Posted June 1, 201510 yr I followed few tutorials on youtube on how to get into modding and set up basic mods, and yes I got experience (not too much though) in Java (mainly in C++ actually) but something went wrong, I might be making a stupid mistake, but I made bat files for setting up workspace and eclipse and everything seems fine but my examplemod package and even my own package gives me errors, most likely because imports don't work. error message is "import net cannot be resolved" and its all over the lines. must be something wrong with importing, I tried doing ctrl + shift + o since I saw that on google as a solution, but all it does is remove imports and make it worse. Heres code if its needed. package nika10.craftfortress; import net.minecraft.init.Blocks; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.Mod.EventHandler; import net.minecraftforge.fml.common.event.FMLInitializationEvent; @Mod(modid = CraftFortress.MODID, version = CraftFortress.VERSION) public class CraftFortress { public static final String MODID = "examplemod"; public static final String VERSION = "1.0"; @EventHandler public void init(FMLInitializationEvent event) { // some example code System.out.println("DIRT BLOCK >> "+Blocks.dirt.getUnlocalizedName()); } } btw, I didn't tried going any further I just want to solve my error and continue with tutorials, thanks for attention, help will be appreciated
June 1, 201510 yr What? You setup your own .bats? http://www.minecraftforge.net/forum/index.php/topic,14048.0.html# Should help. 1.7.10 is no longer supported by forge, you are on your own.
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