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[Solved] [1.8] Most Efficient Way to Generate a Pre-made Custom Structure?


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I want my mod to build a pre-made custom structure that takes up exactly 32768 blocks. I've tried a code that sets each individual blockstate to the corresponding blockstate in the structure but it makes the game freeze for 5 - 10 minutes and that's just too long. What's the most efficient way I can generate this structure? I prefer it to be generated with the rest of the world but any method where the game doesn't freeze is fine by me. I have the blocks making up the structure as a java file that sets the individual blockstates but I can use regex text replacement to convert it into whatever format is necessary.

 

Edit: The solution is NOT to use a chunk primer but to have a custom world generator that sets block states with a flag of 0 in the world for each chunk. It can still take a couple minutes but that's better than 5 - 10.

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It really depends on the algorithm you use to decide how to place those blocks. Simply setting blockstates, even across 4 chunks, should not cause the game to freeze, but if you are doing lots of preprocessing to determine whether the block can be set at that location, or your for loops are written poorly, then you can easily case the game to freeze.

 

Another consideration is lighting: if you are generating a structure high in the sky, each setBlockState will cause the chunk to recalculate light unless you tell it not to - there was another thread about this in the last couple weeks that you may find interesting. I'll link to it later if I can find it.

 

At any rate, you should post your code on pastebin so we can see what you have attempted.

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I actually didn't even use any loops. So far I just used code created from a schematic to java converter but converted from 1.7 to 1.8. I didn't think it'd make that much difference to change it to loops so I skipped straight to looking for another method. Pastebin doesn't seem to be loading for me so I'll just post part of the (very long) code here. I didn't plan on using it as the final code, I just didn't think I could actually shorten a 5-10 minute freeze to nothing just by using loops. If that's the case, what's the best way I should contain and retrieve this data? In addition, I'd like to know any other ways to make the code more efficient. Also this is an underground structure so I shouldn't have to recalculate light.

 

 

 

package com.samuel.chaosblock.structure;

 

import net.minecraft.world.World;

import net.minecraft.util.BlockPos;

import net.minecraft.block.Block;

import net.minecraft.entity.EntityLivingBase;

import com.samuel.chaosblock.ChaosBlock;

 

public class ChaosLabyrinth {

 

public ChaosLabyrinth(World world, int x, int y, int z, EntityLivingBase spawner) {

spawn(world, x, y, z, spawner);

}

 

public static void spawn(World world, int x, int y, int z, EntityLivingBase spawner) {

