Posted May 31, 201510 yr Hello, I am making a mod for Minecraft 1.8 and am wondering why I cannot create multiple mobs using my method.. The problem is that in my common proxy only the first "Entity Creator" is being read/used (Only Spartan Soldier is implemented into game but when order is switched around only Samurai is being implemented) Here is my Common Proxy: package adamisaac.empiresmod.proxy; import net.minecraft.entity.EnumCreatureType; import net.minecraft.world.biome.BiomeGenBase; import net.minecraftforge.fml.common.event.FMLInitializationEvent; import net.minecraftforge.fml.common.event.FMLPostInitializationEvent; import net.minecraftforge.fml.common.event.FMLPreInitializationEvent; import adamisaac.empiresmod.EntityCreator; import adamisaac.empiresmod.empireEntity.EntitySamurai; import adamisaac.empiresmod.empireEntity.EntitySpartanSoldier; import adamisaac.empiresmod.empireRender.RenderSamurai; import adamisaac.empiresmod.empireRender.RenderSpartanSoldier; import adamisaac.empiresmod.init.EmpiresModItems; public class CommonProxy { public void preInit(FMLPreInitializationEvent e) { EmpiresModItems.createItems(); //ModBlocks.createBlocks(); } public void init(FMLInitializationEvent e) { EntityCreator.createMob(EntitySpartanSoldier.class, new RenderSpartanSoldier(), "SpartanSoldier", EnumCreatureType.MONSTER, 10, 0, 5, new BiomeGenBase[] {BiomeGenBase.desert}, 0xFF00FB, 0xD69D00, true); EntityCreator.createMob(EntitySamurai.class, new RenderSamurai(), "Samurai", EnumCreatureType.MONSTER, 10, 0, 5, new BiomeGenBase[] {BiomeGenBase.desert}, 0xFF00FB, 0xD69D00, true); //ModCrafting.initCrafting(); ; } public void postInit(FMLPostInitializationEvent e) { } } Here is my method class: package adamisaac.empiresmod; import net.minecraft.client.renderer.entity.Render; import net.minecraft.entity.EntityList; import net.minecraft.entity.EnumCreatureType; import net.minecraft.world.biome.BiomeGenBase; import net.minecraftforge.fml.client.registry.RenderingRegistry; import net.minecraftforge.fml.common.registry.EntityRegistry; public class EntityCreator { public static void createMob(Class entityClass, Render render, String entityName, EnumCreatureType type, int probability, int minSpawn, int maxSpawn, BiomeGenBase [] biomes, int solidColor, int spotColor, boolean hasSpawnEgg){ int id = EntityRegistry.findGlobalUniqueEntityId(); EntityRegistry.registerGlobalEntityID(entityClass, entityName, id); EntityRegistry.registerModEntity(entityClass, entityName, solidColor, EmpiresMod.instance, 64, 1, true); EntityRegistry.addSpawn(entityName, probability, minSpawn, maxSpawn, type, biomes); RenderingRegistry.registerEntityRenderingHandler(entityClass, render); if (hasSpawnEgg) { EntityList.entityEggs.put(Integer.valueOf(id), new EntityList.EntityEggInfo(id, solidColor, spotColor)); } } } Any help would be appreciated!
May 31, 201510 yr I dont know why it is not working, but a Proxy is not the place to place events. You should move them to your Main modding class.
