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Posted

Hi,

As said above, the Entity seems to not render the armor all the times. Sometimes it is just one single piece of armor, sometimes everything. I compared all my code to the minecraft code (for example all for the Zombie entities), but the problem persists.

 

Any ideas?

Thanks for the help in advance (:

Posted

Because we can see your code from miles away. :)

 

Please post relevant classes (Render, entity, registration).

1.7.10 is no longer supported by forge, you are on your own.

Posted

Sorry, here they are:

 

 

Registration, registered under the FMLPreInitialisationEvent in the main modclass,


package com.brickfix.roleplaymod.entity;

import com.brickfix.roleplaymod.RoleplayMod;

import net.minecraft.entity.EntityList;
import net.minecraftforge.fml.common.registry.EntityRegistry;

public class RPEntities 
{
public static void mainRegistry()
{
	registerEntity();
}

public static void registerEntity()
{
	createEntity(EntityTestMob.class, "TestMob", 0xE80C0C, 0x0CE876);
}

public static void createEntity(Class entityClass, String entityName, int solidColour, int spotColour)
{
	int randomId = EntityRegistry.findGlobalUniqueEntityId();

	EntityRegistry.registerGlobalEntityID(entityClass, entityName, randomId);
	EntityRegistry.registerModEntity(entityClass, entityName, randomId, RoleplayMod.instance, 32, 1, true);
	createEgg(randomId, solidColour, spotColour);
}

private static void createEgg(int randomId, int solidColour, int spotColour)
{
	EntityList.entityEggs.put(Integer.valueOf(randomId), new EntityList.EntityEggInfo(randomId, solidColour, spotColour));
}
}


 

 

The Entity class:


package com.brickfix.roleplaymod.entity;

import java.util.Random;

import com.brickfix.roleplaymod.ExtendedPlayerData;
import com.brickfix.roleplaymod.RoleplayMod;
import com.brickfix.roleplaymod.container.ContainerNPC;
import com.brickfix.roleplaymod.util.SpeechFactory;
import com.google.common.base.Predicate;

import net.minecraft.block.BlockAnvil;
import net.minecraft.enchantment.Enchantment;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityAgeable;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.IRangedAttackMob;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.ai.EntityAIArrowAttack;
import net.minecraft.entity.ai.EntityAIAttackOnCollide;
import net.minecraft.entity.ai.EntityAIAvoidEntity;
import net.minecraft.entity.ai.EntityAIHurtByTarget;
import net.minecraft.entity.ai.EntityAILookIdle;
import net.minecraft.entity.ai.EntityAINearestAttackableTarget;
import net.minecraft.entity.ai.EntityAIPanic;
import net.minecraft.entity.ai.EntityAISwimming;
import net.minecraft.entity.ai.EntityAITempt;
import net.minecraft.entity.ai.EntityAIWander;
import net.minecraft.entity.monster.EntityCaveSpider;
import net.minecraft.entity.monster.EntityCreeper;
import net.minecraft.entity.monster.EntitySkeleton;
import net.minecraft.entity.monster.EntitySpider;
import net.minecraft.entity.monster.EntityZombie;
import net.minecraft.entity.passive.EntityAnimal;
import net.minecraft.entity.passive.EntityOcelot;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.entity.projectile.EntityArrow;
import net.minecraft.init.Items;
import net.minecraft.inventory.AnimalChest;
import net.minecraft.inventory.Container;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.BlockPos;
import net.minecraft.util.ChatComponentText;
import net.minecraft.util.DamageSource;
import net.minecraft.util.IChatComponent;
import net.minecraft.util.MathHelper;
import net.minecraft.world.IInteractionObject;
import net.minecraft.world.World;
import net.minecraftforge.common.MinecraftForge;

public class EntityTestMob extends EntityAgeable
{

public EntityTestMob(World worldIn) 
{
	super(worldIn);


	this.setSize(1.0F, 2.0F);

	this.setEntityToolsAndArmor();

