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[1.7.10] Multiblock


Dijkstra

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I want make a multiblock structure from a single block add by my mod i want it to register as multiblock if 1 wide and 2 high depth one or 2 wide and 2 heigh depth 1, i want the blocks to changes texture when it is a multiblock and i want each of the blocks to have difference and when it a multiblock when right clicked it will bring up gui.

 

I have the coding for the gui open when a single block is right click i have made boolean variable call multiblock and warp gui open code in if statement to only fire when boolean is true. but i am looking how to get boolean to become only if it is the desired  multiblock shape and how to update the texture when the boolean is true.

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To check if it is the desired multiblock make if checks like (pseudocode incoming)

if(world.getBlock(x,y,z) == Blocks.stone && world.getBlock(x,y,z)==Blocks.wood) setBooleanToTrue()

I dont know what the getBlock method in 1.7 was so u need to find that out urself.

And about the texture. I think you could use metadata to do that

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To check if it is the desired multiblock make if checks like (pseudocode incoming)

if(world.getBlock(x,y,z) == Blocks.stone && world.getBlock(x,y,z)==Blocks.wood) setBooleanToTrue()

I dont know what the getBlock method in 1.7 was so u need to find that out urself.

And about the texture. I think you could use metadata to do that

 

x,y,z absolute position as the x,y,z value it is in the world or distance from the the block in question

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of course absolute.

 

so how do i check the block next to one placed? do i have the ~ like in relative teleport

Nope, you have to assemble multiblock in method that is passing you original block args. Then just use originPoint + Offset...

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