Posted May 17, 201510 yr Hi there, i have a problem: I have a method, where i'm removing items form players inventory. Decreasing it's stack size works completely, but setting it to null because of size being 0, for some reasons desyncs client and server: On server they don't exists, on client they do... Running this code on both size (removing !isRemote), doesn't change anything... Making inventory as dirty does not produce effect neither... Here's full method, consuming is on buttom: public static boolean hasConsumeDyes(EntityPlayer player) { if(!player.worldObj.isRemote){ boolean red = false; boolean green = false; boolean blue = false; boolean water = false; int rs = 0; int gs = 0; int bs = 0; for(int i = 0; i < player.inventory.mainInventory.length; i++){ ItemStack itemstack = player.inventory.mainInventory[i]; if(itemstack != null){ for(int id : OreDictionary.getOreIDs(itemstack)){ if(!red && OreDictionary.getOreName(id).equals("dyeRed")){ red = true; rs = i; } if(!green && OreDictionary.getOreName(id).equals("dyeGreen")){ green = true; gs = i; } if(!blue && OreDictionary.getOreName(id).equals("dyeBlue")){ blue = true; bs = i; } } if(itemstack.getItem() == Items.water_bucket){ water = true; } } } if(red && green && blue && water){ { ItemStack itemstack = player.inventory.getStackInSlot(rs); itemstack.stackSize -= 1; if(itemstack.stackSize == 0){ itemstack = null; } player.inventory.setInventorySlotContents(rs, itemstack); } { ItemStack itemstack = player.inventory.getStackInSlot(gs); itemstack.stackSize -= 1; if(itemstack.stackSize == 0){ itemstack = null; } player.inventory.setInventorySlotContents(gs, itemstack); } { ItemStack itemstack = player.inventory.getStackInSlot(bs); itemstack.stackSize -= 1; if(itemstack.stackSize == 0){ itemstack = null; } player.inventory.setInventorySlotContents(bs, itemstack); } } return red && green && blue && water; } return false; } Any ideas? EDIT: oh, and also, this issue disspears after relogging in (logical... )... Thanks for help! If you have any questions - just ask! Check out my mods: BTAM Armor sets Avoid Exploding Creepers Tools compressor Anti Id Conflict Key bindings overhaul Colourfull blocks Invisi Zones
May 17, 201510 yr Author Call ((EntityPlayerMP) player).sendContainerToPlayer(player.openContainer) to forcibly sync the inventory. Thanks, it helped! Check out my mods: BTAM Armor sets Avoid Exploding Creepers Tools compressor Anti Id Conflict Key bindings overhaul Colourfull blocks Invisi Zones
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