world.setBlockState(new BlockPos(x+0, y+0, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+0, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+2, y+0, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+3, y+0, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+4, y+0, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+5, y+0, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+6, y+0, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+7, y+0, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+8, y+0, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+9, y+0, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+10, y+0, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+11, y+0, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+12, y+0, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+13, y+0, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+14, y+0, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+15, y+0, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+16, y+0, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+17, y+0, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+18, y+0, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+19, y+0, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+20, y+0, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+21, y+0, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+22, y+0, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+23, y+0, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+24, y+0, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+25, y+0, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+26, y+0, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+27, y+0, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+28, y+0, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+29, y+0, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+30, y+0, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+31, y+0, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+0, z+1), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+0, z+1), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+2, y+0, z+1), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+3, y+0, z+1), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+4, y+0, z+1), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+5, y+0, z+1), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+6, y+0, z+1), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+7, y+0, z+1), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+8, y+0, z+1), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+9, y+0, z+1), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+10, y+0, z+1), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+11, y+0, z+1), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+12, y+0, z+1), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+13, y+0, z+1), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+14, y+0, z+1), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+15, y+0, z+1), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+16, y+0, z+1), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+17, y+0, z+1), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+18, y+0, z+1), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+19, y+0, z+1), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+20, y+0, z+1), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+21, y+0, z+1), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+22, y+0, z+1), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+23, y+0, z+1), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+24, y+0, z+1), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+25, y+0, z+1), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+26, y+0, z+1), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+27, y+0, z+1), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+28, y+0, z+1), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+29, y+0, z+1), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+30, y+0, z+1), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+31, y+0, z+1), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+0, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+0, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+2, y+0, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+3, y+0, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+4, y+0, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+5, y+0, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+6, y+0, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+7, y+0, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+8, y+0, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+9, y+0, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+10, y+0, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+11, y+0, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+12, y+0, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+13, y+0, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+14, y+0, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+15, y+0, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+16, y+0, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+17, y+0, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+18, y+0, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+19, y+0, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+20, y+0, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+21, y+0, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+22, y+0, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+23, y+0, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+24, y+0, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+25, y+0, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+26, y+0, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+27, y+0, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+28, y+0, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+29, y+0, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+30, y+0, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+31, y+0, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+0, z+3), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+0, z+3), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+2, y+0, z+3), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+3, y+0, z+3), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+4, y+0, z+3), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+5, y+0, z+3), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+6, y+0, z+3), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+7, y+0, z+3), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+8, y+0, z+3), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+9, y+0, z+3), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+10, y+0, z+3), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+11, y+0, z+3), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+12, y+0, z+3), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+13, y+0, z+3), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+14, y+0, z+3), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+15, y+0, z+3), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+16, y+0, z+3), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+17, y+0, z+3), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+18, y+0, z+3), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+19, y+0, z+3), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+20, y+0, z+3), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+21, y+0, z+3), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+22, y+0, z+3), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+23, y+0, z+3), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+24, y+0, z+3), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+25, y+0, z+3), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+26, y+0, z+3), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+27, y+0, z+3), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+28, y+0, z+3), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+29, y+0, z+3), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+30, y+0, z+3), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+31, y+0, z+3), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+0, z+4), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+0, z+4), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+2, y+0, z+4), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+3, y+0, z+4), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+4, y+0, z+4), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+5, y+0, z+4), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+6, y+0, z+4), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+7, y+0, z+4), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+8, y+0, z+4), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+9, y+0, z+4), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+10, y+0, z+4), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+11, y+0, z+4), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+12, y+0, z+4), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+13, y+0, z+4), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+14, y+0, z+4), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+15, y+0, z+4), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+16, y+0, z+4), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+17, y+0, z+4), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+18, y+0, z+4), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+19, y+0, z+4), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+20, y+0, z+4), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+21, y+0, z+4), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+22, y+0, z+4), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+23, y+0, z+4), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+24, y+0, z+4), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+25, y+0, z+4), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+26, y+0, z+4), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+27, y+0, z+4), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+28, y+0, z+4), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+29, y+0, z+4), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+30, y+0, z+4), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+31, y+0, z+4), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+0, z+5), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+0, z+5), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+2, y+0, z+5), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+3, y+0, z+5), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+4, y+0, z+5), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+5, y+0, z+5), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+6, y+0, z+5), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+7, y+0, z+5), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+8, y+0, z+5), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+9, y+0, z+5), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+10, y+0, z+5), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+11, y+0, z+5), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+12, y+0, z+5), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+13, y+0, z+5), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+14, y+0, z+5), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+15, y+0, z+5), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+16, y+0, z+5), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+17, y+0, z+5), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+18, y+0, z+5), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+19, y+0, z+5), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+20, y+0, z+5), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+21, y+0, z+5), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+22, y+0, z+5), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+23, y+0, z+5), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+24, y+0, z+5), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+25, y+0, z+5), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+26, y+0, z+5), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+27, y+0, z+5), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+28, y+0, z+5), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+29, y+0, z+5), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+30, y+0, z+5), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+31, y+0, z+5), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+0, z+6), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+0, z+6), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+2, y+0, z+6), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+3, y+0, z+6), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+4, y+0, z+6), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+5, y+0, z+6), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+6, y+0, z+6), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+7, y+0, z+6), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+8, y+0, z+6), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+9, y+0, z+6), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+10, y+0, z+6), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+11, y+0, z+6), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+12, y+0, z+6), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+13, y+0, z+6), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+14, y+0, z+6), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+15, y+0, z+6), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+16, y+0, z+6), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+17, y+0, z+6), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+18, y+0, z+6), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+19, y+0, z+6), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+20, y+0, z+6), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+21, y+0, z+6), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+22, y+0, z+6), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+23, y+0, z+6), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+24, y+0, z+6), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+25, y+0, z+6), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+26, y+0, z+6), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+27, y+0, z+6), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+28, y+0, z+6), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+29, y+0, z+6), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+30, y+0, z+6), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+31, y+0, z+6), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+0, z+7), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+0, z+7), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+2, y+0, z+7), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+3, y+0, z+7), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+4, y+0, z+7), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+5, y+0, z+7), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+6, y+0, z+7), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+7, y+0, z+7), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+8, y+0, z+7), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+9, y+0, z+7), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+10, y+0, z+7), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+11, y+0, z+7), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+12, y+0, z+7), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+13, y+0, z+7), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+14, y+0, z+7), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+15, y+0, z+7), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+16, y+0, z+7), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+17, y+0, z+7), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+18, y+0, z+7), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+19, y+0, z+7), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+20, y+0, z+7), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+21, y+0, z+7), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+22, y+0, z+7), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+23, y+0, z+7), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+24, y+0, z+7), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+25, y+0, z+7), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+26, y+0, z+7), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+27, y+0, z+7), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+28, y+0, z+7), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+29, y+0, z+7), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+30, y+0, z+7), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+31, y+0, z+7), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+0, z+8), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+0, z+8), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+2, y+0, z+8), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+3, y+0, z+8), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+4, y+0, z+8), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+5, y+0, z+8), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+6, y+0, z+8), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+7, y+0, z+8), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+8, y+0, z+8), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+9, y+0, z+8), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+10, y+0, z+8), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+11, y+0, z+8), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+12, y+0, z+8), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+13, y+0, z+8), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+14, y+0, z+8), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+15, y+0, z+8), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+16, y+0, z+8), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+17, y+0, z+8), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+18, y+0, z+8), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+19, y+0, z+8), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+20, y+0, z+8), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+21, y+0, z+8), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+22, y+0, z+8), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+23, y+0, z+8), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+24, y+0, z+8), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+25, y+0, z+8), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+26, y+0, z+8), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+27, y+0, z+8), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+28, y+0, z+8), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+29, y+0, z+8), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+30, y+0, z+8), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+31, y+0, z+8), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+0, z+9), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+0, z+9), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+2, y+0, z+9), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+3, y+0, z+9), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+4, y+0, z+9), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+5, y+0, z+9), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+6, y+0, z+9), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+7, y+0, z+9), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+8, y+0, z+9), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+9, y+0, z+9), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+10, y+0, z+9), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+11, y+0, z+9), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+12, y+0, z+9), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+13, y+0, z+9), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+14, y+0, z+9), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+15, y+0, z+9), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+16, y+0, z+9), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+17, y+0, z+9), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+18, y+0, z+9), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+19, y+0, z+9), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+20, y+0, z+9), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+21, y+0, z+9), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+22, y+0, z+9), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+23, y+0, z+9), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+24, y+0, z+9), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+25, y+0, z+9), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+26, y+0, z+9), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+27, y+0, z+9), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+28, y+0, z+9), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+29, y+0, z+9), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+30, y+0, z+9), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+31, y+0, z+9), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+0, z+10), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+0, z+10), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+2, y+0, z+10), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+3, y+0, z+10), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+4, y+0, z+10), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+5, y+0, z+10), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+6, y+0, z+10), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+7, y+0, z+10), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+8, y+0, z+10), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+9, y+0, z+10), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+10, y+0, z+10), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+11, y+0, z+10), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+12, y+0, z+10), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+13, y+0, z+10), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+14, y+0, z+10), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+15, y+0, z+10), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+16, y+0, z+10), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+17, y+0, z+10), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+18, y+0, z+10), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+19, y+0, z+10), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+20, y+0, z+10), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+21, y+0, z+10), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+22, y+0, z+10), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+23, y+0, z+10), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+24, y+0, z+10), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+25, y+0, z+10), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+26, y+0, z+10), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+27, y+0, z+10), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+28, y+0, z+10), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+29, y+0, z+10), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+30, y+0, z+10), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+31, y+0, z+10), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+0, z+11), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+0, z+11), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+2, y+0, z+11), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+3, y+0, z+11), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+4, y+0, z+11), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+5, y+0, z+11), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+6, y+0, z+11), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+7, y+0, z+11), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+8, y+0, z+11), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+9, y+0, z+11), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+10, y+0, z+11), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+11, y+0, z+11), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+12, y+0, z+11), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+13, y+0, z+11), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+14, y+0, z+11), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+15, y+0, z+11), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+16, y+0, z+11), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+17, y+0, z+11), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+18, y+0, z+11), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+19, y+0, z+11), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+20, y+0, z+11), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+21, y+0, z+11), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+22, y+0, z+11), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+23, y+0, z+11), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+24, y+0, z+11), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+25, y+0, z+11), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+26, y+0, z+11), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+27, y+0, z+11), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+28, y+0, z+11), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+29, y+0, z+11), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+30, y+0, z+11), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+31, y+0, z+11), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+0, z+12), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+0, z+12), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+2, y+0, z+12), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+3, y+0, z+12), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+4, y+0, z+12), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+5, y+0, z+12), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+6, y+0, z+12), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+7, y+0, z+12), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+8, y+0, z+12), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+9, y+0, z+12), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+10, y+0, z+12), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+11, y+0, z+12), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+12, y+0, z+12), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+13, y+0, z+12), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+14, y+0, z+12), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+15, y+0, z+12), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+16, y+0, z+12), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+17, y+0, z+12), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+18, y+0, z+12), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+19, y+0, z+12), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+20, y+0, z+12), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+21, y+0, z+12), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+22, y+0, z+12), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+23, y+0, z+12), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+24, y+0, z+12), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+25, y+0, z+12), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+26, y+0, z+12), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+27, y+0, z+12), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+28, y+0, z+12), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+29, y+0, z+12), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+30, y+0, z+12), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+31, y+0, z+12), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+0, z+13), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+0, z+13), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+2, y+0, z+13), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+3, y+0, z+13), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+4, y+0, z+13), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+5, y+0, z+13), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+6, y+0, z+13), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+7, y+0, z+13), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+8, y+0, z+13), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+9, y+0, z+13), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+10, y+0, z+13), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+11, y+0, z+13), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+12, y+0, z+13), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+13, y+0, z+13), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+14, y+0, z+13), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+15, y+0, z+13), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+16, y+0, z+13), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+17, y+0, z+13), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+18, y+0, z+13), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+19, y+0, z+13), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+20, y+0, z+13), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+21, y+0, z+13), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+22, y+0, z+13), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+23, y+0, z+13), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+24, y+0, z+13), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+25, y+0, z+13), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+26, y+0, z+13), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+27, y+0, z+13), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+28, y+0, z+13), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+29, y+0, z+13), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+30, y+0, z+13), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+31, y+0, z+13), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+0, z+14), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+0, z+14), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+2, y+0, z+14), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+3, y+0, z+14), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+4, y+0, z+14), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+5, y+0, z+14), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+6, y+0, z+14), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+7, y+0, z+14), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+8, y+0, z+14), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+9, y+0, z+14), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+10, y+0, z+14), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+11, y+0, z+14), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+12, y+0, z+14), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+13, y+0, z+14), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+14, y+0, z+14), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+15, y+0, z+14), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+16, y+0, z+14), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+17, y+0, z+14), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+18, y+0, z+14), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+19, y+0, z+14), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+20, y+0, z+14), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+21, y+0, z+14), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+22, y+0, z+14), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+23, y+0, z+14), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+24, y+0, z+14), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+25, y+0, z+14), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+26, y+0, z+14), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+27, y+0, z+14), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+28, y+0, z+14), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+29, y+0, z+14), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+30, y+0, z+14), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+31, y+0, z+14), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+0, z+15), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+0, z+15), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+2, y+0, z+15), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+3, y+0, z+15), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+4, y+0, z+15), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+5, y+0, z+15), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+6, y+0, z+15), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+7, y+0, z+15), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+8, y+0, z+15), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+9, y+0, z+15), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+10, y+0, z+15), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+11, y+0, z+15), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+12, y+0, z+15), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+13, y+0, z+15), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+14, y+0, z+15), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+15, y+0, z+15), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+16, y+0, z+15), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+17, y+0, z+15), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+18, y+0, z+15), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+19, y+0, z+15), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+20, y+0, z+15), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+21, y+0, z+15), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+22, y+0, z+15), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+23, y+0, z+15), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+24, y+0, z+15), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+25, y+0, z+15), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+26, y+0, z+15), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+27, y+0, z+15), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+28, y+0, z+15), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+29, y+0, z+15), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+30, y+0, z+15), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+31, y+0, z+15), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+0, z+16), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+0, z+16), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+2, y+0, z+16), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+3, y+0, z+16), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+4, y+0, z+16), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+5, y+0, z+16), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+6, y+0, z+16), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+7, y+0, z+16), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+8, y+0, z+16), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+9, y+0, z+16), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+10, y+0, z+16), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+11, y+0, z+16), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+12, y+0, z+16), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+13, y+0, z+16), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+14, y+0, z+16), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+15, y+0, z+16), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+16, y+0, z+16), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+17, y+0, z+16), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+18, y+0, z+16), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+19, y+0, z+16), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+20, y+0, z+16), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+21, y+0, z+16), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+22, y+0, z+16), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+23, y+0, z+16), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+24, y+0, z+16), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+25, y+0, z+16), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+26, y+0, z+16), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+27, y+0, z+16), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+28, y+0, z+16), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+29, y+0, z+16), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+30, y+0, z+16), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+31, y+0, z+16), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+0, z+17), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+0, z+17), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+2, y+0, z+17), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+3, y+0, z+17), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+4, y+0, z+17), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+5, y+0, z+17), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+6, y+0, z+17), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+7, y+0, z+17), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+8, y+0, z+17), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+9, y+0, z+17), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+10, y+0, z+17), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+11, y+0, z+17), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+12, y+0, z+17), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+13, y+0, z+17), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+14, y+0, z+17), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+15, y+0, z+17), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+16, y+0, z+17), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+17, y+0, z+17), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+18, y+0, z+17), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+19, y+0, z+17), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+20, y+0, z+17), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+21, y+0, z+17), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+22, y+0, z+17), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+23, y+0, z+17), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+24, y+0, z+17), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+25, y+0, z+17), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+26, y+0, z+17), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+27, y+0, z+17), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+28, y+0, z+17), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+29, y+0, z+17), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+30, y+0, z+17), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+31, y+0, z+17), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+0, z+18), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+0, z+18), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+2, y+0, z+18), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+3, y+0, z+18), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+4, y+0, z+18), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+5, y+0, z+18), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+6, y+0, z+18), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+7, y+0, z+18), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+8, y+0, z+18), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+9, y+0, z+18), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+10, y+0, z+18), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+11, y+0, z+18), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+12, y+0, z+18), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+13, y+0, z+18), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+14, y+0, z+18), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+15, y+0, z+18), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+16, y+0, z+18), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+17, y+0, z+18), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+18, y+0, z+18), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+19, y+0, z+18), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+20, y+0, z+18), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+21, y+0, z+18), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+22, y+0, z+18), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+23, y+0, z+18), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+24, y+0, z+18), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+25, y+0, z+18), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+26, y+0, z+18), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+27, y+0, z+18), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+28, y+0, z+18), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+29, y+0, z+18), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+30, y+0, z+18), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+31, y+0, z+18), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+0, z+19), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+0, z+19), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+2, y+0, z+19), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+3, y+0, z+19), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+4, y+0, z+19), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+5, y+0, z+19), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+6, y+0, z+19), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+7, y+0, z+19), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+8, y+0, z+19), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+9, y+0, z+19), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+10, y+0, z+19), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+11, y+0, z+19), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+12, y+0, z+19), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+13, y+0, z+19), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+14, y+0, z+19), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+15, y+0, z+19), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+16, y+0, z+19), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+17, y+0, z+19), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+18, y+0, z+19), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+19, y+0, z+19), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+20, y+0, z+19), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+21, y+0, z+19), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+22, y+0, z+19), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+23, y+0, z+19), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+24, y+0, z+19), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+25, y+0, z+19), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+26, y+0, z+19), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+27, y+0, z+19), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+28, y+0, z+19), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+29, y+0, z+19), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+30, y+0, z+19), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+31, y+0, z+19), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+0, z+20), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+0, z+20), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+2, y+0, z+20), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+3, y+0, z+20), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+4, y+0, z+20), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+5, y+0, z+20), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+6, y+0, z+20), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+7, y+0, z+20), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+8, y+0, z+20), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+9, y+0, z+20), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+10, y+0, z+20), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+11, y+0, z+20), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+12, y+0, z+20), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+13, y+0, z+20), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+14, y+0, z+20), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+15, y+0, z+20), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+16, y+0, z+20), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+17, y+0, z+20), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+18, y+0, z+20), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+19, y+0, z+20), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+20, y+0, z+20), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+21, y+0, z+20), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+22, y+0, z+20), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+23, y+0, z+20), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+24, y+0, z+20), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+25, y+0, z+20), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+26, y+0, z+20), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+27, y+0, z+20), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+28, y+0, z+20), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+29, y+0, z+20), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+30, y+0, z+20), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+31, y+0, z+20), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+0, z+21), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+0, z+21), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+2, y+0, z+21), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+3, y+0, z+21), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+4, y+0, z+21), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+5, y+0, z+21), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+6, y+0, z+21), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+7, y+0, z+21), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+8, y+0, z+21), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+9, y+0, z+21), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+10, y+0, z+21), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+11, y+0, z+21), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+12, y+0, z+21), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+13, y+0, z+21), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+14, y+0, z+21), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+15, y+0, z+21), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+16, y+0, z+21), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+17, y+0, z+21), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+18, y+0, z+21), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+19, y+0, z+21), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+20, y+0, z+21), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+21, y+0, z+21), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+22, y+0, z+21), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+23, y+0, z+21), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+24, y+0, z+21), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+25, y+0, z+21), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+26, y+0, z+21), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+27, y+0, z+21), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+28, y+0, z+21), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+29, y+0, z+21), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+30, y+0, z+21), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+31, y+0, z+21), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+0, z+22), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+0, z+22), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+2, y+0, z+22), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+3, y+0, z+22), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+4, y+0, z+22), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+5, y+0, z+22), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+6, y+0, z+22), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+7, y+0, z+22), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+8, y+0, z+22), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+9, y+0, z+22), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+10, y+0, z+22), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+11, y+0, z+22), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+12, y+0, z+22), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+13, y+0, z+22), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+14, y+0, z+22), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+15, y+0, z+22), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+16, y+0, z+22), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+17, y+0, z+22), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+18, y+0, z+22), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+19, y+0, z+22), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+20, y+0, z+22), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+21, y+0, z+22), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+22, y+0, z+22), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+23, y+0, z+22), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+24, y+0, z+22), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+25, y+0, z+22), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+26, y+0, z+22), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+27, y+0, z+22), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+28, y+0, z+22), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+29, y+0, z+22), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+30, y+0, z+22), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+31, y+0, z+22), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+0, z+23), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+0, z+23), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+2, y+0, z+23), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+3, y+0, z+23), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+4, y+0, z+23), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+5, y+0, z+23), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+6, y+0, z+23), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+7, y+0, z+23), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+8, y+0, z+23), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+9, y+0, z+23), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+10, y+0, z+23), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+11, y+0, z+23), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+12, y+0, z+23), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+13, y+0, z+23), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+14, y+0, z+23), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+15, y+0, z+23), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+16, y+0, z+23), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+17, y+0, z+23), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+18, y+0, z+23), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+19, y+0, z+23), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+20, y+0, z+23), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+21, y+0, z+23), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+22, y+0, z+23), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+23, y+0, z+23), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+24, y+0, z+23), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+25, y+0, z+23), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+26, y+0, z+23), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+27, y+0, z+23), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+28, y+0, z+23), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+29, y+0, z+23), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+30, y+0, z+23), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+31, y+0, z+23), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+0, z+24), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+0, z+24), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+2, y+0, z+24), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+3, y+0, z+24), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+4, y+0, z+24), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+5, y+0, z+24), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+6, y+0, z+24), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+7, y+0, z+24), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+8, y+0, z+24), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+9, y+0, z+24), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+10, y+0, z+24), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+11, y+0, z+24), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+12, y+0, z+24), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+13, y+0, z+24), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+14, y+0, z+24), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+15, y+0, z+24), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+16, y+0, z+24), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+17, y+0, z+24), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+18, y+0, z+24), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+19, y+0, z+24), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+20, y+0, z+24), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+21, y+0, z+24), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+22, y+0, z+24), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+23, y+0, z+24), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+24, y+0, z+24), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+25, y+0, z+24), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+26, y+0, z+24), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+27, y+0, z+24), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+28, y+0, z+24), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+29, y+0, z+24), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+30, y+0, z+24), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+31, y+0, z+24), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+0, z+25), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+0, z+25), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+2, y+0, z+25), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+3, y+0, z+25), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+4, y+0, z+25), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+5, y+0, z+25), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+6, y+0, z+25), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+7, y+0, z+25), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+8, y+0, z+25), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+9, y+0, z+25), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+10, y+0, z+25), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+11, y+0, z+25), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+12, y+0, z+25), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+13, y+0, z+25), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+14, y+0, z+25), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+15, y+0, z+25), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+16, y+0, z+25), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+17, y+0, z+25), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+18, y+0, z+25), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+19, y+0, z+25), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+20, y+0, z+25), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+21, y+0, z+25), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+22, y+0, z+25), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+23, y+0, z+25), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+24, y+0, z+25), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+25, y+0, z+25), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+26, y+0, z+25), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+27, y+0, z+25), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+28, y+0, z+25), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+29, y+0, z+25), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+30, y+0, z+25), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+31, y+0, z+25), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+0, z+26), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+0, z+26), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+2, y+0, z+26), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+3, y+0, z+26), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+4, y+0, z+26), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+5, y+0, z+26), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+6, y+0, z+26), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+7, y+0, z+26), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+8, y+0, z+26), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+9, y+0, z+26), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+10, y+0, z+26), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+11, y+0, z+26), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+12, y+0, z+26), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+13, y+0, z+26), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+14, y+0, z+26), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+15, y+0, z+26), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+16, y+0, z+26), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+17, y+0, z+26), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+18, y+0, z+26), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+19, y+0, z+26), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+20, y+0, z+26), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+21, y+0, z+26), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+22, y+0, z+26), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+23, y+0, z+26), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+24, y+0, z+26), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+25, y+0, z+26), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+26, y+0, z+26), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+27, y+0, z+26), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+28, y+0, z+26), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+29, y+0, z+26), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+30, y+0, z+26), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+31, y+0, z+26), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+0, z+27), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+0, z+27), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+2, y+0, z+27), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+3, y+0, z+27), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+4, y+0, z+27), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+5, y+0, z+27), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+6, y+0, z+27), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+7, y+0, z+27), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+8, y+0, z+27), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+9, y+0, z+27), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+10, y+0, z+27), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+11, y+0, z+27), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+12, y+0, z+27), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+13, y+0, z+27), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+14, y+0, z+27), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+15, y+0, z+27), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+16, y+0, z+27), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+17, y+0, z+27), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+18, y+0, z+27), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+19, y+0, z+27), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+20, y+0, z+27), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+21, y+0, z+27), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+22, y+0, z+27), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+23, y+0, z+27), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+24, y+0, z+27), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+25, y+0, z+27), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+26, y+0, z+27), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+27, y+0, z+27), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+28, y+0, z+27), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+29, y+0, z+27), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+30, y+0, z+27), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+31, y+0, z+27), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+0, z+28), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+0, z+28), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+2, y+0, z+28), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+3, y+0, z+28), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+4, y+0, z+28), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+5, y+0, z+28), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+6, y+0, z+28), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+7, y+0, z+28), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+8, y+0, z+28), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+9, y+0, z+28), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+10, y+0, z+28), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+11, y+0, z+28), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+12, y+0, z+28), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+13, y+0, z+28), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+14, y+0, z+28), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+15, y+0, z+28), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+16, y+0, z+28), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+17, y+0, z+28), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+18, y+0, z+28), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+19, y+0, z+28), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+20, y+0, z+28), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+21, y+0, z+28), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+22, y+0, z+28), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+23, y+0, z+28), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+24, y+0, z+28), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+25, y+0, z+28), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+26, y+0, z+28), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+27, y+0, z+28), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+28, y+0, z+28), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+29, y+0, z+28), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+30, y+0, z+28), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+31, y+0, z+28), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+0, z+29), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+0, z+29), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+2, y+0, z+29), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+3, y+0, z+29), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+4, y+0, z+29), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+5, y+0, z+29), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+6, y+0, z+29), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+7, y+0, z+29), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+8, y+0, z+29), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+9, y+0, z+29), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+10, y+0, z+29), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+11, y+0, z+29), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+12, y+0, z+29), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+13, y+0, z+29), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+14, y+0, z+29), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+15, y+0, z+29), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+16, y+0, z+29), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+17, y+0, z+29), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+18, y+0, z+29), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+19, y+0, z+29), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+20, y+0, z+29), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+21, y+0, z+29), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+22, y+0, z+29), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+23, y+0, z+29), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+24, y+0, z+29), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+25, y+0, z+29), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+26, y+0, z+29), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+27, y+0, z+29), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+28, y+0, z+29), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+29, y+0, z+29), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+30, y+0, z+29), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+31, y+0, z+29), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+0, z+30), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+0, z+30), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+2, y+0, z+30), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+3, y+0, z+30), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+4, y+0, z+30), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+5, y+0, z+30), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+6, y+0, z+30), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+7, y+0, z+30), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+8, y+0, z+30), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+9, y+0, z+30), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+10, y+0, z+30), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+11, y+0, z+30), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+12, y+0, z+30), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+13, y+0, z+30), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+14, y+0, z+30), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+15, y+0, z+30), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+16, y+0, z+30), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+17, y+0, z+30), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+18, y+0, z+30), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+19, y+0, z+30), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+20, y+0, z+30), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+21, y+0, z+30), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+22, y+0, z+30), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+23, y+0, z+30), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+24, y+0, z+30), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+25, y+0, z+30), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+26, y+0, z+30), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+27, y+0, z+30), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+28, y+0, z+30), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+29, y+0, z+30), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+30, y+0, z+30), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+31, y+0, z+30), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+0, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+0, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+2, y+0, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+3, y+0, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+4, y+0, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+5, y+0, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+6, y+0, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+7, y+0, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+8, y+0, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+9, y+0, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+10, y+0, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+11, y+0, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+12, y+0, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+13, y+0, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+14, y+0, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+15, y+0, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+16, y+0, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+17, y+0, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+18, y+0, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+19, y+0, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+20, y+0, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+21, y+0, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+22, y+0, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+23, y+0, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+24, y+0, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+25, y+0, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+26, y+0, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+27, y+0, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+28, y+0, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+29, y+0, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+30, y+0, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+31, y+0, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+1, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+1, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+2, y+1, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+3, y+1, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+4, y+1, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+5, y+1, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+6, y+1, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+7, y+1, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+8, y+1, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+9, y+1, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+10, y+1, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+11, y+1, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+12, y+1, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+13, y+1, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+14, y+1, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+15, y+1, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+16, y+1, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+17, y+1, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+18, y+1, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+19, y+1, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+20, y+1, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+21, y+1, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+22, y+1, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+23, y+1, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+24, y+1, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+25, y+1, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+26, y+1, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+27, y+1, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+28, y+1, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+29, y+1, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+30, y+1, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+31, y+1, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+1, z+1), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+1, z+1), Block.getBlockById(65).getStateFromMeta(5));

