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[1.8] [Solved] Model Definition not found


muukrls

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Hello,

 

I am trying to figure out the new rendering stuff for blocks and items. My objective is to create a ladder that allows you to go faster when powered by redstone. However, I get the following error:

[FML]: Model definition for location sonic_ladders:block_sonic_ladder#facing=north not found
[FML]: Model definition for location sonic_ladders:block_sonic_ladder#facing=south not found
[FML]: Model definition for location sonic_ladders:block_sonic_ladder#facing=east not found
[FML]: Model definition for location sonic_ladders:block_sonic_ladder#facing=inventory not found
[FML]: Model definition for location sonic_ladders:block_sonic_ladder#facing=west not found

 

I think it means it can't find the json files associated with the block, but I can't figure out what I have to do to fix it.

My mod id: sonic_ladders

 

src/resources/assets/sonic_ladders/blockstates/block_sonic_ladder.json

{
    "variants": {
        "facing=north": { "model": "sonic_ladders:block_sonic_ladder" },
        "facing=east":  { "model": "sonic_ladders:block_sonic_ladder", "y": 90 },
        "facing=south": { "model": "sonic_ladders:block_sonic_ladder", "y": 180 },
        "facing=west":  { "model": "sonic_ladders:block_sonic_ladder", "y": 270 }
    }
}

 

src/resources/assets/sonic_ladders/models/block/block_sonic_ladder.json

{
  "parent": "ladder",
  "ambientocclusion": false,
  "textures": {
    "all": "sonic_ladders:blocks/block_sonic_ladder"
  },
  "elements": [
    {   "from": [ 0, 0, 15.2 ],
      "to": [ 16, 16, 15.2 ],
      "shade": false,
      "faces": {
        "north": { "uv": [ 0, 0, 16, 16 ], "texture": "#all" },
        "south": { "uv": [ 0, 0, 16, 16 ], "texture": "#all" }
      }
    }
  ]
}

 

BlockSonicLadder.java

public class BlockSonicLadder extends BlockLadder
{
public BlockSonicLadder()
{
	super();

	setUnlocalizedName("block_sonic_ladder");
}
}

 

ModBlocks.java

public class ModBlocks
{
public static Block block_sonic_ladder;

public static void init()
{
	block_sonic_ladder = new BlockSonicLadder();
}

public static void register()
{
	GameRegistry.registerBlock(block_sonic_ladder, getUnlocalizedName(block_sonic_ladder));
}

public static void registerRenderers()
{
	registerRenderer(block_sonic_ladder);
}

public static void registerRenderer(Block block)
{
	Item item = Item.getItemFromBlock(block);
	Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(item, 0, new ModelResourceLocation(Reference.RESOURCE_LOCATION + getUnlocalizedName(item), "inventory")); // Reference.RESOURCE_LOCATION = modid + ":"
}

private static String getUnlocalizedName(Block block)
{
	return block.getUnlocalizedName().substring(5);
}

private static String getUnlocalizedName(Item item)
{
	return item.getUnlocalizedName().substring(5);
}
}

 

Then init() and register() are called in preinit and the registerRenderers() is called in the client proxy on init()

 

Thanks for any help in advance.

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Are you using IntelliJ14?

 

If so you need to add a line to the end of your build.gradle file

sourceSets { main { output.resourcesDir = output.classesDir } }

or

idea { module { inheritOutputDirs = true } }

see here http://www.minecraftforge.net/forum/index.php/topic,21354.0.html

 

Otherwise, you could try putting a breakpoint into

ModelLoader.VanillaLoader.loadModel

to see why it couldn't find your file - the exception e will have more information.

 

           try
            {
                return loader.new VanillaModelWrapper(modelLocation, loader.loadModel(modelLocation));
            }
            catch(IOException e)
            {
                if(loader.isLoading) // breakpoint here
                {
                    // holding error until onPostBakeEvent
                }
                else FMLLog.log(Level.ERROR, e, "Exception loading model %s with vanilla loader, skipping", modelLocation);
                return loader.getMissingModel();
            }

 

-TGG

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