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Posted

I created a new block and I want it to drop a vanilla diorite block.  How would I go about this?

 

Here's my class.  Sorry, It wouldn't let me place it in a spoiler.

 

public class stoneBlock extends Block{

 

public stoneBlock(Material materialIn) {

super(materialIn);

this.setHarvestLevel("pickaxe", 0);

}

 

public Item getItemDropped(IBlockState state, Random rand, int fortune){

return new ItemStack(Item.getItemFromBlock(Blocks.stone), 1, 3);

}

}

Posted

There are 3 methods responsible for dropping.

 

When Block is broken, game asks "getDrops" for dropList - List<ItemStack>.

To get full control over drops you can override it and simply return List containing whatever you want.

 

If you don't want to override it - this method (getDrops) asks "quantityDropped" and "getItemDropped" for quantity and item of dropped item. You can override any of them to get what you want.

 

getItemDropped + quantityDropped

                          V

                    getDrops

                          V  <- applies forge event

                      finalList

                          V

              drops ItemStacks.

 

You can hook yourself anywhere.

1.7.10 is no longer supported by forge, you are on your own.

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