Posted April 21, 201510 yr I know i'd do: this.slots[1].damageItem(amount, /*?*/); but I need the "/*?*/" bit. It needs an EntityLivingBase and I don't thinka TileEntity counts and I don't know how to get a player server-side. Legend of Zelda Mod[updated September 20th to 3.1.1] Extra Achievements(Minecraft 1.8!)[updated April 3rd to 2.3.0] Fancy Cheeses[updated May 8th to 0.5.0]
April 21, 201510 yr There are methods for damaging ItemStacks that don't require an Entity as a "damage dealer". ItemStack damageMe; damageMe.attemptDamageItem(amount, rand) // Parameters are an integer quantity of damage to deal, and a Random object to use. Don't forget to call markDirty() afterwards!
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