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[1.7.10] [SOLVED] On world load method / Saving world data


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I'm trying to save extra data per world, based on this post.

The WorldSavedData class is taken care of, now I only need a method that gets called every time a world gets created to add the WorldSavedData object to the world.mapStorage


Any suggestions?



Thanks in advance,


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No, you don't need that.

Use a method like this and whenever you need access to your WorldSavedData you call that method. It will lazily create the data first time when it's needed.


It worked! One note to future readers though...

I got a runtime error because it could not instantiate my class.

Apparently you need a constructor with a String for your WorldSavedData class. Keep that in mind ;)

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