Jump to content

[1.7.10] Stop a player from sprinting


Recommended Posts

Since 1.7 added the ability to bind sprint to a specific key, I cannot seem to find out how to stop players from sprinting. This is how I am doing it:


public void handleLivingEntityUpdate(LivingEvent.LivingUpdateEvent event) {

        if (event.entityLiving instanceof EntityPlayer) {


But this only appears to work if the player uses double-tap forward to sprint, not if they use the key bind to sprint.

Link to comment
Share on other sites

What you said made me think of something I should have checked earlier. It looks like it is because Minecraft/Forge determines if the player is sprinting AFTER the Forge hook for LivingUpdate. So regardless of what you set player.setSprinting too, it will be redetermined once the Minecraft code runs to determine it.


This worked as override:

KeyBinding.setKeyBindState(Minecraft.getMinecraft().gameSettings.keyBindSprint.getKeyCode(), false);

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Create New...

Important Information

By using this site, you agree to our Terms of Use.