world.setBlockState(new BlockPos(x+2, y+1, z+1), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+3, y+1, z+1), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+4, y+1, z+1), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+5, y+1, z+1), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+6, y+1, z+1), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+7, y+1, z+1), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+8, y+1, z+1), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+9, y+1, z+1), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+10, y+1, z+1), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+11, y+1, z+1), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+12, y+1, z+1), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+13, y+1, z+1), Block.getBlockById(71).getStateFromMeta(6));

world.setBlockState(new BlockPos(x+14, y+1, z+1), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+15, y+1, z+1), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+16, y+1, z+1), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+17, y+1, z+1), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+18, y+1, z+1), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+19, y+1, z+1), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+20, y+1, z+1), Block.getBlockById(211).getDefaultState());

world.setBlockState(new BlockPos(x+21, y+1, z+1), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+22, y+1, z+1), Block.getBlockById(9).getStateFromMeta(8));

world.setBlockState(new BlockPos(x+23, y+1, z+1), Block.getBlockById(9).getStateFromMeta(9));

world.setBlockState(new BlockPos(x+24, y+1, z+1), Block.getBlockById(9).getDefaultState());

world.setBlockState(new BlockPos(x+25, y+1, z+1), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+26, y+1, z+1), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+27, y+1, z+1), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+28, y+1, z+1), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+29, y+1, z+1), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+30, y+1, z+1), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+31, y+1, z+1), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+1, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+1, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+2, y+1, z+2), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+3, y+1, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+4, y+1, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+5, y+1, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+6, y+1, z+2), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+7, y+1, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+8, y+1, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+9, y+1, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+10, y+1, z+2), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+11, y+1, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+12, y+1, z+2), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+13, y+1, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+14, y+1, z+2), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+15, y+1, z+2), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+16, y+1, z+2), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+17, y+1, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+18, y+1, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+19, y+1, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+20, y+1, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+21, y+1, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+22, y+1, z+2), Block.getBlockById(9).getStateFromMeta(8));

world.setBlockState(new BlockPos(x+23, y+1, z+2), Block.getBlockById(9).getStateFromMeta(8));

world.setBlockState(new BlockPos(x+24, y+1, z+2), Block.getBlockById(9).getDefaultState());

world.setBlockState(new BlockPos(x+25, y+1, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+26, y+1, z+2), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+27, y+1, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+28, y+1, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+29, y+1, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+30, y+1, z+2), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+31, y+1, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+1, z+3), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+1, z+3), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+2, y+1, z+3), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+3, y+1, z+3), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+4, y+1, z+3), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+5, y+1, z+3), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+6, y+1, z+3), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+7, y+1, z+3), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+8, y+1, z+3), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+9, y+1, z+3), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+10, y+1, z+3), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+11, y+1, z+3), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+12, y+1, z+3), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+13, y+1, z+3), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+14, y+1, z+3), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+15, y+1, z+3), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+16, y+1, z+3), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+17, y+1, z+3), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+18, y+1, z+3), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+19, y+1, z+3), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+20, y+1, z+3), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+21, y+1, z+3), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+22, y+1, z+3), Block.getBlockById(9).getStateFromMeta(8));

world.setBlockState(new BlockPos(x+23, y+1, z+3), Block.getBlockById(9).getStateFromMeta(8));

world.setBlockState(new BlockPos(x+24, y+1, z+3), Block.getBlockById(9).getStateFromMeta(8));

world.setBlockState(new BlockPos(x+25, y+1, z+3), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+26, y+1, z+3), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+27, y+1, z+3), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+28, y+1, z+3), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+29, y+1, z+3), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+30, y+1, z+3), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+31, y+1, z+3), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+1, z+4), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+1, z+4), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+2, y+1, z+4), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+3, y+1, z+4), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+4, y+1, z+4), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+5, y+1, z+4), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+6, y+1, z+4), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+7, y+1, z+4), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+8, y+1, z+4), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+9, y+1, z+4), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+10, y+1, z+4), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+11, y+1, z+4), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+12, y+1, z+4), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+13, y+1, z+4), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+14, y+1, z+4), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+15, y+1, z+4), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+16, y+1, z+4), Block.getBlockById(65).getStateFromMeta(3));

world.setBlockState(new BlockPos(x+17, y+1, z+4), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+18, y+1, z+4), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+19, y+1, z+4), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+20, y+1, z+4), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+21, y+1, z+4), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+22, y+1, z+4), Block.getBlockById(9).getDefaultState());

world.setBlockState(new BlockPos(x+23, y+1, z+4), Block.getBlockById(9).getDefaultState());

world.setBlockState(new BlockPos(x+24, y+1, z+4), Block.getBlockById(9).getStateFromMeta(8));

world.setBlockState(new BlockPos(x+25, y+1, z+4), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+26, y+1, z+4), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+27, y+1, z+4), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+28, y+1, z+4), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+29, y+1, z+4), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+30, y+1, z+4), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+31, y+1, z+4), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+1, z+5), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+1, z+5), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+2, y+1, z+5), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+3, y+1, z+5), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+4, y+1, z+5), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+5, y+1, z+5), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+6, y+1, z+5), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+7, y+1, z+5), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+8, y+1, z+5), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+9, y+1, z+5), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+10, y+1, z+5), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+11, y+1, z+5), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+12, y+1, z+5), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+13, y+1, z+5), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+14, y+1, z+5), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+15, y+1, z+5), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+16, y+1, z+5), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+17, y+1, z+5), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+18, y+1, z+5), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+19, y+1, z+5), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+20, y+1, z+5), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+21, y+1, z+5), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+22, y+1, z+5), Block.getBlockById(9).getDefaultState());

world.setBlockState(new BlockPos(x+23, y+1, z+5), Block.getBlockById(9).getDefaultState());

world.setBlockState(new BlockPos(x+24, y+1, z+5), Block.getBlockById(9).getStateFromMeta(8));

world.setBlockState(new BlockPos(x+25, y+1, z+5), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+26, y+1, z+5), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+27, y+1, z+5), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+28, y+1, z+5), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+29, y+1, z+5), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+30, y+1, z+5), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+31, y+1, z+5), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+1, z+6), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+1, z+6), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+2, y+1, z+6), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+3, y+1, z+6), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+4, y+1, z+6), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+5, y+1, z+6), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+6, y+1, z+6), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+7, y+1, z+6), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+8, y+1, z+6), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+9, y+1, z+6), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+10, y+1, z+6), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+11, y+1, z+6), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+12, y+1, z+6), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+13, y+1, z+6), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+14, y+1, z+6), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+15, y+1, z+6), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+16, y+1, z+6), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+17, y+1, z+6), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+18, y+1, z+6), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+19, y+1, z+6), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+20, y+1, z+6), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+21, y+1, z+6), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+22, y+1, z+6), Block.getBlockById(9).getDefaultState());

world.setBlockState(new BlockPos(x+23, y+1, z+6), Block.getBlockById(9).getDefaultState());

world.setBlockState(new BlockPos(x+24, y+1, z+6), Block.getBlockById(9).getStateFromMeta(8));

world.setBlockState(new BlockPos(x+25, y+1, z+6), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+26, y+1, z+6), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+27, y+1, z+6), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+28, y+1, z+6), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+29, y+1, z+6), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+30, y+1, z+6), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+31, y+1, z+6), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+1, z+7), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+1, z+7), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+2, y+1, z+7), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+3, y+1, z+7), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+4, y+1, z+7), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+5, y+1, z+7), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+6, y+1, z+7), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+7, y+1, z+7), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+8, y+1, z+7), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+9, y+1, z+7), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+10, y+1, z+7), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+11, y+1, z+7), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+12, y+1, z+7), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+13, y+1, z+7), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+14, y+1, z+7), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+15, y+1, z+7), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+16, y+1, z+7), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+17, y+1, z+7), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+18, y+1, z+7), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+19, y+1, z+7), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+20, y+1, z+7), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+21, y+1, z+7), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+22, y+1, z+7), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+23, y+1, z+7), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+24, y+1, z+7), Block.getBlockById(9).getStateFromMeta(8));

world.setBlockState(new BlockPos(x+25, y+1, z+7), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+26, y+1, z+7), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+27, y+1, z+7), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+28, y+1, z+7), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+29, y+1, z+7), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+30, y+1, z+7), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+31, y+1, z+7), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+1, z+8), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+1, z+8), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+2, y+1, z+8), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+3, y+1, z+8), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+4, y+1, z+8), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+5, y+1, z+8), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+6, y+1, z+8), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+7, y+1, z+8), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+8, y+1, z+8), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+9, y+1, z+8), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+10, y+1, z+8), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+11, y+1, z+8), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+12, y+1, z+8), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+13, y+1, z+8), Block.getBlockById(54).getStateFromMeta(5));

world.setBlockState(new BlockPos(x+14, y+1, z+8), Block.getBlockById(11).getStateFromMeta(8));

world.setBlockState(new BlockPos(x+15, y+1, z+8), ChaosBlock.blockChaos.getDefaultState());

world.setBlockState(new BlockPos(x+16, y+1, z+8), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+17, y+1, z+8), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+18, y+1, z+8), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+19, y+1, z+8), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+20, y+1, z+8), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+21, y+1, z+8), Block.getBlockById(71).getStateFromMeta(6));

world.setBlockState(new BlockPos(x+22, y+1, z+8), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+23, y+1, z+8), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+24, y+1, z+8), Block.getBlockById(9).getStateFromMeta(8));

world.setBlockState(new BlockPos(x+25, y+1, z+8), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+26, y+1, z+8), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+27, y+1, z+8), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+28, y+1, z+8), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+29, y+1, z+8), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+30, y+1, z+8), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+31, y+1, z+8), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+1, z+9), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+1, z+9), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+2, y+1, z+9), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+3, y+1, z+9), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+4, y+1, z+9), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+5, y+1, z+9), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+6, y+1, z+9), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+7, y+1, z+9), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+8, y+1, z+9), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+9, y+1, z+9), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+10, y+1, z+9), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+11, y+1, z+9), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+12, y+1, z+9), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+13, y+1, z+9), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+14, y+1, z+9), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+15, y+1, z+9), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+16, y+1, z+9), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+17, y+1, z+9), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+18, y+1, z+9), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+19, y+1, z+9), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+20, y+1, z+9), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+21, y+1, z+9), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+22, y+1, z+9), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+23, y+1, z+9), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+24, y+1, z+9), Block.getBlockById(9).getStateFromMeta(8));

world.setBlockState(new BlockPos(x+25, y+1, z+9), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+26, y+1, z+9), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+27, y+1, z+9), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+28, y+1, z+9), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+29, y+1, z+9), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+30, y+1, z+9), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+31, y+1, z+9), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+1, z+10), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+1, z+10), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+2, y+1, z+10), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+3, y+1, z+10), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+4, y+1, z+10), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+5, y+1, z+10), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+6, y+1, z+10), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+7, y+1, z+10), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+8, y+1, z+10), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+9, y+1, z+10), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+10, y+1, z+10), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+11, y+1, z+10), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+12, y+1, z+10), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+13, y+1, z+10), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+14, y+1, z+10), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+15, y+1, z+10), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+16, y+1, z+10), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+17, y+1, z+10), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+18, y+1, z+10), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+19, y+1, z+10), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+20, y+1, z+10), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+21, y+1, z+10), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+22, y+1, z+10), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+23, y+1, z+10), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+24, y+1, z+10), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+25, y+1, z+10), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+26, y+1, z+10), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+27, y+1, z+10), Block.getBlockById(71).getStateFromMeta(6));

