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Posted

I am generating a block on a world using some code in my main class.

Here is the main class:

package org.midnightas.forge.lightmod;

import java.util.Random;

import net.minecraft.block.state.pattern.BlockHelper;
import net.minecraft.init.Blocks;
import net.minecraft.util.BlockPos;
import net.minecraft.world.World;
import net.minecraft.world.chunk.IChunkProvider;
import net.minecraft.world.gen.feature.WorldGenMinable;
import net.minecraftforge.fml.common.IWorldGenerator;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.Mod.EventHandler;
import net.minecraftforge.fml.common.SidedProxy;
import net.minecraftforge.fml.common.event.FMLInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
import net.minecraftforge.fml.common.registry.GameRegistry;

@Mod(modid = LightMod.MODID, version = LightMod.VERSION)
public class LightMod implements IWorldGenerator {
public static final String MODID = "lightmod";
public static final String VERSION = "1.0";

public static final String client_proxy_class = "org.midnightas.forge.lightmod.ClientProxy";
public static final String common_proxy_class = "org.midnightas.forge.lightmod.CommonProxy";

@SidedProxy(clientSide = client_proxy_class, serverSide = common_proxy_class)
public static CommonProxy proxy;

@EventHandler
public void preInit(FMLPreInitializationEvent event) {
	LightModThings.init();
	LightModThings.register();
	GameRegistry.registerWorldGenerator(this, 5);
}

@EventHandler
public void init(FMLInitializationEvent event) {
	proxy.registerRenders();
}

@Override
public void generate(Random random, int chunkX, int chunkZ, World world,
		IChunkProvider chunkGenerator, IChunkProvider chunkProvider) {
	switch (world.provider.getDimensionId()) {
	case 0:
		generateSurface(world, random, chunkX * 16, chunkZ * 16);
	}
}

private void generateSurface(World world, Random random, int blockX,
		int blockZ) {
	for (int i = 0; i < 12; i++) {
		int Xcoord = blockX + random.nextInt(16);
		int Ycoord = random.nextInt(60) + 4;
		int Zcoord = blockZ + random.nextInt(16);

		new WorldGenMinable(LightModThings.light_ore.getDefaultState(), 1)
				.generate(world, random, new BlockPos(Xcoord, Ycoord,
						Zcoord));
	}
}
}

LightModThings.light_ore is not generating.

I've searched everywhere in the world but I never found it.

It exists because I can use /give Player??? lightmod:light_ore 1

How should I go about fixing this?

 

1. DONT implement WorldGenerator in your main class. Create a new class, or your code will get really messy.

2. Did you tried using sysos? Check if generate gets called?

To check you have to:

First:

Check that block placement code is reached, using System.out.println

Second:

Or:

Bump chances up and search for it manually

Or:

Bump chances (optional), generate new world,l open it with mcedit and clean all stone. Save, enter the worl and now search your ore...

  • Author

Okay, so System.out.println is called in the generateSurface method so it is being called.

However when I used MCEdit and replaced all stone, dirt and grass, my block wasn't there.

  • Author

Nope, no blocks in those coordinates.

But when I teleport to them then new chunks generate where I teleported to.. Is that strange?

  • Author

Unfortunately I do not know how to do both of those methods.

What do you mean by debugger? Do you mean always printing to see if methods get called?

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