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Posted

I have traced the problem! This one function is running on the client! Wait, what?

I have a data system, transmitted by busses, but my first "DataConnectedDevice", can't find the network! Turns out the function to register it isn't running on the server, it's on the client.

I think this is the problem, but I'm not sure.

 

[shadow=gray,left][glow=red,2,300]KEEGAN[/glow][/shadow]

Posted

Okay so what is happening is the method is only being run on the client, when I need it on the server.

Here is the method in question

public void registerWithNetwork()
{
	if(!worldObj.isRemote) {
		System.out.println("remote");
		if (worldObj.getBlock(xCoord + 1, yCoord, zCoord) != null && id == null) {
			register(xCoord + 1, yCoord, zCoord);
		}if (worldObj.getBlock(xCoord - 1, yCoord, zCoord) != null && id == null) {
			register(xCoord - 1, yCoord, zCoord);
		}if (worldObj.getBlock(xCoord, yCoord + 1, zCoord) != null && id == null) {
			register(xCoord, yCoord + 1, zCoord);
		}if (worldObj.getBlock(xCoord, yCoord - 1, zCoord) != null && id == null) {
			register(xCoord, yCoord - 1, zCoord);
		}if (worldObj.getBlock(xCoord, yCoord, zCoord + 1) != null && id == null) {
			register(xCoord, yCoord, zCoord + 1);
		}if (worldObj.getBlock(xCoord, yCoord, zCoord - 1) != null && id == null) {
			register(xCoord, yCoord, zCoord - 1);
		}
	}
	else
	{
		System.out.println("So remote");
	}
}

 

What I'm asking is how could I get it to run on the server as well?

[shadow=gray,left][glow=red,2,300]KEEGAN[/glow][/shadow]

Posted

And I've noticed that somethings that require the server aren't working, like the device count when you right click a bus, guis, physics...

in my testing enviro that is

[shadow=gray,left][glow=red,2,300]KEEGAN[/glow][/shadow]

Posted

Yep. Checked that.

I have the code on github, and I think I may have fixed it, but have doing one server side thing, it lags out and server stops happening.

[shadow=gray,left][glow=red,2,300]KEEGAN[/glow][/shadow]

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