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[1.7.10] Problems with custom death message


Romejanic

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Hey.

 

I'm trying to create a custom death message for the guns I'm adding to my mod. It will print a message like

Bob was shot by Bill using AK12

And I'm using the func_151519_b(EntityLivingBase) function in the DamageSource class to create my death message. However, whenever I test it on a server, it does not translate or format the string at all, and just prints:

death.attack.aw.bullet

 

Does anyone know what's happening? Do I need to use vanilla code rather than making a custom death source?

Here's my DamageSource class:

package assets.aw.common.utils;

import net.minecraft.client.resources.I18n;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ChatComponentTranslation;
import net.minecraft.util.EntityDamageSourceIndirect;
import net.minecraft.util.IChatComponent;
import net.minecraft.util.StatCollector;

public class DamageSourceBullet extends EntityDamageSourceIndirect {

private String gun = "item.aw.gun.unknown";

public DamageSourceBullet(Entity attacker, Entity attackee, String gun) {

	super("death.attack.aw.bullet", attacker, attackee);
	this.gun = gun;

}

public IChatComponent func_151519_b(EntityLivingBase p_151519_1_) {

	String attackerName = this.getSourceOfDamage().getCommandSenderName();
	String attackeeName = this.getEntity().getCommandSenderName();
	String gunName = StatCollector.translateToLocal(gun);

	return new ChatComponentTranslation("death.attack.aw.bullet", attackeeName, attackerName, gunName);

}

}

 

Thanks,

Romejanic

Romejanic

 

Creator of Witch Hats, Explosive Chickens and Battlefield!

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