Jump to content

Forge works well but just wont log into servers?


Recommended Posts

Ok so i have the latest recommended forge for 1.7.10 installed with my mods. I try to join this server called Cosmicpvp (play.cosmicpvp.me) but i crash when i try.

 

My crash report:

---- Minecraft Crash Report ----

// Shall we play a game?

 

Time: 07/06/15 13:44

Description: Ticking screen

 

java.lang.NoSuchMethodError: com.mojang.authlib.minecraft.MinecraftProfileTexture.<init>(Ljava/lang/String;)V

at net.minecraft.client.entity.AbstractClientPlayer.<init>(AbstractClientPlayer.java:46)

at net.minecraft.client.entity.EntityPlayerSP.<init>(EntityPlayerSP.java:79)

at net.minecraft.client.entity.EntityClientPlayerMP.<init>(SourceFile:36)

at net.minecraft.client.multiplayer.PlayerControllerMP.func_147493_a(PlayerControllerMP.java:399)

at net.minecraft.client.Minecraft.func_71353_a(Minecraft.java:2226)

at net.minecraft.client.Minecraft.func_71403_a(Minecraft.java:2146)

at net.minecraft.client.network.NetHandlerPlayClient.func_147282_a(NetHandlerPlayClient.java:240)

at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:70)

at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:13)

at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)

at net.minecraft.client.multiplayer.GuiConnecting.func_73876_c(SourceFile:78)

at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1661)

at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:973)

at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)

at net.minecraft.client.main.Main.main(SourceFile:148)

at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)

at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)

at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)

at java.lang.reflect.Method.invoke(Method.java:483)

at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)

at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

 

 

A detailed walkthrough of the error, its code path and all known details is as follows:

---------------------------------------------------------------------------------------

 

-- Head --

Stacktrace:

at net.minecraft.client.entity.AbstractClientPlayer.<init>(AbstractClientPlayer.java:46)

at net.minecraft.client.entity.EntityPlayerSP.<init>(EntityPlayerSP.java:79)

at net.minecraft.client.entity.EntityClientPlayerMP.<init>(SourceFile:36)

at net.minecraft.client.multiplayer.PlayerControllerMP.func_147493_a(PlayerControllerMP.java:399)

at net.minecraft.client.Minecraft.func_71353_a(Minecraft.java:2226)

at net.minecraft.client.Minecraft.func_71403_a(Minecraft.java:2146)

at net.minecraft.client.network.NetHandlerPlayClient.func_147282_a(NetHandlerPlayClient.java:240)

at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:70)

at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:13)

at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)

at net.minecraft.client.multiplayer.GuiConnecting.func_73876_c(SourceFile:78)

 

-- Affected screen --

Details:

Screen name: net.minecraft.client.multiplayer.GuiConnecting

 

-- Affected level --

Details:

Level name: MpServer

All players: 0 total; []

Chunk stats: MultiplayerChunkCache: 0, 0

Level seed: 0

Level generator: ID 00 - default, ver 1. Features enabled: false

Level generator options:

Level spawn location: World: (8,64,8), Chunk: (at 8,4,8 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)

Level time: 0 game time, 0 day time

Level dimension: 0

Level storage version: 0x00000 - Unknown?

Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)

Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false

Forced entities: 0 total; []

Retry entities: 0 total; []

Server brand: ~~ERROR~~ NullPointerException: null

Server type: Non-integrated multiplayer server

Stacktrace:

at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)

at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2444)

at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:919)

at net.minecraft.client.main.Main.main(SourceFile:148)

at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)

at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)

at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)

at java.lang.reflect.Method.invoke(Method.java:483)

at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)

at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

 

-- System Details --

Details:

Minecraft Version: 1.7.10

Operating System: Windows 8.1 (amd64) version 6.3

Java Version: 1.8.0_25, Oracle Corporation

Java VM Version: Java HotSpot 64-Bit Server VM (mixed mode), Oracle Corporation

Memory: 102872648 bytes (98 MB) / 320335872 bytes (305 MB) up to 1060372480 bytes (1011 MB)

JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M

AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used

IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0

FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.3.1428 Optifine OptiFine_1.7.10_HD_U_A2 15 mods loaded, 15 mods active

mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available

FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.3.1428-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available