May 31, 201510 yr Author Right, had it in the main class before, but wasn't working so I decided to throw it in my Proxy in desperation It is in my main class now, but still isn't working.. Any ideas? package adamisaac.empiresmod; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.ItemModelMesher; import net.minecraft.client.resources.model.ModelBakery; import net.minecraft.client.resources.model.ModelResourceLocation; import net.minecraft.entity.EnumCreatureType; import net.minecraft.item.Item; import net.minecraft.item.Item.ToolMaterial; import net.minecraft.world.biome.BiomeGenBase; import net.minecraftforge.common.util.EnumHelper; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.Mod.EventHandler; import net.minecraftforge.fml.common.Mod.Instance; import net.minecraftforge.fml.common.SidedProxy; import net.minecraftforge.fml.common.event.FMLInitializationEvent; import net.minecraftforge.fml.common.event.FMLPostInitializationEvent; import net.minecraftforge.fml.common.event.FMLPreInitializationEvent; import net.minecraftforge.fml.common.registry.GameRegistry; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; import adamisaac.empiresmod.empireEntity.EntitySamurai; import adamisaac.empiresmod.empireEntity.EntitySpartanSoldier; import adamisaac.empiresmod.empireRender.RenderSamurai; import adamisaac.empiresmod.empireRender.RenderSpartanSoldier; import adamisaac.empiresmod.init.EmpireBow; import adamisaac.empiresmod.init.EmpiresModItems; import adamisaac.empiresmod.proxy.CommonProxy; @Mod(modid = Reference.MOD_ID, name = Reference.MOD_NAME, version = Reference.VERSION) public class EmpiresMod { public static final String MODID = "ep"; public static final String MODNAME = "Empires Mod"; public static final String VERSION = "1.0.0"; @Instance public static EmpiresMod instance = new EmpiresMod(); @SidedProxy(clientSide = Reference.CLIENT_PROXY_CLASS, serverSide = Reference.SERVER_PROXY_CLASS) public static CommonProxy proxy; public static final EmpiresModTab tabEmpiresMod = new EmpiresModTab("tabEmpiresMod"); public static EmpiresMod modInstance; @EventHandler public void preInit(FMLPreInitializationEvent e) { proxy.preInit(e); } @EventHandler public void preLoad(FMLPreInitializationEvent event) { EmpiresModItems.egyptianBow = new EmpireBow().setUnlocalizedName("egyptianBow"); GameRegistry.registerItem(EmpiresModItems.egyptianBow, "egyptianBow_standby"); } @EventHandler public void load(FMLInitializationEvent event) { if(event.getSide().isClient()) { ModelBakery.addVariantName(EmpiresModItems.egyptianBow, new String[] {"ep:textures/items/egyptianBow_standby.png", "ep:textures/items/egyptianBow_pulling_0.png", "ep:textures/items/egyptianBow_pulling_1.png", "ep:textures/items/egyptianBow_pulling_2.png"}); registerItem(EmpiresModItems.egyptianBow, 0, "ep:textures/items/egyptianBow_standby.png"); registerItem(EmpiresModItems.egyptianBow, 1, "ep:textures/items/egyptianBow_pulling_0.png"); registerItem(EmpiresModItems.egyptianBow, 2, "ep:textures/items/egyptianBow_pulling_1.png"); registerItem(EmpiresModItems.egyptianBow, 3, "ep:textures/items/egyptianBow_pulling_2.png"); } } @SideOnly(Side.CLIENT) public static void registerItem(Item item, int metadata, String itemName) { ItemModelMesher mesher = Minecraft.getMinecraft().getRenderItem().getItemModelMesher(); mesher.register(item, metadata, new ModelResourceLocation(itemName, "inventory")); } // TODO Auto-generated method stub @EventHandler public void init(FMLInitializationEvent e) { EntityCreator.createMob(EntitySpartanSoldier.class, new RenderSpartanSoldier(), "SpartanSoldier", EnumCreatureType.MONSTER, 10, 0, 5, new BiomeGenBase[] {BiomeGenBase.desert}, 0xFF00FB, 0xD69D00, true); EntityCreator.createMob(EntitySamurai.class, new RenderSamurai(), "Samurai", EnumCreatureType.MONSTER, 10, 0, 5, new BiomeGenBase[] {BiomeGenBase.desert}, 0xFF00FB, 0xD69D00, true); proxy.init(e); } @EventHandler public void postInit(FMLPostInitializationEvent e) { proxy.postInit(e); } }
