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Frge for 1.7.10 has wavefront model support. There is loader in some client packages.

Obviously you need to just load model and render it - there are hooks to do it.

Then you will use RenderPlayerEvent (most likely) to grab model and render it usig GL. And yes - you need to actually learn how to use GL in this case, it's not going to come on its own :C

1.7.10 is no longer supported by forge, you are on your own.

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