Posted June 28, 201510 yr Hello guys! I planned to create a TileEntity which is an energy reservoir which can be accessed from other TileEntities anywhere around the world and cross-dimensional. What I'm wondering about is how I can access the TileEntity when it is located in a chunk that is not loaded. Is this possible? And if: How can I do it. If not: What are good alternatives? I'm looking forward to seeing your ideas. -BM http://i.imgur.com/wNvtGZw.png[/img] MODS and MODDING TUTORIALS
June 29, 201510 yr Author Ok, so its not possible to load the chunk just when I need it? It would be useful to force a chunk to be loaded, access the TE and let the chunk being unloaded again. This won't happen too often, so it wouldn't cause much lag either. The advantage is that I dont need to store anything twice or in ttwo different locations. I actually don't want to keep the whole chunk loaded the whole time because there might be lag issues if too much of those TileEntities are around. However, I actually don't know how to use WorldSavedData. I'll google it and check if it is useful. Thanks so far for your answer. http://i.imgur.com/wNvtGZw.png[/img] MODS and MODDING TUTORIALS
June 29, 201510 yr Author Oh, well. That's convenient. So I can use this for rare usage and a external storage for frequent access? http://i.imgur.com/wNvtGZw.png[/img] MODS and MODDING TUTORIALS
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