	this.tasks.addTask(0, new EntityAIWander(this, 0.5D));
	this.tasks.addTask(2, new EntityAILookIdle(this));
	this.tasks.addTask(3, new EntityAISwimming(this));
	this.tasks.addTask(4, new EntityAITempt(this, 0.6D, Items.apple, false));
	this.tasks.addTask(5, new EntityAIAvoidEntity(this, new Predicate()
	{
		public boolean shallAvoid(Entity entity)
            {
                return entity instanceof EntityCreeper;
            }
            public boolean apply(Object entityObject)
            {
                return this.shallAvoid((Entity)entityObject);
            }
	}, 6.0F, 1.0D, 1.2D));

	this.tasks.addTask(1, new EntityAIAttackOnCollide(this, EntityZombie.class, 1.0D, true));
	this.tasks.addTask(1, new EntityAIAttackOnCollide(this, EntitySkeleton.class, 1.0D, true));
	this.tasks.addTask(1, new EntityAIAttackOnCollide(this, EntitySpider.class, 1.0D, true));
	this.tasks.addTask(1, new EntityAIAttackOnCollide(this, EntityCaveSpider.class, 1.0D, true));

        this.targetTasks.addTask(1, new EntityAINearestAttackableTarget(this, EntityZombie.class, true));
        this.targetTasks.addTask(1, new EntityAINearestAttackableTarget(this, EntitySkeleton.class, true));
        this.targetTasks.addTask(1, new EntityAINearestAttackableTarget(this, EntitySpider.class, true));
        this.targetTasks.addTask(1, new EntityAINearestAttackableTarget(this, EntityCaveSpider.class, true));
        this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0]));
        
}

@Override
protected void entityInit()
{
	super.entityInit();
	Random rnd = new Random();
	byte b = (byte)(rnd.nextInt(2));
	this.dataWatcher.addObject(13, new Byte((byte)b));
}

@Override
public boolean canDespawn()
{
	return false;
}

public boolean isAIEnabled()
{
	return true;
}

public boolean interact(EntityPlayer player)
{
	ItemStack item = player.inventory.getCurrentItem();

	boolean flag = item != null && item.getItem() == Items.spawn_egg;

	if (!flag && !this.worldObj.isRemote)
	{

		if (player.isSneaking()) player.openGui(RoleplayMod.instance, 0, worldObj, this.getEntityId(), 0, 0);
		else 
		{
			ChatComponentText message = new SpeechFactory().createNewMessage(this, player);
			//ChatComponentText message2 = new ChatComponentText("Your current popularity is " + ExtendedPlayerData.get(player).getAlignment());

			player.addChatMessage(message);
			//player.addChatMessage(message2);

			//if (this.getNPCType() == 1) this.setNPCType(0);
			//else this.setNPCType(1);
		}

		return true;
	}	
	else return super.interact(player);
}

protected void applyEntityAttributes()
{
	super.applyEntityAttributes();
	this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).setBaseValue(0.5D);;
	this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(20.0D);
	this.getAttributeMap().registerAttribute(SharedMonsterAttributes.attackDamage);
        this.getEntityAttribute(SharedMonsterAttributes.attackDamage).setBaseValue(2.0D);
}

@Override
public EntityAgeable createChild(EntityAgeable ageable)
{
	return new EntityTestMob(worldObj);
}

protected void setEntityToolsAndArmor()
{
	Random rnd = new Random();

	int k=0;
	int ran1 = rnd.nextInt(5);
	int ran2;

	ItemStack item = null;

	do
	{
		ran2=rnd.nextInt(3);

		switch(k)
		{
		case 0:
			if (ran2 == 0) item = new ItemStack(Items.stone_pickaxe);
			else if (ran2==1) item = new ItemStack(Items.stone_sword);
			else if (ran2==2) item = new ItemStack(Items.stone_axe);
			break;
		case 4:
			if (ran2==0) item = new ItemStack(Items.leather_boots);
			else if (ran2==1) item = new ItemStack(Items.iron_boots);
			else if (ran2==2) item = new ItemStack(Items.chainmail_boots);
			break;
		case 3:
			if (ran2==0) item = new ItemStack(Items.leather_leggings);
			else if (ran2==2) item = new ItemStack(Items.chainmail_leggings);
			break;
		case 2:
			if (ran2==0) item = new ItemStack(Items.leather_chestplate);
			else if (ran2==2) item = new ItemStack(Items.chainmail_chestplate);
			break;
		case 1:
			if (ran2==0) item = new ItemStack(Items.chainmail_helmet);