May 31, 201510 yr Remove the events from your proxies. @EventHandler public void preInit(FMLPreInitializationEvent e) { proxy.preInit(e); } What belongs in your proxies is this if(event.getSide().isClient()) { ModelBakery.addVariantName(EmpiresModItems.egyptianBow, new String[] {"ep:textures/items/egyptianBow_standby.png", "ep:textures/items/egyptianBow_pulling_0.png", "ep:textures/items/egyptianBow_pulling_1.png", "ep:textures/items/egyptianBow_pulling_2.png"}); registerItem(EmpiresModItems.egyptianBow, 0, "ep:textures/items/egyptianBow_standby.png"); registerItem(EmpiresModItems.egyptianBow, 1, "ep:textures/items/egyptianBow_pulling_0.png"); registerItem(EmpiresModItems.egyptianBow, 2, "ep:textures/items/egyptianBow_pulling_1.png"); registerItem(EmpiresModItems.egyptianBow, 3, "ep:textures/items/egyptianBow_pulling_2.png"); } Read a tutorial how and why to use proxies. After thats cleaned up move back to entities
May 31, 201510 yr Author Thank you for your responses, I had already removed the events from my proxy, and okay thank you for the bow section. I am working on this mod with a friend and he created all the proxies/ has a good understanding of them. I got him to clean everything up so now our main class is pretty clean but neither of us know why it is only creating one of the two mobs.. Main Class: package adamisaac.empiresmod; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.ItemModelMesher; import net.minecraft.client.resources.model.ModelBakery; import net.minecraft.client.resources.model.ModelResourceLocation; import net.minecraft.entity.EnumCreatureType; import net.minecraft.item.Item; import net.minecraft.item.Item.ToolMaterial; import net.minecraft.world.biome.BiomeGenBase; import net.minecraftforge.common.util.EnumHelper; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.Mod.EventHandler; import net.minecraftforge.fml.common.Mod.Instance; import net.minecraftforge.fml.common.SidedProxy; import net.minecraftforge.fml.common.event.FMLInitializationEvent; import net.minecraftforge.fml.common.event.FMLPostInitializationEvent; import net.minecraftforge.fml.common.event.FMLPreInitializationEvent; import net.minecraftforge.fml.common.registry.GameRegistry; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; import adamisaac.empiresmod.empireEntity.EntitySamurai; import adamisaac.empiresmod.empireEntity.EntitySpartanSoldier; import adamisaac.empiresmod.empireRender.RenderSamurai; import adamisaac.empiresmod.empireRender.RenderSpartanSoldier; import adamisaac.empiresmod.init.EmpireBow; import adamisaac.empiresmod.init.EmpiresModItems; import adamisaac.empiresmod.proxy.CommonProxy; @Mod(modid = Reference.MOD_ID, name = Reference.MOD_NAME, version = Reference.VERSION) public class EmpiresMod { public static final String MODID = "ep"; public static final String MODNAME = "Empires Mod"; public static final String VERSION = "1.0.0"; @Instance public static EmpiresMod instance = new EmpiresMod(); @SidedProxy(clientSide = Reference.CLIENT_PROXY_CLASS, serverSide = Reference.SERVER_PROXY_CLASS) public static CommonProxy proxy; public static final EmpiresModTab tabEmpiresMod = new EmpiresModTab("tabEmpiresMod"); //public static EmpiresMod modInstance; @EventHandler public void preInit(FMLPreInitializationEvent e) { proxy.preInit(e); } @EventHandler public void init(FMLInitializationEvent e) { EntityCreator.createMob(EntitySpartanSoldier.class, new RenderSpartanSoldier(), "SpartanSoldier", EnumCreatureType.MONSTER, 10, 0, 5, new BiomeGenBase[] {BiomeGenBase.desert}, 0xFF00FB, 0xD69D00, true); EntityCreator.createMob(EntitySamurai.class, new RenderSamurai(), "Samurai", EnumCreatureType.MONSTER, 10, 0, 5, new BiomeGenBase[] {BiomeGenBase.desert}, 0xFF00FB, 0xD69D00, true); proxy.init(e); } @EventHandler public void postInit(FMLPostInitializationEvent e) { proxy.postInit(e); } } EDIT I fooled around a bit more duplicating the EntityCreator class naming it EntityCreator1 and the method createMob1 to see if there was something wrong with my EntityCreator class, but have discovered that it is in fact just that the code below the first EntitCreator line isnt being read in init... Here is where I believe the problem is" @EventHandler public void init(FMLInitializationEvent e) { EntityCreator.createMob(EntitySpartanSoldier.class, new RenderSpartanSoldier(), "SpartanSoldier", EnumCreatureType.MONSTER, 10, 0, 5, new BiomeGenBase[] {BiomeGenBase.desert}, 0xFF00FB, 0xD69D00, true); EntityCreator.createMob(EntitySamurai.class, new RenderSamurai(), "Samurai", EnumCreatureType.MONSTER, 10, 0, 5, new BiomeGenBase[] {BiomeGenBase.desert}, 0xFF00FB, 0xD69D00, true); proxy.init(e); }
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