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Posted

So I've got a tile entity (an egg), that has a countdown until it hatches. Saving it seems to work well enough; writeToNBT gets called, and the values are written down as far as I know. But when I load the world, readFromNBT isn't called at all.

 

Code to follow.

 

package com.nosrick.minersgotchi.tileentities;

import java.util.ArrayList;

import com.nosrick.minersgotchi.entities.BabyGotchiEntity;
import com.nosrick.minersgotchi.needs.GotchiNeed;
import com.nosrick.minersgotchi.needs.GotchiNeedsManager;

import net.minecraft.entity.Entity;
import net.minecraft.entity.passive.EntitySheep;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.network.NetworkManager;
import net.minecraft.network.Packet;
import net.minecraft.network.play.server.S35PacketUpdateTileEntity;
import net.minecraft.server.MinecraftServer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;
import net.minecraftforge.common.IExtendedEntityProperties;

public class GotchiEggTileEntity extends TileEntity
{
public static final String publicName = "TileEntityGotchiEgg";

private String name = "TileEntityGotchiEgg";
private GotchiNeedsManager needsManager;

private int hatchTimer;

public GotchiEggTileEntity()
{		
	ArrayList<GotchiNeed> eggNeeds = new ArrayList<GotchiNeed>();

	//20 ticks per second, need decreases every 5 seconds
	eggNeeds.add(new GotchiNeed("Heat", 0, 20));
	needsManager = new GotchiNeedsManager(eggNeeds);

	hatchTimer = 100;
}

public String GetName()
{
	return name;
}

@Override
public void updateEntity()
{
	if(!worldObj.isRemote)
	{
		needsManager.Update();

		System.out.println(hatchTimer);
		if(hatchTimer > 0)
		{
			hatchTimer -= 1;
		}

		float totalLight = 0;
		float nonZeroSources = 0;
		float light = worldObj.getBlockLightValue(xCoord - 1, yCoord, zCoord); 
		if(light > 0.0F)
		{
			totalLight += light;
			nonZeroSources += 1;
		}

		light = worldObj.getBlockLightValue(xCoord + 1, yCoord, zCoord);
		if(light > 0.0F)
		{
			totalLight += light;
			nonZeroSources += 1;
		}

		light = worldObj.getBlockLightValue(xCoord, yCoord, zCoord - 1);
		if(light > 0.0F)
		{
			totalLight += light;
			nonZeroSources += 1;
		}

		light = worldObj.getBlockLightValue(xCoord, yCoord, zCoord + 1);
		if(light > 0.0F)
		{
			totalLight += light;
			nonZeroSources += 1;
		}

		if((totalLight / nonZeroSources) >= 14.0F && worldObj.getBlock(xCoord, yCoord - 1, zCoord) == Blocks.hay_block)
		{
			needsManager.SatisfyNeed("Heat", 1);
			System.out.println("Receiving heat, " + (totalLight / nonZeroSources));
		}

		if(hatchTimer == 0 && needsManager.GetAverageSatisfaction("Heat") > 40)
		{
			//Hatch!
			System.out.println("Hatching!");

			//Move onto spawning a creature
			BabyGotchiEntity baby = new BabyGotchiEntity(worldObj);
			baby.setPosition(xCoord, yCoord, zCoord);
			worldObj.spawnEntityInWorld(baby);

			worldObj.setBlockToAir(xCoord, yCoord, zCoord);
		}
	}
}

@Override
public void readFromNBT(NBTTagCompound compound) 
{		
	System.out.println("Loading NBT Data");
	super.writeToNBT(compound);
	this.hatchTimer = compound.getInteger("hatchTimer");
}

@Override
public void writeToNBT(NBTTagCompound compound) 
{
	System.out.println("Saving NBT Data");
	super.readFromNBT(compound);
	compound.setInteger("hatchTimer", hatchTimer);
}
}

 

 

What am I doing wrong?

  • Author

Hahaha, holy crap, I totally did not realise that. I'll fix it and see what happens.

 

EDIT: It totally works now. I am so ashamed. Thanks, diesieben07.

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