world.setBlockState(new BlockPos(x+28, y+1, z+10), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+29, y+1, z+10), Block.getBlockById(65).getStateFromMeta(4));

world.setBlockState(new BlockPos(x+30, y+1, z+10), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+31, y+1, z+10), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+1, z+11), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+1, z+11), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+2, y+1, z+11), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+3, y+1, z+11), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+4, y+1, z+11), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+5, y+1, z+11), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+6, y+1, z+11), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+7, y+1, z+11), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+8, y+1, z+11), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+9, y+1, z+11), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+10, y+1, z+11), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+11, y+1, z+11), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+12, y+1, z+11), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+13, y+1, z+11), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+14, y+1, z+11), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+15, y+1, z+11), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+16, y+1, z+11), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+17, y+1, z+11), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+18, y+1, z+11), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+19, y+1, z+11), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+20, y+1, z+11), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+21, y+1, z+11), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+22, y+1, z+11), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+23, y+1, z+11), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+24, y+1, z+11), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+25, y+1, z+11), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+26, y+1, z+11), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+27, y+1, z+11), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+28, y+1, z+11), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+29, y+1, z+11), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+30, y+1, z+11), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+31, y+1, z+11), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+1, z+12), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+1, z+12), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+2, y+1, z+12), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+3, y+1, z+12), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+4, y+1, z+12), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+5, y+1, z+12), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+6, y+1, z+12), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+7, y+1, z+12), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+8, y+1, z+12), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+9, y+1, z+12), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+10, y+1, z+12), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+11, y+1, z+12), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+12, y+1, z+12), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+13, y+1, z+12), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+14, y+1, z+12), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+15, y+1, z+12), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+16, y+1, z+12), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+17, y+1, z+12), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+18, y+1, z+12), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+19, y+1, z+12), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+20, y+1, z+12), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+21, y+1, z+12), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+22, y+1, z+12), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+23, y+1, z+12), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+24, y+1, z+12), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+25, y+1, z+12), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+26, y+1, z+12), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+27, y+1, z+12), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+28, y+1, z+12), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+29, y+1, z+12), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+30, y+1, z+12), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+31, y+1, z+12), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+1, z+13), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+1, z+13), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+2, y+1, z+13), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+3, y+1, z+13), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+4, y+1, z+13), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+5, y+1, z+13), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+6, y+1, z+13), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+7, y+1, z+13), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+8, y+1, z+13), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+9, y+1, z+13), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+10, y+1, z+13), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+11, y+1, z+13), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+12, y+1, z+13), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+13, y+1, z+13), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+14, y+1, z+13), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+15, y+1, z+13), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+16, y+1, z+13), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+17, y+1, z+13), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+18, y+1, z+13), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+19, y+1, z+13), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+20, y+1, z+13), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+21, y+1, z+13), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+22, y+1, z+13), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+23, y+1, z+13), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+24, y+1, z+13), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+25, y+1, z+13), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+26, y+1, z+13), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+27, y+1, z+13), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+28, y+1, z+13), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+29, y+1, z+13), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+30, y+1, z+13), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+31, y+1, z+13), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+1, z+14), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+1, z+14), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+2, y+1, z+14), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+3, y+1, z+14), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+4, y+1, z+14), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+5, y+1, z+14), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+6, y+1, z+14), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+7, y+1, z+14), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+8, y+1, z+14), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+9, y+1, z+14), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+10, y+1, z+14), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+11, y+1, z+14), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+12, y+1, z+14), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+13, y+1, z+14), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+14, y+1, z+14), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+15, y+1, z+14), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+16, y+1, z+14), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+17, y+1, z+14), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+18, y+1, z+14), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+19, y+1, z+14), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+20, y+1, z+14), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+21, y+1, z+14), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+22, y+1, z+14), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+23, y+1, z+14), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+24, y+1, z+14), ChaosBlock.blockChaosStairsUnbreakable.getStateFromMeta(3));

world.setBlockState(new BlockPos(x+25, y+1, z+14), ChaosBlock.blockChaosStairsUnbreakable.getStateFromMeta(3));

world.setBlockState(new BlockPos(x+26, y+1, z+14), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+27, y+1, z+14), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+28, y+1, z+14), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+29, y+1, z+14), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+30, y+1, z+14), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+31, y+1, z+14), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+1, z+15), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+1, z+15), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+2, y+1, z+15), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+3, y+1, z+15), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+4, y+1, z+15), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+5, y+1, z+15), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+6, y+1, z+15), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+7, y+1, z+15), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+8, y+1, z+15), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+9, y+1, z+15), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+10, y+1, z+15), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+11, y+1, z+15), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+12, y+1, z+15), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+13, y+1, z+15), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+14, y+1, z+15), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+15, y+1, z+15), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+16, y+1, z+15), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+17, y+1, z+15), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+18, y+1, z+15), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+19, y+1, z+15), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+20, y+1, z+15), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+21, y+1, z+15), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+22, y+1, z+15), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+23, y+1, z+15), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+24, y+1, z+15), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+25, y+1, z+15), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+26, y+1, z+15), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+27, y+1, z+15), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+28, y+1, z+15), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+29, y+1, z+15), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+30, y+1, z+15), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+31, y+1, z+15), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+1, z+16), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+1, z+16), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+2, y+1, z+16), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+3, y+1, z+16), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+4, y+1, z+16), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+5, y+1, z+16), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+6, y+1, z+16), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+7, y+1, z+16), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+8, y+1, z+16), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+9, y+1, z+16), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+10, y+1, z+16), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+11, y+1, z+16), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+12, y+1, z+16), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+13, y+1, z+16), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+14, y+1, z+16), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+15, y+1, z+16), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+16, y+1, z+16), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+17, y+1, z+16), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+18, y+1, z+16), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+19, y+1, z+16), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+20, y+1, z+16), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+21, y+1, z+16), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+22, y+1, z+16), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+23, y+1, z+16), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+24, y+1, z+16), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+25, y+1, z+16), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+26, y+1, z+16), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+27, y+1, z+16), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+28, y+1, z+16), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+29, y+1, z+16), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+30, y+1, z+16), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+31, y+1, z+16), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+1, z+17), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+1, z+17), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+2, y+1, z+17), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+3, y+1, z+17), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+4, y+1, z+17), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+5, y+1, z+17), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+6, y+1, z+17), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+7, y+1, z+17), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+8, y+1, z+17), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+9, y+1, z+17), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+10, y+1, z+17), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+11, y+1, z+17), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+12, y+1, z+17), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+13, y+1, z+17), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+14, y+1, z+17), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+15, y+1, z+17), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+16, y+1, z+17), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+17, y+1, z+17), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+18, y+1, z+17), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+19, y+1, z+17), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+20, y+1, z+17), Block.getBlockById(65).getStateFromMeta(4));

world.setBlockState(new BlockPos(x+21, y+1, z+17), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+22, y+1, z+17), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+23, y+1, z+17), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+24, y+1, z+17), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+25, y+1, z+17), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+26, y+1, z+17), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+27, y+1, z+17), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+28, y+1, z+17), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+29, y+1, z+17), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+30, y+1, z+17), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+31, y+1, z+17), ChaosBlock.blockChaosUnbreakable.getDefaultState());

spawn1(world, x, y, z, spawner);

}

 

private static void spawn1(World world, int x, int y, int z, EntityLivingBase spawner) {

 

world.setBlockState(new BlockPos(x+0, y+1, z+18), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+1, z+18), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+2, y+1, z+18), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+3, y+1, z+18), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+4, y+1, z+18), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+5, y+1, z+18), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+6, y+1, z+18), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+7, y+1, z+18), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+8, y+1, z+18), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+9, y+1, z+18), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+10, y+1, z+18), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+11, y+1, z+18), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+12, y+1, z+18), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+13, y+1, z+18), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+14, y+1, z+18), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+15, y+1, z+18), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+16, y+1, z+18), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+17, y+1, z+18), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+18, y+1, z+18), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+19, y+1, z+18), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+20, y+1, z+18), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+21, y+1, z+18), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+22, y+1, z+18), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+23, y+1, z+18), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+24, y+1, z+18), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+25, y+1, z+18), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+26, y+1, z+18), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+27, y+1, z+18), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+28, y+1, z+18), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+29, y+1, z+18), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+30, y+1, z+18), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+31, y+1, z+18), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+1, z+19), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+1, z+19), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+2, y+1, z+19), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+3, y+1, z+19), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+4, y+1, z+19), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+5, y+1, z+19), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+6, y+1, z+19), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+7, y+1, z+19), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+8, y+1, z+19), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+9, y+1, z+19), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+10, y+1, z+19), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+11, y+1, z+19), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+12, y+1, z+19), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+13, y+1, z+19), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+14, y+1, z+19), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+15, y+1, z+19), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+16, y+1, z+19), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+17, y+1, z+19), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+18, y+1, z+19), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+19, y+1, z+19), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+20, y+1, z+19), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+21, y+1, z+19), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+22, y+1, z+19), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+23, y+1, z+19), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+24, y+1, z+19), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+25, y+1, z+19), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+26, y+1, z+19), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+27, y+1, z+19), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+28, y+1, z+19), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+29, y+1, z+19), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+30, y+1, z+19), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+31, y+1, z+19), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+1, z+20), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+1, z+20), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+2, y+1, z+20), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+3, y+1, z+20), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+4, y+1, z+20), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+5, y+1, z+20), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+6, y+1, z+20), Block.getBlockById(50).getStateFromMeta(5));

world.setBlockState(new BlockPos(x+7, y+1, z+20), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+8, y+1, z+20), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+9, y+1, z+20), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+10, y+1, z+20), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+11, y+1, z+20), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+12, y+1, z+20), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+13, y+1, z+20), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+14, y+1, z+20), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+15, y+1, z+20), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+16, y+1, z+20), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+17, y+1, z+20), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+18, y+1, z+20), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+19, y+1, z+20), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+20, y+1, z+20), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+21, y+1, z+20), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+22, y+1, z+20), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+23, y+1, z+20), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+24, y+1, z+20), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+25, y+1, z+20), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+26, y+1, z+20), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+27, y+1, z+20), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+28, y+1, z+20), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+29, y+1, z+20), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+30, y+1, z+20), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+31, y+1, z+20), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+1, z+21), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+1, z+21), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+2, y+1, z+21), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+3, y+1, z+21), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+4, y+1, z+21), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+5, y+1, z+21), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+6, y+1, z+21), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+7, y+1, z+21), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+8, y+1, z+21), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+9, y+1, z+21), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+10, y+1, z+21), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+11, y+1, z+21), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+12, y+1, z+21), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+13, y+1, z+21), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+14, y+1, z+21), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+15, y+1, z+21), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+16, y+1, z+21), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+17, y+1, z+21), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+18, y+1, z+21), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+19, y+1, z+21), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+20, y+1, z+21), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+21, y+1, z+21), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+22, y+1, z+21), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+23, y+1, z+21), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+24, y+1, z+21), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+25, y+1, z+21), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+26, y+1, z+21), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+27, y+1, z+21), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+28, y+1, z+21), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+29, y+1, z+21), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+30, y+1, z+21), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+31, y+1, z+21), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+1, z+22), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+1, z+22), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+2, y+1, z+22), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+3, y+1, z+22), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+4, y+1, z+22), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+5, y+1, z+22), Block.getBlockById(65).getStateFromMeta(4));

world.setBlockState(new BlockPos(x+6, y+1, z+22), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+7, y+1, z+22), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+8, y+1, z+22), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+9, y+1, z+22), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+10, y+1, z+22), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+11, y+1, z+22), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+12, y+1, z+22), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+13, y+1, z+22), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+14, y+1, z+22), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+15, y+1, z+22), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+16, y+1, z+22), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+17, y+1, z+22), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+18, y+1, z+22), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+19, y+1, z+22), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+20, y+1, z+22), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+21, y+1, z+22), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+22, y+1, z+22), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+23, y+1, z+22), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+24, y+1, z+22), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+25, y+1, z+22), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+26, y+1, z+22), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+27, y+1, z+22), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+28, y+1, z+22), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+29, y+1, z+22), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+30, y+1, z+22), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+31, y+1, z+22), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+1, z+23), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+1, z+23), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+2, y+1, z+23), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+3, y+1, z+23), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+4, y+1, z+23), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+5, y+1, z+23), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+6, y+1, z+23), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+7, y+1, z+23), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+8, y+1, z+23), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+9, y+1, z+23), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+10, y+1, z+23), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+11, y+1, z+23), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+12, y+1, z+23), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+13, y+1, z+23), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+14, y+1, z+23), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+15, y+1, z+23), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+16, y+1, z+23), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+17, y+1, z+23), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+18, y+1, z+23), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+19, y+1, z+23), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+20, y+1, z+23), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+21, y+1, z+23), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+22, y+1, z+23), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+23, y+1, z+23), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+24, y+1, z+23), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+25, y+1, z+23), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+26, y+1, z+23), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+27, y+1, z+23), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+28, y+1, z+23), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+29, y+1, z+23), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+30, y+1, z+23), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+31, y+1, z+23), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+1, z+24), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+1, z+24), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+2, y+1, z+24), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+3, y+1, z+24), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+4, y+1, z+24), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+5, y+1, z+24), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+6, y+1, z+24), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+7, y+1, z+24), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+8, y+1, z+24), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+9, y+1, z+24), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+10, y+1, z+24), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+11, y+1, z+24), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+12, y+1, z+24), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+13, y+1, z+24), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+14, y+1, z+24), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+15, y+1, z+24), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+16, y+1, z+24), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+17, y+1, z+24), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+18, y+1, z+24), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+19, y+1, z+24), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+20, y+1, z+24), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+21, y+1, z+24), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+22, y+1, z+24), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+23, y+1, z+24), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+24, y+1, z+24), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+25, y+1, z+24), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+26, y+1, z+24), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+27, y+1, z+24), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+28, y+1, z+24), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+29, y+1, z+24), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+30, y+1, z+24), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+31, y+1, z+24), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+1, z+25), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+1, z+25), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+2, y+1, z+25), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+3, y+1, z+25), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+4, y+1, z+25), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+5, y+1, z+25), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+6, y+1, z+25), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+7, y+1, z+25), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+8, y+1, z+25), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+9, y+1, z+25), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+10, y+1, z+25), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+11, y+1, z+25), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+12, y+1, z+25), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+13, y+1, z+25), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+14, y+1, z+25), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+15, y+1, z+25), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+16, y+1, z+25), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+17, y+1, z+25), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+18, y+1, z+25), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+19, y+1, z+25), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+20, y+1, z+25), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+21, y+1, z+25), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+22, y+1, z+25), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+23, y+1, z+25), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+24, y+1, z+25), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+25, y+1, z+25), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+26, y+1, z+25), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+27, y+1, z+25), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+28, y+1, z+25), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+29, y+1, z+25), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+30, y+1, z+25), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+31, y+1, z+25), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+1, z+26), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+1, z+26), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+2, y+1, z+26), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+3, y+1, z+26), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+4, y+1, z+26), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+5, y+1, z+26), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+6, y+1, z+26), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+7, y+1, z+26), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+8, y+1, z+26), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+9, y+1, z+26), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+10, y+1, z+26), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+11, y+1, z+26), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+12, y+1, z+26), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+13, y+1, z+26), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+14, y+1, z+26), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+15, y+1, z+26), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+16, y+1, z+26), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+17, y+1, z+26), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+18, y+1, z+26), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+19, y+1, z+26), Block.getBlockById(9).getDefaultState());