Forge{10.13.3.1428} [Minecraft Forge] (forge-1.7.10-10.13.3.1428-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available

itemphysic{0.8.3} [itemPhysic] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available

TooManyItems{1.7.10} [TooManyItems] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available

bspkrsCore{6.16} [bspkrsCore] ([1.7.10]bspkrsCore-universal-6.16.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available

ArmorStatusHUD{1.28} [ArmorStatusHUD] ([1.7.10]ArmorStatusHUD-client-1.28.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available

DamageIndicatorsMod{3.2.3} [Damage Indicators] ([1.7.10]DamageIndicatorsMod-3.2.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available

StatusEffectHUD{1.27} [statusEffectHUD] ([1.7.10]StatusEffectHUD-client-1.27.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available

thebombzenapi{2.4.1} [ThebombzenAPI] (ThebombzenAPI-v2.4.1-mc1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available

autoswitch{5.0.2} [AutoSwitch] (AutoSwitch-v5.0.2-mc1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available

craftguide{1.6.8.1} [CraftGuide] (CraftGuide) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available

LunatriusCore{1.1.2.21} [LunatriusCore] (LunatriusCore-1.7.10-1.1.2.21-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available

Schematica{1.7.5.120} [schematica] (Schematica-1.7.10-1.7.5.120-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available

XaeroMinimap{1.4.1.2} [Xaero's Minimap] (xaeros_minimap_v1.4.1.2_1.7.10_Forge.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available

Launched Version: 1.7.10-Forge10.13.3.1428-1.7.10

LWJGL: 2.9.1

OpenGL: Intel® HD Graphics 4400 GL version 4.3.0 - Build 10.18.10.3960, Intel

GL Caps: Using GL 1.3 multitexturing.

Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.

Anisotropic filtering is supported and maximum anisotropy is 16.

Shaders are available because OpenGL 2.1 is supported.

 

Is Modded: Definitely; Client brand changed to 'fml,forge'

Type: Client (map_client.txt)

Resource Packs: []

Current Language: English (US)

Profiler Position: N/A (disabled)

Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used

Anisotropic Filtering: Off (1)

 

 

Any help would be greatly appreciated!

Link to comment
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • It wasnt mappings issue, I was reading fabric and not forge. Fabric has PlayerEntity while forge has Player. Through a mixin I was able to change the player's velocity so that there is a sort of slow-motion type movement. Only issue is that jumping seems to be handled separately. Changing that velocity only makes the jump lower, not slower. Unsure how to increase the duration in which a jump happens.   @Mixin(LivingEntity.class) public abstract class ExampleMixin extends Entity { public ExampleMixin(EntityType<?> type, World world) { super(type, world); } @Inject(method = "tickMovement", at = @At("HEAD")) private void onTickMovement(CallbackInfo ci) { // Access the player entity LivingEntity entity = (LivingEntity)(Object)this; // Modify player's acceleration by applying a force in the opposite direction double slowdownFactor = 0.75; // Adjust as needed entity.setVelocity(entity.getVelocity().multiply(1, slowdownFactor, 1)); } }  
    • Hi so i made a modded survival, and when i go to the page 13 of my JEI,  my game instant crash and give this error "The game crashed whilst rendering item Error", I don't know what to do i give you the crash report : https://pastebin.com/EhzYdEZg
    • You need to run build at least once before running the game for the first time in a dev environment. Make sure stuff's working *before* you start making changes to the mdk template
    • Greetings, people of the forge forums: I come to you in a time of need. While creating my silly block entity that is (in theory) supposed to point to a position within world space I've started to question how to actually implement it.   How would I get a tile entity element (or bone) to change its pitch/yaw/roll? While I do have prior experience with programming, I have no actual experience with the forge API except the things listed in its docs. Please correct me if I am in any way wrong.
    • Making my own screen by extending from net.minecraft.client.gui.screens.Screen and override render method. I am trying to make green square only to be visible when intersecting with red square. This is what I got so far: @Override public void render(PoseStack poseStack, int mx, int my, float partialTick) {     RenderSystem.enableDepthTest(); // Red square     GuiComponent.fill(pPoseStack, 32, 32, 64, 64, 0xFFFF0000);     RenderSystem.depthFunc(GlConst.GL_LEQUAL); // Green square     GuiComponent.fill(pPoseStack, mx-16, my-16, mx+16, my+16, 0xFF00FF00); } Thank you in advance.
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.