Jump to content

[1.7.10] Consume item in hand instead of just any item?


dude22072

Recommended Posts

In the code below i'm making it so a milk bucket acts as a normal bucket. But when "event.entityPlayer.inventory.consumeInventoryItem(Items.milk_bucket);" is called it will consume any milk bucket on the hotbar (in order from left to right) instead of the one in hand.

 

@SubscribeEvent
public void onPlayerInteraction(PlayerInteractEvent event) {
	if(event.action == PlayerInteractEvent.Action.RIGHT_CLICK_BLOCK) {
		if(event.entityPlayer.getHeldItem().getItem() != null && event.entityPlayer.getHeldItem().getItem() == Items.milk_bucket) {
			if(!event.entityPlayer.capabilities.isCreativeMode) {
				event.entityPlayer.inventory.consumeInventoryItem(Items.milk_bucket);
				event.entityPlayer.inventory.addItemStackToInventory(new ItemStack(Items.bucket, 1));
			}
			switch (event.face) {
			case 0: event.world.setBlock(event.x, event.y-1, event.z, FancyCheeses.block_cow_milk); //y-1
			case 1: event.world.setBlock(event.x, event.y+1, event.z, FancyCheeses.block_cow_milk); //y+1
			case 2: event.world.setBlock(event.x, event.y, event.z-1, FancyCheeses.block_cow_milk); //z-1
			case 3: event.world.setBlock(event.x, event.y, event.z+1, FancyCheeses.block_cow_milk); //z+1
			case 4: event.world.setBlock(event.x-1, event.y, event.z, FancyCheeses.block_cow_milk); //x-1
			case 5: event.world.setBlock(event.x+1, event.y, event.z, FancyCheeses.block_cow_milk); //x+1
			}
		}
	}
}

Legend of Zelda Mod[updated September 20th to 3.1.1]

Extra Achievements(Minecraft 1.8!)[updated April 3rd to 2.3.0]

Fancy Cheeses[updated May 8th to 0.5.0]

Link to comment
Share on other sites

You have to do it yourself, you get the currently selected slot (0-8) with player.inventory.currentItem.

And then how would I consume the item? ConsumeItem doesn't take a slot.

Legend of Zelda Mod[updated September 20th to 3.1.1]

Extra Achievements(Minecraft 1.8!)[updated April 3rd to 2.3.0]

Fancy Cheeses[updated May 8th to 0.5.0]

Link to comment
Share on other sites

You can also use player.getHeldItem() to get the currently held item, reduce the stack size as diesieben mentioned, and if it's null, use player.setCurrentItemOrArmor(0, null), because that always sets the currently held item to whatever the second parameter is.

 

Or you could play with player.inventory.currentItem, but I find the above more expedient :P

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.