world.setBlockState(new BlockPos(x+20, y+1, z+26), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+21, y+1, z+26), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+22, y+1, z+26), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+23, y+1, z+26), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+24, y+1, z+26), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+25, y+1, z+26), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+26, y+1, z+26), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+27, y+1, z+26), Block.getBlockById(71).getStateFromMeta(7));

world.setBlockState(new BlockPos(x+28, y+1, z+26), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+29, y+1, z+26), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+30, y+1, z+26), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+31, y+1, z+26), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+1, z+27), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+1, z+27), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+2, y+1, z+27), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+3, y+1, z+27), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+4, y+1, z+27), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+5, y+1, z+27), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+6, y+1, z+27), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+7, y+1, z+27), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+8, y+1, z+27), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+9, y+1, z+27), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+10, y+1, z+27), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+11, y+1, z+27), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+12, y+1, z+27), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+13, y+1, z+27), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+14, y+1, z+27), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+15, y+1, z+27), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+16, y+1, z+27), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+17, y+1, z+27), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+18, y+1, z+27), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+19, y+1, z+27), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+20, y+1, z+27), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+21, y+1, z+27), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+22, y+1, z+27), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+23, y+1, z+27), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+24, y+1, z+27), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+25, y+1, z+27), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+26, y+1, z+27), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+27, y+1, z+27), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+28, y+1, z+27), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+29, y+1, z+27), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+30, y+1, z+27), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+31, y+1, z+27), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+1, z+28), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+1, z+28), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+2, y+1, z+28), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+3, y+1, z+28), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+4, y+1, z+28), Block.getBlockById(65).getStateFromMeta(4));

world.setBlockState(new BlockPos(x+5, y+1, z+28), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+6, y+1, z+28), Block.getBlockById(54).getStateFromMeta(5));

world.setBlockState(new BlockPos(x+7, y+1, z+28), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+8, y+1, z+28), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+9, y+1, z+28), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+10, y+1, z+28), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+11, y+1, z+28), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+12, y+1, z+28), Block.getBlockById(20).getDefaultState());

world.setBlockState(new BlockPos(x+13, y+1, z+28), Block.getBlockById(11).getStateFromMeta(8));

world.setBlockState(new BlockPos(x+14, y+1, z+28), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+15, y+1, z+28), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+16, y+1, z+28), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+17, y+1, z+28), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+18, y+1, z+28), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+19, y+1, z+28), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+20, y+1, z+28), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+21, y+1, z+28), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+22, y+1, z+28), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+23, y+1, z+28), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+24, y+1, z+28), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+25, y+1, z+28), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+26, y+1, z+28), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+27, y+1, z+28), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+28, y+1, z+28), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+29, y+1, z+28), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+30, y+1, z+28), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+31, y+1, z+28), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+1, z+29), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+1, z+29), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+2, y+1, z+29), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+3, y+1, z+29), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+4, y+1, z+29), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+5, y+1, z+29), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+6, y+1, z+29), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+7, y+1, z+29), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+8, y+1, z+29), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+9, y+1, z+29), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+10, y+1, z+29), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+11, y+1, z+29), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+12, y+1, z+29), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+13, y+1, z+29), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+14, y+1, z+29), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+15, y+1, z+29), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+16, y+1, z+29), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+17, y+1, z+29), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+18, y+1, z+29), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+19, y+1, z+29), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+20, y+1, z+29), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+21, y+1, z+29), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+22, y+1, z+29), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+23, y+1, z+29), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+24, y+1, z+29), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+25, y+1, z+29), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+26, y+1, z+29), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+27, y+1, z+29), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+28, y+1, z+29), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+29, y+1, z+29), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+30, y+1, z+29), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+31, y+1, z+29), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+1, z+30), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+1, z+30), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+2, y+1, z+30), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+3, y+1, z+30), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+4, y+1, z+30), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+5, y+1, z+30), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+6, y+1, z+30), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+7, y+1, z+30), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+8, y+1, z+30), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+9, y+1, z+30), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+10, y+1, z+30), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+11, y+1, z+30), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+12, y+1, z+30), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+13, y+1, z+30), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+14, y+1, z+30), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+15, y+1, z+30), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+16, y+1, z+30), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+17, y+1, z+30), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+18, y+1, z+30), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+19, y+1, z+30), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+20, y+1, z+30), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+21, y+1, z+30), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+22, y+1, z+30), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+23, y+1, z+30), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+24, y+1, z+30), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+25, y+1, z+30), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+26, y+1, z+30), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+27, y+1, z+30), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+28, y+1, z+30), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+29, y+1, z+30), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+30, y+1, z+30), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+31, y+1, z+30), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+1, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+1, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+2, y+1, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+3, y+1, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+4, y+1, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+5, y+1, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+6, y+1, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+7, y+1, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+8, y+1, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+9, y+1, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+10, y+1, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+11, y+1, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+12, y+1, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+13, y+1, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+14, y+1, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+15, y+1, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+16, y+1, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+17, y+1, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+18, y+1, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+19, y+1, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+20, y+1, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+21, y+1, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+22, y+1, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+23, y+1, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+24, y+1, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+25, y+1, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+26, y+1, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+27, y+1, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+28, y+1, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+29, y+1, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+30, y+1, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+31, y+1, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+2, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+2, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+2, y+2, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+3, y+2, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+4, y+2, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+5, y+2, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+6, y+2, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+7, y+2, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+8, y+2, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+9, y+2, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+10, y+2, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+11, y+2, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+12, y+2, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+13, y+2, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+14, y+2, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+15, y+2, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+16, y+2, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+17, y+2, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+18, y+2, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+19, y+2, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+20, y+2, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+21, y+2, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+22, y+2, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+23, y+2, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+24, y+2, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+25, y+2, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+26, y+2, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+27, y+2, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+28, y+2, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+29, y+2, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+30, y+2, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+31, y+2, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+2, z+1), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+2, z+1), Block.getBlockById(65).getStateFromMeta(5));

world.setBlockState(new BlockPos(x+2, y+2, z+1), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+3, y+2, z+1), Block.getBlockById(50).getStateFromMeta(3));

world.setBlockState(new BlockPos(x+4, y+2, z+1), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+5, y+2, z+1), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+6, y+2, z+1), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+7, y+2, z+1), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+8, y+2, z+1), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+9, y+2, z+1), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+10, y+2, z+1), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+11, y+2, z+1), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+12, y+2, z+1), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+13, y+2, z+1), Block.getBlockById(71).getStateFromMeta(10));

world.setBlockState(new BlockPos(x+14, y+2, z+1), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+15, y+2, z+1), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+16, y+2, z+1), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+17, y+2, z+1), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+18, y+2, z+1), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+19, y+2, z+1), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+20, y+2, z+1), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+21, y+2, z+1), Block.getBlockById(211).getDefaultState());

world.setBlockState(new BlockPos(x+22, y+2, z+1), Block.getBlockById(9).getDefaultState());

world.setBlockState(new BlockPos(x+23, y+2, z+1), Block.getBlockById(9).getStateFromMeta(1));

world.setBlockState(new BlockPos(x+24, y+2, z+1), Block.getBlockById(9).getDefaultState());

world.setBlockState(new BlockPos(x+25, y+2, z+1), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+26, y+2, z+1), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+27, y+2, z+1), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+28, y+2, z+1), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+29, y+2, z+1), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+30, y+2, z+1), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+31, y+2, z+1), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+2, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+2, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+2, y+2, z+2), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+3, y+2, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+4, y+2, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+5, y+2, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+6, y+2, z+2), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+7, y+2, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+8, y+2, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+9, y+2, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+10, y+2, z+2), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+11, y+2, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+12, y+2, z+2), Block.getBlockById(50).getStateFromMeta(1));

world.setBlockState(new BlockPos(x+13, y+2, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+14, y+2, z+2), Block.getBlockById(69).getStateFromMeta(9));

world.setBlockState(new BlockPos(x+15, y+2, z+2), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+16, y+2, z+2), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+17, y+2, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+18, y+2, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+19, y+2, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+20, y+2, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+21, y+2, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+22, y+2, z+2), Block.getBlockById(9).getDefaultState());

world.setBlockState(new BlockPos(x+23, y+2, z+2), Block.getBlockById(9).getDefaultState());

world.setBlockState(new BlockPos(x+24, y+2, z+2), Block.getBlockById(9).getDefaultState());

world.setBlockState(new BlockPos(x+25, y+2, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+26, y+2, z+2), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+27, y+2, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+28, y+2, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+29, y+2, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+30, y+2, z+2), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+31, y+2, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+2, z+3), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+2, z+3), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+2, y+2, z+3), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+3, y+2, z+3), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+4, y+2, z+3), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+5, y+2, z+3), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+6, y+2, z+3), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+7, y+2, z+3), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+8, y+2, z+3), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+9, y+2, z+3), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+10, y+2, z+3), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+11, y+2, z+3), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+12, y+2, z+3), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+13, y+2, z+3), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+14, y+2, z+3), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+15, y+2, z+3), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+16, y+2, z+3), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+17, y+2, z+3), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+18, y+2, z+3), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+19, y+2, z+3), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+20, y+2, z+3), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+21, y+2, z+3), Block.getBlockById(20).getDefaultState());

world.setBlockState(new BlockPos(x+22, y+2, z+3), Block.getBlockById(9).getDefaultState());

world.setBlockState(new BlockPos(x+23, y+2, z+3), Block.getBlockById(9).getDefaultState());

world.setBlockState(new BlockPos(x+24, y+2, z+3), Block.getBlockById(9).getDefaultState());

world.setBlockState(new BlockPos(x+25, y+2, z+3), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+26, y+2, z+3), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+27, y+2, z+3), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+28, y+2, z+3), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+29, y+2, z+3), Block.getBlockById(69).getStateFromMeta(2));

world.setBlockState(new BlockPos(x+30, y+2, z+3), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+31, y+2, z+3), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+2, z+4), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+2, z+4), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+2, y+2, z+4), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+3, y+2, z+4), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+4, y+2, z+4), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+5, y+2, z+4), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+6, y+2, z+4), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+7, y+2, z+4), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+8, y+2, z+4), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+9, y+2, z+4), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+10, y+2, z+4), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+11, y+2, z+4), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+12, y+2, z+4), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+13, y+2, z+4), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+14, y+2, z+4), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+15, y+2, z+4), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+16, y+2, z+4), Block.getBlockById(65).getStateFromMeta(3));

world.setBlockState(new BlockPos(x+17, y+2, z+4), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+18, y+2, z+4), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+19, y+2, z+4), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+20, y+2, z+4), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+21, y+2, z+4), Block.getBlockById(20).getDefaultState());

world.setBlockState(new BlockPos(x+22, y+2, z+4), Block.getBlockById(9).getDefaultState());

world.setBlockState(new BlockPos(x+23, y+2, z+4), Block.getBlockById(9).getDefaultState());

world.setBlockState(new BlockPos(x+24, y+2, z+4), Block.getBlockById(9).getDefaultState());

world.setBlockState(new BlockPos(x+25, y+2, z+4), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+26, y+2, z+4), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+27, y+2, z+4), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+28, y+2, z+4), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+29, y+2, z+4), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+30, y+2, z+4), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+31, y+2, z+4), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+2, z+5), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+2, z+5), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+2, y+2, z+5), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+3, y+2, z+5), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+4, y+2, z+5), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+5, y+2, z+5), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+6, y+2, z+5), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+7, y+2, z+5), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+8, y+2, z+5), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+9, y+2, z+5), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+10, y+2, z+5), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+11, y+2, z+5), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+12, y+2, z+5), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+13, y+2, z+5), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+14, y+2, z+5), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+15, y+2, z+5), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+16, y+2, z+5), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+17, y+2, z+5), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+18, y+2, z+5), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+19, y+2, z+5), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+20, y+2, z+5), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+21, y+2, z+5), Block.getBlockById(20).getDefaultState());

world.setBlockState(new BlockPos(x+22, y+2, z+5), Block.getBlockById(9).getDefaultState());

world.setBlockState(new BlockPos(x+23, y+2, z+5), Block.getBlockById(9).getDefaultState());

world.setBlockState(new BlockPos(x+24, y+2, z+5), Block.getBlockById(9).getDefaultState());

world.setBlockState(new BlockPos(x+25, y+2, z+5), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+26, y+2, z+5), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+27, y+2, z+5), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+28, y+2, z+5), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+29, y+2, z+5), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+30, y+2, z+5), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+31, y+2, z+5), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+2, z+6), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+2, z+6), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+2, y+2, z+6), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+3, y+2, z+6), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+4, y+2, z+6), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+5, y+2, z+6), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+6, y+2, z+6), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+7, y+2, z+6), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+8, y+2, z+6), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+9, y+2, z+6), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+10, y+2, z+6), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+11, y+2, z+6), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+12, y+2, z+6), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+13, y+2, z+6), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+14, y+2, z+6), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+15, y+2, z+6), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+16, y+2, z+6), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+17, y+2, z+6), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+18, y+2, z+6), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+19, y+2, z+6), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+20, y+2, z+6), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+21, y+2, z+6), Block.getBlockById(20).getDefaultState());

