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[1.8] Problems with breaking particles of multitextured blocks


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So I made a multitextured block and want to have a texture for the particles when the block breaks, but it seems that I got something wrong with the particles, since they have the" missing texture" texture

Also accessing minecraft textures is bugging me quite a bit, since they arent shown correct too





    "parent": "block/orientable",

    "textures": {

        "particles": "machineries:blocks/smelterfront",

        "up": "machineries:blocks/furnace_top",

        "down": "blocks/bricks",

        "north": "machineries:blocks/smelterfront",

        "south": "machineries:blocks/smelterside",

        "west": "machineries:blocks/smelterside",

        "east": "machineries:blocks/smelterside"






Any ideas? :/


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blockorientable looks like this


    "parent": "block/cube",

    "textures": {

        "particle": "#front",

        "down": "#top",

        "up": "#top",

        "north": "#front",

        "east": "#side",

        "south": "#side",

        "west": "#side"




When you use blockorientable as the parent model for your block, you need to define the textures front, top, side.

If you want to define up, down, north, south, west, east and particle (not particles!) use cube as the parent model.





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There is no texture called "blocks/bricks", you've made a spelling mistake.


Do you know how to browse the minecraft assets folder to find the correct name?


Either open up the forgeSrc-1.8- library, or look in the assets/minecraft folder under windows explorer



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