gokiburi Posted November 1, 2012 Posted November 1, 2012 I've subscribed to the Player.EntityInteractEvent so that when a Player clicks their tamed pet it stops it from attacking its target. Unfortunately, using all of the below, it still remembers its enemy/victim (mobs/neutrals) after telling it to stand up again. tameable.setTarget((Entity)null); tameable.setRevengeTarget((EntityLiving)null); tameable.setLastAttackingEntity((Entity)null); tameable.setPathToEntity((PathEntity)null); tameable.setAttackTarget((EntityLiving)null); Is there a working method to force an entity to completely forget about attacking something before it kills it to death? Quote http://www.minecraftforum.net/topic/1522738-132-forge-425-gokimods/
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