		}

		this.setCurrentItemOrArmor(k, item);
		k++;
	}
	while (k<ran1);
}


@Override
public boolean attackEntityAsMob(Entity entity)
    {
	float f = (float)this.getEntityAttribute(SharedMonsterAttributes.attackDamage).getAttributeValue();
        int i = 0;

        if (entity instanceof EntityLivingBase)
        {
            f += EnchantmentHelper.func_152377_a(this.getHeldItem(), ((EntityLivingBase)entity).getCreatureAttribute());
            i += EnchantmentHelper.getKnockbackModifier(this);
        }

        boolean flag = entity.attackEntityFrom(DamageSource.causeMobDamage(this), f);

        if (flag)
        {
            if (i > 0)
            {
                entity.addVelocity((double)(-MathHelper.sin(this.rotationYaw * (float)Math.PI / 180.0F) * (float)i * 0.5F), 0.1D, (double)(MathHelper.cos(this.rotationYaw * (float)Math.PI / 180.0F) * (float)i * 0.5F));
                this.motionX *= 0.6D;
                this.motionZ *= 0.6D;
            }

            int j = EnchantmentHelper.getFireAspectModifier(this);

            if (j > 0)
            {
                entity.setFire(j * 4);
            }

            this.func_174815_a(this, entity);
        }

        return flag;
    }

public void setNPCType(int i)
{
	this.dataWatcher.updateObject(13, Byte.valueOf((byte)i));
}

public int getNPCType()
{
	return this.dataWatcher.getWatchableObjectByte(13);
}

@Override
public void writeEntityToNBT(NBTTagCompound tag)
{
	super.writeEntityToNBT(tag);
	tag.setByte("NPCType", (byte)this.getNPCType());
}

@Override
public void readEntityFromNBT(NBTTagCompound tag)
{
	super.readEntityFromNBT(tag);
	if (tag.hasKey("NPCType"))
	{
		byte b0 = tag.getByte("NPCType");
		this.setNPCType(b0);
		System.out.println("The type of the NPC is " + b0);
	}
}


}


 

 

And the render class:


package com.brickfix.roleplaymod.rendering;

import com.brickfix.roleplaymod.entity.EntityTestMob;

import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelBiped;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.entity.RenderLiving;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.entity.layers.LayerBipedArmor;
import net.minecraft.client.renderer.entity.layers.LayerCustomHead;
import net.minecraft.client.renderer.entity.layers.LayerHeldItem;
import net.minecraft.entity.Entity;
import net.minecraft.util.ResourceLocation;

public class TestMobRenderer extends RenderLiving
{

private static final ResourceLocation civilianTexture = new ResourceLocation("roleplaymod:textures/entities/rpgnpcs/testmob.png");
private static final ResourceLocation guardianTexture = new ResourceLocation("roleplaymod:textures/entities/rpgnpcs/NPCWarrior.png");
public ModelBiped modelBipedMain;

public TestMobRenderer(RenderManager renderManager, ModelBase model, float f) 
{
	super(renderManager, model, f);

	this.addLayer(new LayerHeldItem(this));
	LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this)
	{
		protected void noClueWhatThisDoes()
		{
			this.field_177186_d = new ModelBiped(1.0F);
			this.field_177189_c = new ModelBiped(0.5F);
		}
	};

        this.addLayer(layerbipedarmor);
}

@Override
protected ResourceLocation getEntityTexture(Entity entity) 
{
	return this.getEntityTextureFromType((EntityTestMob) entity);
}

protected ResourceLocation getEntityTextureFromType(EntityTestMob entity)
{
	return entity.getNPCType() == 1 ? this.guardianTexture : this.civilianTexture;
}

}


 

Thanks again for any help (:

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