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Posted

I know i'd do:

this.slots[1].damageItem(amount, /*?*/);

but I need the "/*?*/" bit. It needs an EntityLivingBase and I don't thinka TileEntity counts and I don't know how to get a player server-side.

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Posted

There are methods for damaging ItemStacks that don't require an Entity as a "damage dealer".

 

ItemStack damageMe;
damageMe.attemptDamageItem(amount, rand) // Parameters are an integer quantity of damage to deal, and a Random object to use.

 

Don't forget to call markDirty() afterwards!

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