Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Featured Replies

Posted

I'm making a mod that adds magic spells to the game. I have it set that a spell is tied to each specific item stack. If the spell has a cast time of 0, then the spell should be cast as long as it is in use. This part works fine. However, after the spell is successful, the item stack must be damaged. The only thing, is that when I damage the item stack while it is still in use, the player does a little bobbing animation. Is there a way to stop that animation?

 

here's my onUsingTick() code:

		public void onUsingTick(ItemStack stack, EntityPlayer player, int count) {

	Spell spell = SpellRegistry.lookupSpell(stack);
	if (spell != null) {

		String spellName = spell.getName();
		String spellSound = spell.getCastSound();
		int castTime = spell.getCastTime();

		if (castTime <= 0 && count % 4 == 0 ) {
			if (spell.cast(player.worldObj, player, stack, 1)) {
				if (spellSound != null) player.playSound(spellSound, 1, 1);

				stack.damageItem(spell.getStackDamage(), player);
			}
		}
		else if (count == getMaxItemUseDuration(stack) - castTime && spellSound != null)
			player.playSound(spellSound, 1, 1);
	}
}

 

Perhaps there is a way to prevent this using events? I'm not sure, I never was very good at rendering.

I don't suppose that this is too terribly important, but either way, I'd like it to not do that.

If it's needed, the rest of my code is on GitHub:  https://github.com/Himself12794/usefulthings

With all due respect, sir: I do, what I do, the way I do it. ~ MacGyver

  • Author

I was afraid of that. I was looking through the code and couldn't even figure out what was causing it. I'm about to move onto to using mana to gauge magic use anyway, so in the meantime I'll just accumulate the damage that should be caused, and use getDurabilityForDisplay() to force the correct display while the item is in use.

With all due respect, sir: I do, what I do, the way I do it. ~ MacGyver

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.