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entityInit(): OK, I realise I need to super() that.

 

But for the arguments... Which 3 are the coordinates hit?

@Override
public boolean onItemUse(ItemStack stack, EntityPlayer player, World world, int x, int y, int z, int side, float hitX, float hitY, float hitZ)

x, y, and z are the coordinates of the block hit. This is why you always want to try and rename your parameters, otherwise you very likely have no idea what they do.

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