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Posted

Hello guys!

 

I planned to create a TileEntity which is an energy reservoir which can be accessed from other TileEntities anywhere around the world and cross-dimensional.

What I'm wondering about is how I can access the TileEntity when it is located in a chunk that is not loaded. Is this possible? And if: How can I do it.

If not: What are good alternatives?

 

I'm looking forward to seeing your ideas.

 

-BM

  • Author

Ok, so its not possible to load the chunk just when I need it? It would be useful to force a chunk to be loaded, access the TE and let the chunk being unloaded again. This won't happen too often, so it wouldn't cause much lag either. The advantage is that I dont need to store anything twice or in ttwo different locations.

 

I actually don't want to keep the whole chunk loaded the whole time because there might be lag issues if too much of those TileEntities are around.

However, I actually don't know how to use WorldSavedData. I'll google it and check if it is useful.

 

Thanks so far for your answer.

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