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Posted

So I've got a tile entity (an egg), that has a countdown until it hatches. Saving it seems to work well enough; writeToNBT gets called, and the values are written down as far as I know. But when I load the world, readFromNBT isn't called at all.

 

Code to follow.

 

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What am I doing wrong?

Posted

Hahaha, holy crap, I totally did not realise that. I'll fix it and see what happens.

 

EDIT: It totally works now. I am so ashamed. Thanks, diesieben07.

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