Posted May 15, 201510 yr When exacly is this called? I've been making code overwiew and noticed this is never called. Structure: ExtendedInventory implements IInventory ExtendedInventoryContainer extends Container ExtendedInventorySlot extends Slot IInventory size is 11. Container has 11 slots (all use ExtendedInventorySlot) ExtendedInventorySlot has 2 methods: public boolean isItemValid(ItemStack stack) public boolean canTakeStack(EntityPlayer player) Both of these methods work, on server and on client, they check everything nicely. I can't find ANY situation in which IInventory#isItemValidForSlot is called. Tried to look at callback but that is not helpful. From what I am looking at: - I assume that IInventory#isItemValidForSlot should be used if you want to access IInventory slots without container and is not called anywhere directly by vanilla, but left for custom usage (by mod itself) - only Hopper (tileentity) seems to use it. Is that correct? EDIT If anyone's wondering - I am asking because normally when you put a method in an interface (IInventory) it is being used internally (by vanilla), in this case I am confused because it looks like it's not. 1.7.10 is no longer supported by forge, you are on your own.
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