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[1.8] IInventory#isItemValidForSlot


Ernio

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When exacly is this called?

 

I've been making code overwiew and noticed this is never called.

 

Structure:

ExtendedInventory implements IInventory

ExtendedInventoryContainer extends Container

ExtendedInventorySlot extends Slot

 

IInventory size is 11.

Container has 11 slots (all use ExtendedInventorySlot)

ExtendedInventorySlot has 2 methods:

public boolean isItemValid(ItemStack stack)

public boolean canTakeStack(EntityPlayer player)

 

Both of these methods work, on server and on client, they check everything nicely.

 

I can't find ANY situation in which IInventory#isItemValidForSlot is called. Tried to look at callback but that is not helpful.

 

From what I am looking at:

- I assume that IInventory#isItemValidForSlot should be used if you want to access IInventory slots without container and is not called anywhere directly by vanilla, but left for custom usage (by mod itself) - only Hopper (tileentity) seems to use it.

 

Is that correct?

 

EDIT

If anyone's wondering - I am asking because normally when you put a method in an interface (IInventory) it is being used internally (by vanilla), in this case I am confused because it looks like it's not.

1.7.10 is no longer supported by forge, you are on your own.

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