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Subclassing class with a private constructor - Access Transformer or reflection?


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I'm wanting to create a custom WorldType (similar to BOP), but the WorldType class has only private constructors.  What's the best way to get around this -- using Access Transformation, or Reflection?  I've looked at BOP, and it seems to be using Access Transformation since the WorldType class has public constructors there.

 

I understand how to use reflection for normal fields and methods, but I'm wondering how it could be used for a constructor since the super() call has to be the first line in the subclass's constructor.

 

Thanks for your assistance!

The best protection for all you meat-related data.

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If you scroll to the Forge section in

WorldType

, you see Forge adds a constructor that only takes the name of the

WorldType

. You can use that.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

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One question - why the heck do you need those constructors? Those 2 constructoors are internal ones that should NOT be touched.

 

Only one you should be overriding is:

/**
     * Creates a new world type, the ID is hidden and should not be referenced by modders.
     * It will automatically expand the underlying workdType array if there are no IDs left.
     * @param name
     */
    public WorldType(String name)
    {
        this(getNextID(), name);
    }

 

Edit: I didn't notice previous post ;o

1.7.10 is no longer supported by forge, you are on your own.

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Thanks all.  I didn't see that constructor because it was added by forge and "under the line" (i.e. at the bottom below the separator comment).  I'm used to constructors being at the top of a class by convention, so I didn't look down there.

 

I agree that is the one to use, now that I know it's there.

 

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