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[SOLVED][1.8] Change quantityDropped depending on TileEntity data


Reygok

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Hi, I made a block which uses a TileEntity, and depending on it's state (which can be found out by looking at the tileEntity) it should drop a different amount of blocks when destroyed. However, since the "quantityDropped" method doesn't have anything to access the world, to scan the tileEntity, I have no idea how to change this amount.

Since I cannot store anything in the block via variables, I have to access the tileEntity.

 

Any suggestions?

Thanks in advance,

Reygok

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Override the

getDrops()

method, it givs you full control over the drops and gains you access the the World and the BlockPos.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

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The problem there seems to be that when this method is called, the tileEntity at that blockPos is already gone, since it gives ame a Nullpointerexception here:

TileEntityTinyBlock tileEntity = (TileEntityTinyBlock) worldIn.getTileEntity(pos);
int count = tileEntity.count();              <---- THERE

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