Posted May 20, 201510 yr I'm using an ISimpleBlockRenderingHandler to render a block, depending on a variable in the TileEntity of that block. I change that variable in the onBlockActivated() method of the block. However, it only renders correctly when i remove the world.isRemote check and i think that because the client tileEntity is synchronized after the rendering. But I heard you should do all the tileEntity stuff on server only. I guess when running that mod on a server only the player that clicked the block is actually going to see the changes in the rendering.. So well What can i do to get this to work?
May 20, 201510 yr Author @Override public Packet getDescriptionPacket() { NBTTagCompound nbt = new NBTTagCompound(); nbt.setInteger("content", Item.getIdFromItem(this.content)); return new S35PacketUpdateTileEntity(this.xCoord, this.yCoord, this.zCoord, 1, nbt); } @Override public void onDataPacket(NetworkManager net, S35PacketUpdateTileEntity pkt) { super.onDataPacket(net, pkt); this.content = Item.getItemById(pkt.func_148857_g().getInteger("content")); net.processReceivedPackets(); } I already do
May 20, 201510 yr Author When i use world.markBlockForUpdate(x, y, z); client and server side its working Is that normal? Edit: Actually no, now its now rendering the last state, like it should render stateB its rendering stateA, it should render stateC its rendering stateB, it should render stateD its rendering stateC...
May 20, 201510 yr Trace the execution to check that whenever the state changes that a packet is sent as expected and that the value extracted from the packet is as expected. You can trace either with console statements (I usually use them because it is a bit easier to play the game at same time as tracing execution) or use breakpoints and watch values in debug mode of your IDE. Check out my tutorials here: http://jabelarminecraft.blogspot.com/
May 20, 201510 yr Author @Override public Packet getDescriptionPacket() { NBTTagCompound nbt = new NBTTagCompound(); nbt.setInteger("content", Item.getIdFromItem(this.content)); System.out.println("PACKET SENT"); return new S35PacketUpdateTileEntity(this.xCoord, this.yCoord, this.zCoord, 2, nbt); } @Override public void onDataPacket(NetworkManager net, S35PacketUpdateTileEntity pkt) { super.onDataPacket(net, pkt); this.content = Item.getItemById(pkt.func_148857_g().getInteger("content")); net.processReceivedPackets(); System.out.println(Item.getItemById(pkt.func_148857_g().getInteger("content")) != null ? Item.getItemById(pkt.func_148857_g().getInteger("content")).getUnlocalizedName() : "empty"); } console: (right clicking with water bucket) PACKET SENT item.bucketWater (right clicking with empty bucket) PACKET SENT empty (right clicking with water bucket) PACKET SENT item.bucketWater soo, just how its supposed to work..
May 20, 201510 yr Author TE: public class TileEntityCauldron extends TileEntity implements ISidedInventory{ private ItemStack[] slots = new ItemStack[9]; private Item content = null; @Override public int getSizeInventory() { return 0; } @Override public ItemStack getStackInSlot(int var1) { if(!this.isInvalid()) return this.slots[var1]; return null; } @Override public void updateEntity(){ } @Override public ItemStack decrStackSize(int var1, int var2) { if(this.slots[var1] != null) { ItemStack itemstack; if(this.slots[var1].stackSize <= var2) { itemstack = this.slots[var1]; this.slots[var1] = null; return itemstack; } else { itemstack = this.slots[var1].splitStack(var2); if(this.slots[var1].stackSize == 0) { this.slots[var1] = null; } return itemstack; } } else return null; } @Override public ItemStack getStackInSlotOnClosing(int var1) { if(this.slots[var1] != null) { ItemStack itemstack = this.slots[var1]; this.slots[var1] = null; return itemstack; } return null; } @Override public void setInventorySlotContents(int var1, ItemStack var2) { this.slots[var1] = var2; if(var2 != null && var2.stackSize > this.getInventoryStackLimit()) { var2.stackSize = this.getInventoryStackLimit(); } } @Override public String getInventoryName() { return null; } @Override public boolean hasCustomInventoryName() { // return this.localizedName != null && this.localizedName.length() > 0; return false; } @Override public int getInventoryStackLimit() { return 64; } @Override public boolean isUseableByPlayer(EntityPlayer player) { return this.worldObj.getTileEntity(this.xCoord, this.yCoord, this.zCoord) != this ? false : player.getDistanceSq((double)this.xCoord + 0.5D, (double)this.yCoord + 0.5D, (double)this.zCoord + 0.5D) <= 64; } @Override public void openInventory() { } @Override public void closeInventory() { } @Override public boolean isItemValidForSlot(int var1, ItemStack stack) { return true; } @Override public