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problem when adding recipe


JDOG

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i didnt have any problems with my new mod until i tryed to add a resipe. itemstack and items are red. the stuff the was is red has big arrows around it

 

package jdog99.LawnMowerMod;

 

import net.minecraft.item.Item;

import cpw.mods.fml.common.Mod;

import cpw.mods.fml.common.Mod.EventHandler;

import cpw.mods.fml.common.event.FMLInitializationEvent;

import cpw.mods.fml.common.event.FMLPostInitializationEvent;

import cpw.mods.fml.common.event.FMLPreInitializationEvent;

import cpw.mods.fml.common.registry.GameRegistry;

 

@Mod(modid = "lmm", name = "Lawn Mower Mod", version = "1.0")

public class LawnMowerMod {

 

public static Item itemBlade;

public static Item itemWheel;

public static Item itemMotor;

public static Item itemSparkplug;

 

@EventHandler

public void preInit(FMLPreInitializationEvent event) {

//item/block init and registering

//config handling

itemBlade = new ItemBlade().setUnlocalizedName("ItemBlade").setTextureName("lmm:itemblade");

GameRegistry.registerItem(itemBlade, itemBlade.getUnlocalizedName().substring(5));

itemWheel = new ItemWheel().setUnlocalizedName("ItemWheel").setTextureName("lmm:itemWheel");

GameRegistry.registerItem(itemWheel, itemWheel.getUnlocalizedName().substring(5));

itemMotor = new ItemMotor().setUnlocalizedName("ItemMotor").setTextureName("lmm:itemmotor");

GameRegistry.registerItem(itemMotor, itemMotor.getUnlocalizedName().substring(5));

itemSparkplug = new ItemSparkplug().setUnlocalizedName("ItemSparkplug").setTextureName("lmm:itemSparkplug");

GameRegistry.registerItem(itemSparkplug, itemSparkplug.getUnlocalizedName().substring(5));

}

 

@EventHandler

public void init(FMLInitializationEvent event) {

//proxy, TileEntity, entity, GUI and packet Registering

GameRegistry.addRecipe(new ------------------------->ItemStack<-------------------(itemBlade), new Object[]{"  I"," I ","I  ", 'I', --------------->Items<----------------.iron_ingot});

}

 

@EventHandler

public void postInit(FMLPostInitializationEvent event) {

 

}

}

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