Posted June 20, 201510 yr I created a new block and I want it to drop a vanilla diorite block. How would I go about this? Here's my class. Sorry, It wouldn't let me place it in a spoiler. public class stoneBlock extends Block{ public stoneBlock(Material materialIn) { super(materialIn); this.setHarvestLevel("pickaxe", 0); } public Item getItemDropped(IBlockState state, Random rand, int fortune){ return new ItemStack(Item.getItemFromBlock(Blocks.stone), 1, 3); } }
June 20, 201510 yr There are 3 methods responsible for dropping. When Block is broken, game asks "getDrops" for dropList - List<ItemStack>. To get full control over drops you can override it and simply return List containing whatever you want. If you don't want to override it - this method (getDrops) asks "quantityDropped" and "getItemDropped" for quantity and item of dropped item. You can override any of them to get what you want. getItemDropped + quantityDropped V getDrops V <- applies forge event finalList V drops ItemStacks. You can hook yourself anywhere. 1.7.10 is no longer supported by forge, you are on your own.
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