Posted June 13, 201510 yr Sorry if this question is stupid, I'm a noob at containers. I made an IInventory TileEntity and Container for it and I am experiencing some issues with them. I was following the forge Container guide on the wiki. The main issue is that whenever I add over 9 slots to my inventory, picking up an item instantly returns it to the slot it came from. The inventory has no problem with the first 9, but as soon as I add the tenth, it stops working and doesn't allow items to be moved in its inventory. I am unsure of the cause of this issue. Another weird issue I'm having is right clicking to halve the stack while in the inventory gives whatever the starting item was, and sometimes buttons (when I test with stone). TileEntity package net.cephlab.nm.core.research; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.nbt.NBTTagList; import net.minecraft.tileentity.TileEntity; public class TileEntityResearchTable extends TileEntity implements IInventory { public String customName; public ItemStack[] inventory = new ItemStack[13]; @Override public int getSizeInventory() { return 13; } @Override public ItemStack getStackInSlot(int slot) { return inventory[slot]; } @Override public ItemStack decrStackSize(int slot, int amount) { ItemStack itemStack = getStackInSlot(slot); if (itemStack != null) { if (itemStack.stackSize <= amount) { setInventorySlotContents(slot, null); } else { itemStack = itemStack.splitStack(amount); if (itemStack.stackSize == 0) { setInventorySlotContents(slot, null); } } } return itemStack; } @Override public ItemStack getStackInSlotOnClosing(int slot) { if (inventory[slot] != null) { ItemStack itemStack = inventory[slot]; inventory[slot] = null; return itemStack; } else { return null; } } @Override public void setInventorySlotContents(int slot, ItemStack stack) { inventory[slot] = stack; if(stack != null && stack.stackSize > this.getInventoryStackLimit()) stack.stackSize = this.getInventoryStackLimit(); this.markDirty(); } @Override public void readFromNBT(NBTTagCompound tagCompound) { super.readFromNBT(tagCompound); NBTTagList tagList = tagCompound.getTagList("Inventory", 0); for (int i = 0; i < tagList.tagCount(); i++) { NBTTagCompound tag = (NBTTagCompound)tagList.getCompoundTagAt(i); byte slot = tag.getByte("Slot"); if (slot >= 0 && slot < inventory.length) { inventory[slot] = ItemStack.loadItemStackFromNBT(tag); } } } @Override public void writeToNBT(NBTTagCompound tagCompound) { super.writeToNBT(tagCompound); NBTTagList itemList = new NBTTagList(); for (int i = 0; i < inventory.length; i++) { ItemStack stack = inventory[i]; if (stack != null) { NBTTagCompound tag = new NBTTagCompound(); tag.setByte("Slot", (byte) i); stack.writeToNBT(tag); itemList.appendTag(tag); } } tagCompound.setTag("Inventory", itemList); } @Override public String getInventoryName() { return this.hasCustomInventoryName() ? customName : "researchTable"; } @Override public boolean hasCustomInventoryName() { return false; } @Override public int getInventoryStackLimit() { return 64; } @Override public boolean isUseableByPlayer(EntityPlayer player) { return true; } @Override public void openInventory() {} @Override public void closeInventory() {} @Override public boolean isItemValidForSlot(int slot, ItemStack stack) { return true; } } Container package net.cephlab.nm.core.research; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.Container; import net.minecraft.inventory.Slot; import net.minecraft.item.ItemStack; public class ContainerResearcher extends Container { protected TileEntityResearchTable te; public ContainerResearcher(InventoryPlayer inv, TileEntityResearchTable tile) { this.te = tile; this.addSlots(); this.bindPlayerInventory(inv); } @Override public boolean canInteractWith(EntityPlayer player) { return te.isUseableByPlayer(player); } protected void addSlots() { int tmp = 0; for (int i = 0; i < 3; i++) { for (int j = 0; j < 3; j++) { tmp++; if(tmp > 9) break; addSlotToContainer(new Slot(te, tmp, 62 + j * 18 + 35, 17 + i * 18 - 2)); } } //addSlotToContainer(new Slot(te, 10, 62 + 18 / 3 + 4, 17 + 18 / 3 - ); } protected void bindPlayerInventory(InventoryPlayer inventoryPlayer) { for (int i = 0; i < 3; i++) { for (int j = 0; j < 9; j++) { addSlotToContainer(new Slot(inventoryPlayer, j + i * 9 + 9, 8 + j * 18, 84 + i * 18 + 9)); } } for (int i = 0; i < 9; i++) { addSlotToContainer(new Slot(inventoryPlayer, i, 8 + i * 18, 142 + 9)); } } @Override public ItemStack transferStackInSlot(EntityPlayer player, int slot) { ItemStack stack = null; Slot slotObject = (Slot) inventorySlots.get(slot); if (slotObject != null && slotObject.getHasStack()) { ItemStack stackInSlot = slotObject.getStack(); stack = stackInSlot.copy(); if (slot < te.getSizeInventory()) { if (!this.mergeItemStack(stackInSlot, te.getSizeInventory(), 36 + te.getSizeInventory(), true)) { return null; } } else if (!this.mergeItemStack(stackInSlot, 0, te.getSizeInventory(), false)) { return null; } if (stackInSlot.stackSize == 0) { slotObject.putStack(null); } else { slotObject.onSlotChanged(); } if (stackInSlot.stackSize == stack.stackSize) { return null; } slotObject.onPickupFromSlot(player, stackInSlot); } return stack; } } Any help is appreciated.
June 13, 201510 yr Hi This background info and example code is for 1.8 but the concepts are exactly the same and might help you understand how it should work. http://greyminecraftcoder.blogspot.com.au/2015/01/gui-containers.html https://github.com/TheGreyGhost/MinecraftByExample (MBE30, MBE31) My main comment on your code is that it's got too many "magic numbers" in it for slots indices so it's very hard to tell where the problem is. -TGG
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