world.setBlockState(new BlockPos(x+22, y+2, z+6), Block.getBlockById(9).getDefaultState());

world.setBlockState(new BlockPos(x+23, y+2, z+6), Block.getBlockById(9).getDefaultState());

world.setBlockState(new BlockPos(x+24, y+2, z+6), Block.getBlockById(9).getDefaultState());

world.setBlockState(new BlockPos(x+25, y+2, z+6), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+26, y+2, z+6), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+27, y+2, z+6), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+28, y+2, z+6), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+29, y+2, z+6), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+30, y+2, z+6), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+31, y+2, z+6), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+2, z+7), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+2, z+7), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+2, y+2, z+7), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+3, y+2, z+7), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+4, y+2, z+7), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+5, y+2, z+7), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+6, y+2, z+7), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+7, y+2, z+7), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+8, y+2, z+7), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+9, y+2, z+7), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+10, y+2, z+7), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+11, y+2, z+7), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+12, y+2, z+7), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+13, y+2, z+7), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+14, y+2, z+7), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+15, y+2, z+7), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+16, y+2, z+7), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+17, y+2, z+7), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+18, y+2, z+7), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+19, y+2, z+7), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+20, y+2, z+7), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+21, y+2, z+7), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+22, y+2, z+7), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+23, y+2, z+7), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+24, y+2, z+7), Block.getBlockById(9).getDefaultState());

world.setBlockState(new BlockPos(x+25, y+2, z+7), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+26, y+2, z+7), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+27, y+2, z+7), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+28, y+2, z+7), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+29, y+2, z+7), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+30, y+2, z+7), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+31, y+2, z+7), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+2, z+8), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+2, z+8), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+2, y+2, z+8), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+3, y+2, z+8), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+4, y+2, z+8), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+5, y+2, z+8), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+6, y+2, z+8), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+7, y+2, z+8), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+8, y+2, z+8), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+9, y+2, z+8), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+10, y+2, z+8), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+11, y+2, z+8), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+12, y+2, z+8), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+13, y+2, z+8), Block.getBlockById(11).getDefaultState());

world.setBlockState(new BlockPos(x+14, y+2, z+8), Block.getBlockById(11).getStateFromMeta(8));

world.setBlockState(new BlockPos(x+15, y+2, z+8), ChaosBlock.blockChaos.getDefaultState());

world.setBlockState(new BlockPos(x+16, y+2, z+8), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+17, y+2, z+8), Block.getBlockById(50).getStateFromMeta(4));

world.setBlockState(new BlockPos(x+18, y+2, z+8), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+19, y+2, z+8), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+20, y+2, z+8), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+21, y+2, z+8), Block.getBlockById(71).getStateFromMeta(10));

world.setBlockState(new BlockPos(x+22, y+2, z+8), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+23, y+2, z+8), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+24, y+2, z+8), Block.getBlockById(9).getDefaultState());

world.setBlockState(new BlockPos(x+25, y+2, z+8), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+26, y+2, z+8), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+27, y+2, z+8), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+28, y+2, z+8), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+29, y+2, z+8), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+30, y+2, z+8), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+31, y+2, z+8), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+2, z+9), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+2, z+9), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+2, y+2, z+9), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+3, y+2, z+9), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+4, y+2, z+9), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+5, y+2, z+9), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+6, y+2, z+9), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+7, y+2, z+9), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+8, y+2, z+9), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+9, y+2, z+9), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+10, y+2, z+9), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+11, y+2, z+9), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+12, y+2, z+9), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+13, y+2, z+9), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+14, y+2, z+9), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+15, y+2, z+9), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+16, y+2, z+9), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+17, y+2, z+9), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+18, y+2, z+9), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+19, y+2, z+9), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+20, y+2, z+9), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+21, y+2, z+9), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+22, y+2, z+9), Block.getBlockById(69).getStateFromMeta(9));

world.setBlockState(new BlockPos(x+23, y+2, z+9), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+24, y+2, z+9), Block.getBlockById(9).getDefaultState());

world.setBlockState(new BlockPos(x+25, y+2, z+9), Block.getBlockById(9).getStateFromMeta(8));

world.setBlockState(new BlockPos(x+26, y+2, z+9), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+27, y+2, z+9), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+28, y+2, z+9), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+29, y+2, z+9), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+30, y+2, z+9), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+31, y+2, z+9), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+2, z+10), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+2, z+10), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+2, y+2, z+10), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+3, y+2, z+10), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+4, y+2, z+10), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+5, y+2, z+10), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+6, y+2, z+10), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+7, y+2, z+10), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+8, y+2, z+10), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+9, y+2, z+10), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+10, y+2, z+10), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+11, y+2, z+10), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+12, y+2, z+10), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+13, y+2, z+10), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+14, y+2, z+10), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+15, y+2, z+10), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+16, y+2, z+10), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+17, y+2, z+10), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+18, y+2, z+10), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+19, y+2, z+10), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+20, y+2, z+10), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+21, y+2, z+10), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+22, y+2, z+10), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+23, y+2, z+10), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+24, y+2, z+10), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+25, y+2, z+10), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+26, y+2, z+10), Block.getBlockById(69).getStateFromMeta(11));

world.setBlockState(new BlockPos(x+27, y+2, z+10), Block.getBlockById(71).getStateFromMeta(10));

world.setBlockState(new BlockPos(x+28, y+2, z+10), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+29, y+2, z+10), Block.getBlockById(65).getStateFromMeta(4));

world.setBlockState(new BlockPos(x+30, y+2, z+10), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+31, y+2, z+10), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+2, z+11), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+2, z+11), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+2, y+2, z+11), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+3, y+2, z+11), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+4, y+2, z+11), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+5, y+2, z+11), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+6, y+2, z+11), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+7, y+2, z+11), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+8, y+2, z+11), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+9, y+2, z+11), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+10, y+2, z+11), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+11, y+2, z+11), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+12, y+2, z+11), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+13, y+2, z+11), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+14, y+2, z+11), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+15, y+2, z+11), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+16, y+2, z+11), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+17, y+2, z+11), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+18, y+2, z+11), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+19, y+2, z+11), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+20, y+2, z+11), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+21, y+2, z+11), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+22, y+2, z+11), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+23, y+2, z+11), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+24, y+2, z+11), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+25, y+2, z+11), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+26, y+2, z+11), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+27, y+2, z+11), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+28, y+2, z+11), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+29, y+2, z+11), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+30, y+2, z+11), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+31, y+2, z+11), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+2, z+12), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+2, z+12), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+2, y+2, z+12), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+3, y+2, z+12), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+4, y+2, z+12), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+5, y+2, z+12), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+6, y+2, z+12), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+7, y+2, z+12), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+8, y+2, z+12), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+9, y+2, z+12), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+10, y+2, z+12), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+11, y+2, z+12), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+12, y+2, z+12), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+13, y+2, z+12), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+14, y+2, z+12), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+15, y+2, z+12), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+16, y+2, z+12), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+17, y+2, z+12), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+18, y+2, z+12), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+19, y+2, z+12), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+20, y+2, z+12), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+21, y+2, z+12), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+22, y+2, z+12), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+23, y+2, z+12), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+24, y+2, z+12), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+25, y+2, z+12), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+26, y+2, z+12), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+27, y+2, z+12), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+28, y+2, z+12), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+29, y+2, z+12), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+30, y+2, z+12), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+31, y+2, z+12), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+2, z+13), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+2, z+13), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+2, y+2, z+13), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+3, y+2, z+13), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+4, y+2, z+13), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+5, y+2, z+13), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+6, y+2, z+13), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+7, y+2, z+13), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+8, y+2, z+13), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+9, y+2, z+13), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+10, y+2, z+13), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+11, y+2, z+13), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+12, y+2, z+13), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+13, y+2, z+13), Block.getBlockById(50).getStateFromMeta(4));

world.setBlockState(new BlockPos(x+14, y+2, z+13), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+15, y+2, z+13), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+16, y+2, z+13), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+17, y+2, z+13), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+18, y+2, z+13), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+19, y+2, z+13), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+20, y+2, z+13), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+21, y+2, z+13), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+22, y+2, z+13), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+23, y+2, z+13), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+24, y+2, z+13), ChaosBlock.blockChaosStairsUnbreakable.getStateFromMeta(3));

world.setBlockState(new BlockPos(x+25, y+2, z+13), ChaosBlock.blockChaosStairsUnbreakable.getStateFromMeta(3));

world.setBlockState(new BlockPos(x+26, y+2, z+13), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+27, y+2, z+13), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+28, y+2, z+13), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+29, y+2, z+13), Block.getBlockById(69).getDefaultState());

world.setBlockState(new BlockPos(x+30, y+2, z+13), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+31, y+2, z+13), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+2, z+14), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+2, z+14), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+2, y+2, z+14), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+3, y+2, z+14), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+4, y+2, z+14), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+5, y+2, z+14), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+6, y+2, z+14), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+7, y+2, z+14), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+8, y+2, z+14), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+9, y+2, z+14), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+10, y+2, z+14), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+11, y+2, z+14), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+12, y+2, z+14), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+13, y+2, z+14), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+14, y+2, z+14), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+15, y+2, z+14), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+16, y+2, z+14), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+17, y+2, z+14), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+18, y+2, z+14), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+19, y+2, z+14), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+20, y+2, z+14), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+21, y+2, z+14), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+22, y+2, z+14), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+23, y+2, z+14), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+24, y+2, z+14), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+25, y+2, z+14), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+26, y+2, z+14), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+27, y+2, z+14), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+28, y+2, z+14), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+29, y+2, z+14), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+30, y+2, z+14), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+31, y+2, z+14), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+2, z+15), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+2, z+15), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+2, y+2, z+15), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+3, y+2, z+15), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+4, y+2, z+15), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+5, y+2, z+15), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+6, y+2, z+15), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+7, y+2, z+15), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+8, y+2, z+15), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+9, y+2, z+15), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+10, y+2, z+15), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+11, y+2, z+15), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+12, y+2, z+15), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+13, y+2, z+15), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+14, y+2, z+15), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+15, y+2, z+15), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+16, y+2, z+15), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+17, y+2, z+15), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+18, y+2, z+15), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+19, y+2, z+15), Block.getBlockById(50).getStateFromMeta(4));

world.setBlockState(new BlockPos(x+20, y+2, z+15), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+21, y+2, z+15), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+22, y+2, z+15), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+23, y+2, z+15), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+24, y+2, z+15), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+25, y+2, z+15), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+26, y+2, z+15), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+27, y+2, z+15), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+28, y+2, z+15), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+29, y+2, z+15), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+30, y+2, z+15), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+31, y+2, z+15), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+2, z+16), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+2, z+16), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+2, y+2, z+16), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+3, y+2, z+16), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+4, y+2, z+16), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+5, y+2, z+16), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+6, y+2, z+16), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+7, y+2, z+16), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+8, y+2, z+16), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+9, y+2, z+16), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+10, y+2, z+16), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+11, y+2, z+16), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+12, y+2, z+16), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+13, y+2, z+16), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+14, y+2, z+16), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+15, y+2, z+16), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+16, y+2, z+16), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+17, y+2, z+16), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+18, y+2, z+16), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+19, y+2, z+16), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+20, y+2, z+16), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+21, y+2, z+16), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+22, y+2, z+16), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+23, y+2, z+16), Block.getBlockById(50).getStateFromMeta(3));

world.setBlockState(new BlockPos(x+24, y+2, z+16), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+25, y+2, z+16), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+26, y+2, z+16), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+27, y+2, z+16), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+28, y+2, z+16), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+29, y+2, z+16), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+30, y+2, z+16), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+31, y+2, z+16), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+2, z+17), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+2, z+17), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+2, y+2, z+17), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+3, y+2, z+17), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+4, y+2, z+17), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+5, y+2, z+17), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+6, y+2, z+17), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+7, y+2, z+17), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+8, y+2, z+17), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+9, y+2, z+17), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+10, y+2, z+17), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+11, y+2, z+17), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+12, y+2, z+17), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+13, y+2, z+17), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+14, y+2, z+17), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+15, y+2, z+17), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+16, y+2, z+17), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+17, y+2, z+17), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+18, y+2, z+17), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+19, y+2, z+17), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+20, y+2, z+17), Block.getBlockById(65).getStateFromMeta(4));

world.setBlockState(new BlockPos(x+21, y+2, z+17), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+22, y+2, z+17), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+23, y+2, z+17), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+24, y+2, z+17), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+25, y+2, z+17), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+26, y+2, z+17), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+27, y+2, z+17), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+28, y+2, z+17), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+29, y+2, z+17), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+30, y+2, z+17), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+31, y+2, z+17), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+2, z+18), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+2, z+18), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+2, y+2, z+18), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+3, y+2, z+18), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+4, y+2, z+18), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+5, y+2, z+18), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+6, y+2, z+18), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+7, y+2, z+18), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+8, y+2, z+18), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+9, y+2, z+18), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+10, y+2, z+18), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+11, y+2, z+18), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+12, y+2, z+18), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+13, y+2, z+18), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+14, y+2, z+18), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+15, y+2, z+18), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+16, y+2, z+18), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+17, y+2, z+18), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+18, y+2, z+18), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+19, y+2, z+18), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+20, y+2, z+18), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+21, y+2, z+18), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+22, y+2, z+18), Block.getBlockById(50).getStateFromMeta(3));

world.setBlockState(new BlockPos(x+23, y+2, z+18), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+24, y+2, z+18), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+25, y+2, z+18), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+26, y+2, z+18), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+27, y+2, z+18), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+28, y+2, z+18), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+29, y+2, z+18), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+30, y+2, z+18), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+31, y+2, z+18), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+2, z+19), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+2, z+19), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+2, y+2, z+19), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+3, y+2, z+19), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+4, y+2, z+19), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+5, y+2, z+19), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+6, y+2, z+19), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+7, y+2, z+19), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+8, y+2, z+19), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+9, y+2, z+19), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+10, y+2, z+19), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+11, y+2, z+19), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+12, y+2, z+19), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+13, y+2, z+19), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+14, y+2, z+19), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+15, y+2, z+19), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+16, y+2, z+19), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+17, y+2, z+19), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+18, y+2, z+19), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+19, y+2, z+19), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+20, y+2, z+19), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+21, y+2, z+19), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+22, y+2, z+19), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+23, y+2, z+19), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+24, y+2, z+19), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+25, y+2, z+19), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+26, y+2, z+19), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+27, y+2, z+19), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+28, y+2, z+19), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+29, y+2, z+19), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+30, y+2, z+19), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+31, y+2, z+19), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+2, z+20), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+2, z+20), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+2, y+2, z+20), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+3, y+2, z+20), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+4, y+2, z+20), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+5, y+2, z+20), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+6, y+2, z+20), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+7, y+2, z+20), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+8, y+2, z+20), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+9, y+2, z+20), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+10, y+2, z+20), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+11, y+2, z+20), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+12, y+2, z+20), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+13, y+2, z+20), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+14, y+2, z+20), Block.getBlockById(50).getStateFromMeta(2));

