LogicTechCorp Posted May 4, 2015 Posted May 4, 2015 I am adding the ability to change what biomes villages can spawn in and what blocks they are made out of. Everything is configurable and works fine except when the player replaces a block with a variant of itself. To replace a block in village generation, you write: ~original_block_name,replacement_block_name:metadata,target_biome where: - original_block_name and replacement_block_name are the unlocalized names of the original and the replacement blocks, - metadata is an integer in the range of 0 to 15 and the data value the replacement block should have, - target_biome, is 'b:BiomeName' Config: https://gist.github.com/LogicTechCorp/32db8a23c419067e7d66 Config Handler: https://github.com/LogicTechCorp/FloraSoma/blob/master/src/main/java/florasoma/common/ConfigVillage.java#L111 Block Replacer: https://github.com/LogicTechCorp/FloraSoma/blob/master/src/main/java/florasoma/util/BiomeBlockReplacer.java#L31 Clarification: It works if you set a different block with metadata but it does not work if you set the same block with a different metadata. Quote
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