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get EntityPlayerMP client side [HELP PLEASE!]


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You need to understand the fact that minecraft consists of two threads - client and server.

While on dedicated server, there is only server, when on client in singleplayer - there is client AND server running in background. When you connect  from client to external server - client has client thread and dedic handles server.


Following above - there is no "getEntityPlayerMP".

You either do something for one defined "thePlayer" which is YOUR OWN (client's) entity player, or you do something for EntityPlayers on server side - where you can't just pick (well, you can pick by names or uuids).


Other notes: All classes in package net.minecraft.client are for CLIENT usage only - you can't call them outside client proxy or mod will crash when ran on dedic - that includes Minecraft class itself.


As to actually getting players - what you want to do? There is PlayerTickEvent that runs for client and server for every player once per tick (twice - there are 2 phases to pick from).

1.7.10 is no longer supported by forge, you are on your own.

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