Posted June 12, 201510 yr Hey I have this mod that I made back in 1.7 and I wanted to update it to 1.8 and so I believe that with a little changing I fixed most of the problems but there are still some in one class that I don't know how to fix. package net.glassDrops.mod; import java.util.Random; import net.minecraft.block.BlockGlass; import net.minecraft.block.material.Material; import net.minecraft.entity.Entity; import net.minecraft.entity.item.EntityItem; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Blocks; import net.minecraft.init.Items; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraftforge.event.entity.living.LivingDeathEvent; import net.minecraftforge.event.world.BlockEvent; import net.minecraftforge.event.world.BlockEvent.BreakEvent; public class glassDrop { @net.minecraftforge.fml.common.eventhandler.SubscribeEvent public void blockBreak(BreakEvent evt){ if (evt.block == Blocks.glass){ EntityItem item = new EntityItem(evt.world, evt.x, evt.y, evt.z, new ItemStack(Item.getItemFromBlock(Blocks.glass))); EntityPlayer player = evt.getPlayer(); if(!player.capabilities.isCreativeMode) evt.world.spawnEntityInWorld(item); } }} The problems are with the evt.block and evt.x, evt.y, and evt.z It has bloxk x y and z underlined and says they cannot be resolved or is not a field. Can someone help me get that fixed?
June 12, 201510 yr Author I don;t under stand. if I change the evt.x evt.y and evt.z to evt.pos evt.pos evt.pos it just creates a whole new problem and that also wont fix my problem with evt.block.
June 12, 201510 yr Hi Do what diesieben07 said... the block positions provided in the event. public void blockBreak(BreakEvent evt) { EntityItem item = new EntityItem(evt.world, evt.pos.getX(), evt.pos.getY(), evt.pos.getZ(), new ItemStack(Item.getItemFromBlock(Blocks.glass))); } Development of Plugins [2012 - 2014] Development of Mods [2012 - Current]
June 13, 201510 yr Author Now there is one thing left when you mine the glass withe a tool that hes silk touch it drops 2 glass when I want it to only drop one. How can I fix that?
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