int[] getAccessibleSlotsFromSide(int var1) { return null; } @Override public boolean canInsertItem(int var1, ItemStack var2, int var3) { return this.isItemValidForSlot(var1, var2); } @Override public boolean canExtractItem(int var1, ItemStack var2, int var3) { return false; } public void serverSideClick() { Item item = CauldronRecipes.getResult(this.content, this.slots); if(item != null) { this.content = item; this.slots = new ItemStack[9]; } } public void onButtonClick() { Civilized.network.sendToServer(new CallServerMessage(xCoord, yCoord, zCoord)); } public Item getContent() { return this.content; } @Override public Packet getDescriptionPacket() { super.getDescriptionPacket(); NBTTagCompound nbt = new NBTTagCompound(); nbt.setInteger("content", Item.getIdFromItem(this.content)); System.out.println("PACKET SEND"); return new S35PacketUpdateTileEntity(this.xCoord, this.yCoord, this.zCoord, 2, nbt); } @Override public void onDataPacket(NetworkManager net, S35PacketUpdateTileEntity pkt) { super.onDataPacket(net, pkt); this.content = Item.getItemById(pkt.func_148857_g().getInteger("content")); System.out.println(Item.getItemById(pkt.func_148857_g().getInteger("content")) != null ? Item.getItemById(pkt.func_148857_g().getInteger("content")).getUnlocalizedName() : "empty"); } public void setContent(Item item) { this.content = item; this.worldObj.markBlockForUpdate(this.xCoord, this.yCoord, this.zCoord); } public void readFromNBT(NBTTagCompound nbt) { this.content = Item.getItemById(nbt.getInteger("content")); super.readFromNBT(nbt); NBTTagList nbttaglist = nbt.getTagList("Items", 10); this.slots = new ItemStack[this.getSizeInventory()]; for (int i = 0; i < nbttaglist.tagCount(); ++i) { NBTTagCompound nbttagcompound1 = nbttaglist.getCompoundTagAt(i); byte b0 = nbttagcompound1.getByte("Slot"); if (b0 >= 0 && b0 < this.slots.length) { this.slots[b0] = ItemStack.loadItemStackFromNBT(nbttagcompound1); } } } public void writeToNBT(NBTTagCompound nbt) { super.writeToNBT(nbt); nbt.setInteger("content", Item.getIdFromItem(this.content)); NBTTagList nbttaglist = new NBTTagList(); for (int i = 0; i < this.slots.length; ++i) { if (this.slots[i] != null) { NBTTagCompound nbttagcompound1 = new NBTTagCompound(); nbttagcompound1.setByte("Slot", (byte)i); this.slots[i].writeToNBT(nbttagcompound1); nbttaglist.appendTag(nbttagcompound1); } } nbt.setTag("Items", nbttaglist); } } ISBRH: (Yes its the vanilla cauldron code, completly unobviouscated public class CauldronRenderer implements ISimpleBlockRenderingHandler { @Override public void renderInventoryBlock(Block block, int metadata, int modelId, RenderBlocks renderer) { } @Override public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) { block = Blocks.cauldron; renderer.renderStandardBlock(block, x, y, z); Tessellator tessellator = Tessellator.instance; tessellator.setBrightness(block.getMixedBrightnessForBlock(renderer.blockAccess, x, y, z)); int l = block.colorMultiplier(renderer.blockAccess, x, y, z); float f = (float)(l >> 16 & 255) / 255.0F; float f1 = (float)(l >> 8 & 255) / 255.0F; float f2 = (float)(l & 255) / 255.0F; float f4; if (EntityRenderer.anaglyphEnable) { float f3 = (f * 30.0F + f1 * 59.0F + f2 * 11.0F) / 100.0F; f4 = (f * 30.0F + f1 * 70.0F) / 100.0F; float f5 = (f * 30.0F + f2 * 70.0F) / 100.0F; f = f3; f1 = f4; f2 = f5; } tessellator.setColorOpaque_F(f, f1, f2); IIcon iicon1 = block.getBlockTextureFromSide(2); f4 = 0.125F; renderer.renderFaceXPos(block, (double)((float)x - 1.0F + f4), (double)y, (double)z, iicon1); renderer.renderFaceXNeg(block, (double)((float)x + 1.0F - f4), (double)y, (double)z, iicon1); renderer.renderFaceZPos(block, (double)x, (double)y, (double)((float)z - 1.0F + f4), iicon1); renderer.renderFaceZNeg(block, (double)x, (double)y, (double)((float)z + 1.0F - f4), iicon1); IIcon iicon2 = BlockCauldron.getCauldronIcon("inner"); renderer.renderFaceYPos(block, (double)x, (double)((float)y - 1.0F + 0.25F), (double)z, iicon2); renderer.renderFaceYNeg(block, (double)x, (double)((float)y + 1.0F - 0.75F), (double)z, iicon2); System.out.println("RENDERING"); TileEntityCauldron tileEntity = (TileEntityCauldron) world.getTileEntity(x, y, z); if (tileEntity != null) { IIcon iicon = null; if(tileEntity.getContent() == Items.water_bucket) iicon = BlockLiquid.getLiquidIcon("water_still"); // else iicon = MyBlocks.CauldronBlock.getIcon(0, 0); //TODO if(iicon != null) renderer.renderFaceYPos(block, x, y - 0.0625F * 2, z, iicon); } return true; } @Override public boolean shouldRender3DInInventory(int modelId) { return false; } @Override public int getRenderId() { return MyBlocks.CauldronBlock.getRenderType(); } } I'm not done yet, sorry if its a little mess
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.