world.setBlockState(new BlockPos(x+15, y+2, z+20), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+16, y+2, z+20), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+17, y+2, z+20), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+18, y+2, z+20), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+19, y+2, z+20), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+20, y+2, z+20), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+21, y+2, z+20), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+22, y+2, z+20), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+23, y+2, z+20), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+24, y+2, z+20), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+25, y+2, z+20), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+26, y+2, z+20), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+27, y+2, z+20), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+28, y+2, z+20), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+29, y+2, z+20), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+30, y+2, z+20), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+31, y+2, z+20), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+2, z+21), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+2, z+21), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+2, y+2, z+21), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+3, y+2, z+21), Block.getBlockById(20).getDefaultState());

world.setBlockState(new BlockPos(x+4, y+2, z+21), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+5, y+2, z+21), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+6, y+2, z+21), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+7, y+2, z+21), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+8, y+2, z+21), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+9, y+2, z+21), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+10, y+2, z+21), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+11, y+2, z+21), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+12, y+2, z+21), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+13, y+2, z+21), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+14, y+2, z+21), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+15, y+2, z+21), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+16, y+2, z+21), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+17, y+2, z+21), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+18, y+2, z+21), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+19, y+2, z+21), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+20, y+2, z+21), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+21, y+2, z+21), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+22, y+2, z+21), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+23, y+2, z+21), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+24, y+2, z+21), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+25, y+2, z+21), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+26, y+2, z+21), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+27, y+2, z+21), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+28, y+2, z+21), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+29, y+2, z+21), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+30, y+2, z+21), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+31, y+2, z+21), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+2, z+22), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+2, z+22), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+2, y+2, z+22), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+3, y+2, z+22), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+4, y+2, z+22), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+5, y+2, z+22), Block.getBlockById(65).getStateFromMeta(4));

world.setBlockState(new BlockPos(x+6, y+2, z+22), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+7, y+2, z+22), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+8, y+2, z+22), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+9, y+2, z+22), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+10, y+2, z+22), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+11, y+2, z+22), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+12, y+2, z+22), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+13, y+2, z+22), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+14, y+2, z+22), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+15, y+2, z+22), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+16, y+2, z+22), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+17, y+2, z+22), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+18, y+2, z+22), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+19, y+2, z+22), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+20, y+2, z+22), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+21, y+2, z+22), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+22, y+2, z+22), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+23, y+2, z+22), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+24, y+2, z+22), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+25, y+2, z+22), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+26, y+2, z+22), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+27, y+2, z+22), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+28, y+2, z+22), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+29, y+2, z+22), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+30, y+2, z+22), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+31, y+2, z+22), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+2, z+23), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+2, z+23), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+2, y+2, z+23), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+3, y+2, z+23), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+4, y+2, z+23), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+5, y+2, z+23), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+6, y+2, z+23), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+7, y+2, z+23), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+8, y+2, z+23), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+9, y+2, z+23), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+10, y+2, z+23), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+11, y+2, z+23), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+12, y+2, z+23), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+13, y+2, z+23), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+14, y+2, z+23), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+15, y+2, z+23), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+16, y+2, z+23), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+17, y+2, z+23), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+18, y+2, z+23), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+19, y+2, z+23), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+20, y+2, z+23), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+21, y+2, z+23), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+22, y+2, z+23), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+23, y+2, z+23), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+24, y+2, z+23), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+25, y+2, z+23), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+26, y+2, z+23), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+27, y+2, z+23), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+28, y+2, z+23), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+29, y+2, z+23), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+30, y+2, z+23), Block.getBlockById(50).getStateFromMeta(2));

world.setBlockState(new BlockPos(x+31, y+2, z+23), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+2, z+24), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+2, z+24), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+2, y+2, z+24), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+3, y+2, z+24), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+4, y+2, z+24), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+5, y+2, z+24), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+6, y+2, z+24), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+7, y+2, z+24), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+8, y+2, z+24), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+9, y+2, z+24), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+10, y+2, z+24), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+11, y+2, z+24), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+12, y+2, z+24), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+13, y+2, z+24), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+14, y+2, z+24), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+15, y+2, z+24), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+16, y+2, z+24), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+17, y+2, z+24), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+18, y+2, z+24), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+19, y+2, z+24), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+20, y+2, z+24), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+21, y+2, z+24), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+22, y+2, z+24), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+23, y+2, z+24), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+24, y+2, z+24), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+25, y+2, z+24), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+26, y+2, z+24), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+27, y+2, z+24), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+28, y+2, z+24), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+29, y+2, z+24), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+30, y+2, z+24), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+31, y+2, z+24), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+2, z+25), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+2, z+25), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+2, y+2, z+25), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+3, y+2, z+25), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+4, y+2, z+25), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+5, y+2, z+25), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+6, y+2, z+25), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+7, y+2, z+25), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+8, y+2, z+25), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+9, y+2, z+25), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+10, y+2, z+25), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+11, y+2, z+25), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+12, y+2, z+25), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+13, y+2, z+25), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+14, y+2, z+25), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+15, y+2, z+25), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+16, y+2, z+25), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+17, y+2, z+25), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+18, y+2, z+25), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+19, y+2, z+25), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+20, y+2, z+25), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+21, y+2, z+25), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+22, y+2, z+25), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+23, y+2, z+25), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+24, y+2, z+25), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+25, y+2, z+25), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+26, y+2, z+25), Block.getBlockById(69).getStateFromMeta(12));

world.setBlockState(new BlockPos(x+27, y+2, z+25), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+28, y+2, z+25), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+29, y+2, z+25), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+30, y+2, z+25), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+31, y+2, z+25), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+2, z+26), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+2, z+26), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+2, y+2, z+26), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+3, y+2, z+26), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+4, y+2, z+26), Block.getBlockById(50).getStateFromMeta(3));

world.setBlockState(new BlockPos(x+5, y+2, z+26), Block.getBlockById(20).getDefaultState());

world.setBlockState(new BlockPos(x+6, y+2, z+26), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+7, y+2, z+26), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+8, y+2, z+26), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+9, y+2, z+26), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+10, y+2, z+26), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+11, y+2, z+26), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+12, y+2, z+26), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+13, y+2, z+26), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+14, y+2, z+26), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+15, y+2, z+26), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+16, y+2, z+26), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+17, y+2, z+26), Block.getBlockById(50).getStateFromMeta(2));

world.setBlockState(new BlockPos(x+18, y+2, z+26), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+19, y+2, z+26), Block.getBlockById(9).getDefaultState());

world.setBlockState(new BlockPos(x+20, y+2, z+26), Block.getBlockById(102).getDefaultState());

world.setBlockState(new BlockPos(x+21, y+2, z+26), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+22, y+2, z+26), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+23, y+2, z+26), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+24, y+2, z+26), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+25, y+2, z+26), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+26, y+2, z+26), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+27, y+2, z+26), Block.getBlockById(71).getStateFromMeta(10));

world.setBlockState(new BlockPos(x+28, y+2, z+26), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+29, y+2, z+26), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+30, y+2, z+26), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+31, y+2, z+26), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+2, z+27), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+2, z+27), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+2, y+2, z+27), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+3, y+2, z+27), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+4, y+2, z+27), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+5, y+2, z+27), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+6, y+2, z+27), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+7, y+2, z+27), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+8, y+2, z+27), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+9, y+2, z+27), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+10, y+2, z+27), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+11, y+2, z+27), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+12, y+2, z+27), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+13, y+2, z+27), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+14, y+2, z+27), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+15, y+2, z+27), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+16, y+2, z+27), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+17, y+2, z+27), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+18, y+2, z+27), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+19, y+2, z+27), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+20, y+2, z+27), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+21, y+2, z+27), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+22, y+2, z+27), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+23, y+2, z+27), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+24, y+2, z+27), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+25, y+2, z+27), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+26, y+2, z+27), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+27, y+2, z+27), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+28, y+2, z+27), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+29, y+2, z+27), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+30, y+2, z+27), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+31, y+2, z+27), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+2, z+28), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+2, z+28), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+2, y+2, z+28), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+3, y+2, z+28), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+4, y+2, z+28), Block.getBlockById(65).getStateFromMeta(4));

world.setBlockState(new BlockPos(x+5, y+2, z+28), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+6, y+2, z+28), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+7, y+2, z+28), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+8, y+2, z+28), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+9, y+2, z+28), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+10, y+2, z+28), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+11, y+2, z+28), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+12, y+2, z+28), Block.getBlockById(20).getDefaultState());

world.setBlockState(new BlockPos(x+13, y+2, z+28), Block.getBlockById(11).getStateFromMeta(8));

world.setBlockState(new BlockPos(x+14, y+2, z+28), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+15, y+2, z+28), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+16, y+2, z+28), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+17, y+2, z+28), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+18, y+2, z+28), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+19, y+2, z+28), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+20, y+2, z+28), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+21, y+2, z+28), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+22, y+2, z+28), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+23, y+2, z+28), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+24, y+2, z+28), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+25, y+2, z+28), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+26, y+2, z+28), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+27, y+2, z+28), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+28, y+2, z+28), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+29, y+2, z+28), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+30, y+2, z+28), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+31, y+2, z+28), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+2, z+29), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+2, z+29), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+2, y+2, z+29), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+3, y+2, z+29), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+4, y+2, z+29), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+5, y+2, z+29), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+6, y+2, z+29), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+7, y+2, z+29), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+8, y+2, z+29), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+9, y+2, z+29), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+10, y+2, z+29), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+11, y+2, z+29), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+12, y+2, z+29), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+13, y+2, z+29), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+14, y+2, z+29), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+15, y+2, z+29), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+16, y+2, z+29), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+17, y+2, z+29), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+18, y+2, z+29), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+19, y+2, z+29), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+20, y+2, z+29), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+21, y+2, z+29), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+22, y+2, z+29), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+23, y+2, z+29), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+24, y+2, z+29), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+25, y+2, z+29), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+26, y+2, z+29), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+27, y+2, z+29), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+28, y+2, z+29), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+29, y+2, z+29), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+30, y+2, z+29), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+31, y+2, z+29), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+2, z+30), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+2, z+30), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+2, y+2, z+30), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+3, y+2, z+30), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+4, y+2, z+30), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+5, y+2, z+30), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+6, y+2, z+30), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+7, y+2, z+30), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+8, y+2, z+30), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+9, y+2, z+30), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+10, y+2, z+30), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+11, y+2, z+30), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+12, y+2, z+30), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+13, y+2, z+30), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+14, y+2, z+30), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+15, y+2, z+30), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+16, y+2, z+30), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+17, y+2, z+30), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+18, y+2, z+30), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+19, y+2, z+30), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+20, y+2, z+30), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+21, y+2, z+30), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+22, y+2, z+30), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+23, y+2, z+30), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+24, y+2, z+30), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+25, y+2, z+30), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+26, y+2, z+30), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+27, y+2, z+30), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+28, y+2, z+30), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+29, y+2, z+30), Block.getBlockById(50).getStateFromMeta(4));

world.setBlockState(new BlockPos(x+30, y+2, z+30), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+31, y+2, z+30), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+2, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+2, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+2, y+2, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+3, y+2, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+4, y+2, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+5, y+2, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+6, y+2, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+7, y+2, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+8, y+2, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+9, y+2, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+10, y+2, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+11, y+2, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+12, y+2, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+13, y+2, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+14, y+2, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+15, y+2, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+16, y+2, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+17, y+2, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+18, y+2, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+19, y+2, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+20, y+2, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+21, y+2, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+22, y+2, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+23, y+2, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+24, y+2, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+25, y+2, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+26, y+2, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+27, y+2, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+28, y+2, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+29, y+2, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+30, y+2, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+31, y+2, z+31), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+3, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+3, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+2, y+3, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+3, y+3, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+4, y+3, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+5, y+3, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+6, y+3, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+7, y+3, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+8, y+3, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+9, y+3, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+10, y+3, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+11, y+3, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+12, y+3, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+13, y+3, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+14, y+3, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+15, y+3, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+16, y+3, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+17, y+3, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+18, y+3, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+19, y+3, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+20, y+3, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+21, y+3, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+22, y+3, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+23, y+3, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+24, y+3, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+25, y+3, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+26, y+3, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+27, y+3, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+28, y+3, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+29, y+3, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+30, y+3, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+31, y+3, z+0), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+3, z+1), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+3, z+1), Block.getBlockById(65).getStateFromMeta(5));

world.setBlockState(new BlockPos(x+2, y+3, z+1), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+3, y+3, z+1), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+4, y+3, z+1), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+5, y+3, z+1), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+6, y+3, z+1), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+7, y+3, z+1), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+8, y+3, z+1), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+9, y+3, z+1), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+10, y+3, z+1), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+11, y+3, z+1), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+12, y+3, z+1), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+13, y+3, z+1), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+14, y+3, z+1), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+15, y+3, z+1), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+16, y+3, z+1), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+17, y+3, z+1), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+18, y+3, z+1), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+19, y+3, z+1), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+20, y+3, z+1), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+21, y+3, z+1), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+22, y+3, z+1), Block.getBlockById(211).getDefaultState());

world.setBlockState(new BlockPos(x+23, y+3, z+1), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+24, y+3, z+1), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+25, y+3, z+1), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+26, y+3, z+1), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+27, y+3, z+1), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+28, y+3, z+1), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+29, y+3, z+1), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+30, y+3, z+1), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+31, y+3, z+1), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+3, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+3, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+2, y+3, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+3, y+3, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+4, y+3, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+5, y+3, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+6, y+3, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+7, y+3, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+8, y+3, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+9, y+3, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+10, y+3, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+11, y+3, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+12, y+3, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+13, y+3, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+14, y+3, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+15, y+3, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+16, y+3, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+17, y+3, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+18, y+3, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+19, y+3, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+20, y+3, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+21, y+3, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+22, y+3, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+23, y+3, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+24, y+3, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+25, y+3, z+2), Block.getBlockById(0).getDefaultState());

world.setBlockState(new BlockPos(x+26, y+3, z+2), Block.getBlockById(211).getDefaultState());

world.setBlockState(new BlockPos(x+27, y+3, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+28, y+3, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+29, y+3, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+30, y+3, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+31, y+3, z+2), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+0, y+3, z+3), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+1, y+3, z+3), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+2, y+3, z+3), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+3, y+3, z+3), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+4, y+3, z+3), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+5, y+3, z+3), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+6, y+3, z+3), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+7, y+3, z+3), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+8, y+3, z+3), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+9, y+3, z+3), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+10, y+3, z+3), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+11, y+3, z+3), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+12, y+3, z+3), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+13, y+3, z+3), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+14, y+3, z+3), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+15, y+3, z+3), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+16, y+3, z+3), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+17, y+3, z+3), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+18, y+3, z+3), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+19, y+3, z+3), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+20, y+3, z+3), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+21, y+3, z+3), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+22, y+3, z+3), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+23, y+3, z+3), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+24, y+3, z+3), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+25, y+3, z+3), Block.getBlockById(71).getStateFromMeta(7));

world.setBlockState(new BlockPos(x+26, y+3, z+3), Block.getBlockById(211).getDefaultState());

world.setBlockState(new BlockPos(x+27, y+3, z+3), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+28, y+3, z+3), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+29, y+3, z+3), Block.getBlockById(167).getStateFromMeta(8));

world.setBlockState(new BlockPos(x+30, y+3, z+3), ChaosBlock.blockChaosUnbreakable.getDefaultState());

world.setBlockState(new BlockPos(x+31, y+3, z+3), ChaosBlock.blockChaosUnbreakable.getDefaultState());

spawn2(world, x, y, z, spawner);

}

 

//etc

}

 

 

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Loops by themselves won't make it that much better, though Java can optimize them pretty well.

