Jump to content

get EntityPlayerMP client side [HELP PLEASE!]


Heiden

Recommended Posts

You need to understand the fact that minecraft consists of two threads - client and server.

While on dedicated server, there is only server, when on client in singleplayer - there is client AND server running in background. When you connect  from client to external server - client has client thread and dedic handles server.

 

Following above - there is no "getEntityPlayerMP".

You either do something for one defined "thePlayer" which is YOUR OWN (client's) entity player, or you do something for EntityPlayers on server side - where you can't just pick (well, you can pick by names or uuids).

 

Other notes: All classes in package net.minecraft.client are for CLIENT usage only - you can't call them outside client proxy or mod will crash when ran on dedic - that includes Minecraft class itself.

 

As to actually getting players - what you want to do? There is PlayerTickEvent that runs for client and server for every player once per tick (twice - there are 2 phases to pick from).

1.7.10 is no longer supported by forge, you are on your own.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.