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Posted

I am generating a block on a world using some code in my main class.

Here is the main class:

package org.midnightas.forge.lightmod;

import java.util.Random;

import net.minecraft.block.state.pattern.BlockHelper;
import net.minecraft.init.Blocks;
import net.minecraft.util.BlockPos;
import net.minecraft.world.World;
import net.minecraft.world.chunk.IChunkProvider;
import net.minecraft.world.gen.feature.WorldGenMinable;
import net.minecraftforge.fml.common.IWorldGenerator;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.Mod.EventHandler;
import net.minecraftforge.fml.common.SidedProxy;
import net.minecraftforge.fml.common.event.FMLInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
import net.minecraftforge.fml.common.registry.GameRegistry;

@Mod(modid = LightMod.MODID, version = LightMod.VERSION)
public class LightMod implements IWorldGenerator {
public static final String MODID = "lightmod";
public static final String VERSION = "1.0";

public static final String client_proxy_class = "org.midnightas.forge.lightmod.ClientProxy";
public static final String common_proxy_class = "org.midnightas.forge.lightmod.CommonProxy";

@SidedProxy(clientSide = client_proxy_class, serverSide = common_proxy_class)
public static CommonProxy proxy;

@EventHandler
public void preInit(FMLPreInitializationEvent event) {
	LightModThings.init();
	LightModThings.register();
	GameRegistry.registerWorldGenerator(this, 5);
}

@EventHandler
public void init(FMLInitializationEvent event) {
	proxy.registerRenders();
}

@Override
public void generate(Random random, int chunkX, int chunkZ, World world,
		IChunkProvider chunkGenerator, IChunkProvider chunkProvider) {
	switch (world.provider.getDimensionId()) {
	case 0:
		generateSurface(world, random, chunkX * 16, chunkZ * 16);
	}
}

private void generateSurface(World world, Random random, int blockX,
		int blockZ) {
	for (int i = 0; i < 12; i++) {
		int Xcoord = blockX + random.nextInt(16);
		int Ycoord = random.nextInt(60) + 4;
		int Zcoord = blockZ + random.nextInt(16);

		new WorldGenMinable(LightModThings.light_ore.getDefaultState(), 1)
				.generate(world, random, new BlockPos(Xcoord, Ycoord,
						Zcoord));
	}
}
}

LightModThings.light_ore is not generating.

I've searched everywhere in the world but I never found it.

It exists because I can use /give Player??? lightmod:light_ore 1

How should I go about fixing this?

 

Posted

1. DONT implement WorldGenerator in your main class. Create a new class, or your code will get really messy.

2. Did you tried using sysos? Check if generate gets called?

Posted

To check you have to:

First:

Check that block placement code is reached, using System.out.println

Second:

Or:

Bump chances up and search for it manually

Or:

Bump chances (optional), generate new world,l open it with mcedit and clean all stone. Save, enter the worl and now search your ore...

Posted

Okay, so System.out.println is called in the generateSurface method so it is being called.

However when I used MCEdit and replaced all stone, dirt and grass, my block wasn't there.

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