 

If you are going to be setting the exact same IBlockState dozens of times, you could make a reference to it instead of recomputing it every time:

IBlockState chaos = ChaosBlock.blockChaosUnbreakable.getDefaultState();
world.setBlockState(x, y, z, chaos);

Again, that won't really save you too much computation time unless you are doing very abnormal things in your Block#getDefaultState().

 

How many blocks are you setting? You should easily be able to do several thousand without much lag, but if it is in the tens of thousands, you may just have to accept that it will be laggy.

 

How are you calling the generation code? Perhaps that has something to do with it.

 

Another thing to note: you should NOT be using Block.getBlockById when generating structures - use the actual Block reference.

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Loops by themselves won't make it that much better, though Java can optimize them pretty well.

 

If you are going to be setting the exact same IBlockState dozens of times, you could make a reference to it instead of recomputing it every time:

IBlockState chaos = ChaosBlock.blockChaosUnbreakable.getDefaultState();
world.setBlockState(x, y, z, chaos);

Again, that won't really save you too much computation time unless you are doing very abnormal things in your Block#getDefaultState().

 

How many blocks are you setting? You should easily be able to do several thousand without much lag, but if it is in the tens of thousands, you may just have to accept that it will be laggy.

 

How are you calling the generation code? Perhaps that has something to do with it.

 

Another thing to note: you should NOT be using Block.getBlockById when generating structures - use the actual Block reference.

 

Well, I'd like it to be generated once per world in a random underground location within a certain radius but I don't know how to efficiently do that which is my main reason for posting this topic. I thought I might be able to use one of the chunk events and replace four adjacent chunks with these blocks, but I couldn't find a way to do it. If I can't figure it out, I will settle for spawning it using a certain arrangement of blocks. My tests so far have just been calling the spawn when I place a certain block. Also, there are 32768 blocks (32x32x32).

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That's what I tried to do with the event, but how do I replace the chunk from within the event since they aren't cancellable? Do I just need to use the setBlockState method with loops and references over top of the chunk that will be replaced and the game won't freeze (at least for more than a minute)?

 

Also, what kind of class do you mean that implements WorldSavedData? Do you mean the structure's generation class or a class just to store whether the world has generated?

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You're just generating a structure, not replacing an entire chunk, right? All you have to do is use setBlockState on the positions you want to change.

 

For the saved data class, you literally create a class that extends WorldSavedData. Then you create an instance of that class somewhere and use that to check if the structure has generated or not, and when you do generate it, you tell that class that it has generated.

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You're just generating a structure, not replacing an entire chunk, right? All you have to do is use setBlockState on the positions you want to change.

 

That depends on which one is faster because I want all blocks in all four chunks to be replaced anyway. I'm not sure how to make a custom chunk though even after looking at the vanilla code.

 

Edit: Nevermind, after wondering why there was no chunkY in the event it finally dawned on me that chunks actually take up the whole Y and aren't 16 blocks like x and z.

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Edit: Nevermind, after wondering why there was no chunkY in the event it finally dawned on me that chunks actually take up the whole Y and aren't 16 blocks like x and z.

At least until Cubic Chunks is implemented ;)  [ like that will ever happen... but it would be great]

 

You can see an example of WorldSavedData here, but it is far more complicated than you would need. All you are doing is setting a single value 'generated' or not.

 

This is how I use the class during generation - you can see I'm using an instance of a class that ensures each time a structure is generated, it calls my WorldSavedData class to update the NBT and marks the tag as dirty so it gets saved the next time the world saves.

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I optimized the code and it's still not much faster than the old code and takes at least 5 minutes. What can I do to make this code more efficient?

 

Also, I actually don't even know if everything works with this code because I seem to have made an error on either the initial schematic I converted or the text replacement and there are less blocks than there should be as a result.

 

ChaosLabyrinth.java

 

 

package com.samuel.chaosblock.structure;

 

import java.io.IOException;

import java.io.InputStream;

import java.util.ArrayList;

import java.util.HashMap;

import java.util.List;

import java.util.Map;

 

import net.minecraft.world.World;

import net.minecraft.util.BlockPos;

import net.minecraft.util.ResourceLocation;

import net.minecraft.block.Block;

import net.minecraft.block.state.IBlockState;

import net.minecraft.client.Minecraft;

import net.minecraft.entity.EntityLivingBase;

import net.minecraft.entity.player.EntityPlayerMP;

import net.minecraftforge.fml.relauncher.Side;

import net.minecraftforge.fml.relauncher.SideOnly;

 

import com.samuel.chaosblock.ChaosBlock;

import com.samuel.chaosblock.bgmPacket;

 

public class ChaosLabyrinth {

 

@SideOnly(Side.CLIENT)

public ChaosLabyrinth(World world, int x, int y, int z, EntityLivingBase spawner) {

spawn(world, x, y, z, spawner);

}

 

@SideOnly(Side.CLIENT)

public static void spawn(World world, int ix, int iy, int iz, EntityLivingBase spawner) {

int index = 0;

int blockID = 0;

int meta = 0;

int curByte = 0;

String byteStr = "";

IBlockState blockState;

BlockPos pos;

List<Integer> blockIDs = new ArrayList<Integer>();

List<IBlockState> blockStates = new ArrayList<IBlockState>();

Map<Integer, Integer> blockMap = new HashMap<Integer, Integer>();

 

blockIDs.add(204);

blockStates.add(ChaosBlock.blockChaosUnbreakable.getDefaultState());

blockMap.put(204, 0);

 

InputStream is;

 

try {

 

is = Minecraft.getMinecraft().getResourceManager().getResource(new ResourceLocation("chaosblock:structures/ChaosLabyrinth.txt")).getInputStream();

 

for (int y = 0; y < 32; y++) {

for (int z = 0; z < 32; z++) {

for (int x = 0; x < 32; x++) {

 

if ((curByte = is.read() - 48) > -1)

                byteStr += curByte;

            else

                is.read();

 

while ((curByte = is.read() - 48) > -1)

byteStr += curByte;

blockID = Integer.parseInt(byteStr);

 

byteStr = "";

 

while ((curByte = is.read() - 48) > -1)

byteStr += curByte;

meta = Integer.parseInt(byteStr);

 

byteStr = "";

 

pos = new BlockPos(ix + x, iy + y, iz + z);

 

if (blockID == 204) {

world.setBlockState(pos, blockStates.get(0));

continue;

} else if (blockID == 0) {

world.setBlockToAir(pos);

continue;

}

 

if (blockMap.get(blockID) != null)

blockState = blockStates.get(blockMap.get(blockID));

else {

blockMap.put(blockID, blockIDs.size());

blockIDs.add(blockID);

switch (blockID) {

case 211:

blockState = ChaosBlock.blockChaosStairsUnbreakable.getDefaultState();

break;

case 205:

blockState = ChaosBlock.blockChaosSecret.getDefaultState();

break;

case 202:

blockState = ChaosBlock.blockChaos.getDefaultState();

break;

case 214:

blockState = ChaosBlock.blockChaosDoorUnbreakable.getDefaultState();

break;

case 215:

blockState = ChaosBlock.blockChaosTrapdoorUnbreakable.getDefaultState();

break;

case 212:

blockState = ChaosBlock.blockChaosLabyrinthEntrance.getDefaultState();

break;

case 213:

blockState = ChaosBlock.blockChaosLabyrinthExit.getDefaultState();

break;

default:

blockState = Block.getBlockById(blockID).getDefaultState();

}

blockStates.add(blockState);

}

if (meta == 0)

world.setBlockState(pos, blockState);

else

world.setBlockState(pos, blockState, meta);

}

}

}

} catch (IOException e) {

}

}

}

 

 

 

ChaosLabyrinth.txt uses the following format where every first number is a block id and every second is the block's metadata:

 

 

204,0,0,0,205,0,0,0,0,0,204,0,1,0,0,0,204,0,77,4,

77,3,204,0,0,0,0,0,0,0,0,0,0,0,204,0,204,0,204,0,

(etc.)

 

 

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You can NEVER EVER use client side classes (including Minecraft.class) in any code that runs on server logical side.

 

Now - I am not sure if server even has resource manager. Most likely - it doesn't. Therefore you would need to load/read you input on your own or from config file.

1.7.10 is no longer supported by forge, you are on your own.

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Hi Samueru,

If you are to generate terrain once the chunk created, you could generate it in ChunkProvider#provideChunk. Usually a ChunkPrimer is created in it in order to set all blockstates in the chunk. Set a blockstate in ChunkPrimer is much more efficient than World#setBlockState, and vanilla cave generation is implemented in this way.

Author of Tao Land Mod.

width=200 height=69http://taoland.herbix.me/images/1/14/TaoLandLogo.png[/img]

Also, author of RenderTo

----

I'm not an English native speaker. I just try my best.

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Stop right there - why in the world do you have '@SideOnly(Side.CLIENT)' in your ChaosLabyrinth class?!?!?!?

 

Please read diesieben's excellent explanation.

 

So I should use world.isRemote on the spawn method instead and I'll be able to use Minecraft.getMinecraft()?

 

This is a common misconception. The @SideOnly classes (and methods) are not available to Java at all if you're only running the other side. However, Minecraft is a bit "lazy" when running single player because it runs both sides in same Java executable, so references to the wrong @SideOnly classes might actually work (because the Java has loaded the classes for both sides). But it will definitely crash when you run server only.

 

For code that is loaded on both sides, there is a lot of data syncing going on so sometimes you want to only do something on one side and let Minecraft sync the other side. That is when you use the isRemote field. For example, when generating structures you should only place the block on the server side. So you would check for !world.isRemote before placing the block.

 

Anyway, placing blocks at ground level or below should not be slow. If you generate high in the sky, lighting will cause you trouble though and really slow things down -- I actually came up with a way to disable the lighting updates while placing multiple blocks that fixes that (literally changed from 20 seconds down to 2 seconds).

Check out my tutorials here: http://jabelarminecraft.blogspot.com/

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Hi Samueru,

If you are to generate terrain once the chunk created, you could generate it in ChunkProvider#provideChunk. Usually a ChunkPrimer is created in it in order to set all blockstates in the chunk. Set a blockstate in ChunkPrimer is much more efficient than World#setBlockState, and vanilla cave generation is implemented in this way.

 

This ChunkPrimer method sounds promising, but how do I go about doing it and what is the best event to use? Also, do you just mean using setBlockState within a chunk instance, recreating a chunk with a custom ChunkPrimer, or something else?

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This ChunkPrimer method sounds promising, but how do I go about doing it and what is the best event to use? Also, do you just mean using setBlockState within a chunk instance, recreating a chunk with a custom ChunkPrimer, or something else?

 

As I searched ChunkProviderGenerate#provideChunk,

ChunkProviderEvent.ReplaceBiomeBlocks

event could get the ChunkPrimer during terrain generation.

Author of Tao Land Mod.

width=200 height=69http://taoland.herbix.me/images/1/14/TaoLandLogo.png[/img]

Also, author of RenderTo

----

I'm not an English native speaker. I just try my best.

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Alright, I managed to get a quarter of my structure to load on world creation sometimes without any lag by using the ChunkPrimer from the ReplaceBiomeBlocks event. The reason it's only sometimes is that I've coded it to get the same chunk as the spawn point (for ease of access for testing) and only certain chunks will fire this event so I have to recreate my world until that chunk is among those that fire the event. This being the case, how can I select four adjacent chunks ([x,z],[x+1,z],[x, z+1],[x+1,z+1]) that I can be sure will fire this event? I can't find anything that uses ReplaceBiomeBlocks in the vanilla code so I don't really know where I can find out how it works aside from asking in this forum. I also don't know how chunks load so if they always load in a particular order then please tell me because it will help me greatly.

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I found a somewhat messy way to select four adjacent chunks but the problem is I have to keep checking chunks until I get four adjacent ones that fire the event and because of this I can't build the structure until I select all four chunks. This being the case, changing the ChunkPrimer doesn't do anything since the event has already fired for the selected chunks. Is there a better way to do this, a way to re-fire the event with my altered ChunkPrimer, or a way to pause the event for a given chunk and continue when I know if there are 4 adjacent chunks or not? (I tried wait()/notify() but to no avail)

 

Edit: I gave up on any further help from this thread and went on the Forge IRC and got the solution to the problem. If you have a similar problem, read the edited original post.

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