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Rare Drops from mob help as well as Make it have different tectures

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Posted

Hello i am slight confused about how to make rare mob drops this is my code

 

protected void dropRareDrop(int p_70600_1_)

        {

            switch (this.rand.nextInt(1))

            {

                case 0:

                    this.dropItem(MItems.Btooth, 1);

                    break;

 

            }

        }

 

also i would like to make it so that my Mob Bear changes texture and adds a collar when tame and changes texture when hit like a wolf.

 

this is my render code

 

 

package com.Oswejo.mobs;

 

import com.Oswejo.lib.Refstrings;

 

import net.minecraft.client.model.ModelBase;

import net.minecraft.client.renderer.entity.RenderLiving;

import net.minecraft.entity.Entity;

import net.minecraft.util.ResourceLocation;

 

public class RenderBearMob extends RenderLiving {

 

private static final ResourceLocation mobTextures = new ResourceLocation(Refstrings.MODID + ":textures/entity/Bear/Bear.png");

 

public RenderBearMob(ModelBase par1ModelBase, float par2) {

super(par1ModelBase, par2);

// TODO Auto-generated constructor stub

}

 

protected ResourceLocation getEntityTexture(EntityBearMob entity){

return mobTextures;

}

protected ResourceLocation getEntityTexture(Entity entity){

return this.getEntityTexture((EntityBearMob)entity);

}

 

}

 

 

well. use ur random to generate a bigger numbers and then if u get a one drop it.

So what I mean. this.rand.nextInt(100)

case 0: dropSth

default: do nothing

is just a chance of 1% to drop sth rare

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