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Some tile entity data not staying synced between server and client


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I have 2 integers, storedFirestarter and storedGunpowder, which are rendered in my tile entity's GUI. When they change on the server, the numbers rendered in the GUI do not change until I save and quit to title and load the world again(I am testing this with a Singleplayer world). I have tried adding the numbers to getDescriptionPacket() then reading them in onDataPacket(), but that didn't work. Here is my code:





Any other code you may need can be found in the repository. Let me know if you have any questions.

If I helped please press the Thank You button.


Check out my mods at http://www.curse.com/users/The_Fireplace/projects

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