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[1.7.10] How to make a block be directional while still having a tile entity.


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Hi everyone. I've been messing around with creating a steam engine using the rf api. Coding is going great but I've hit a snag. I can't figure out how to make it directional, like a furnace. I would normally extend BlockDirectional but I can't because I have to extend BlockContainer for the tile entity to work. I am beginning to think I might be stuck with metadata for this. But that poses yet another problem: I already have a lot of icons that depend on metadata. I feel cornered. Please help.

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Ya, I did find this method and used that:

getIcon(IBlockAccess world, int posX, int posY, int posZ, int side)

I din't know that method existed. I though it was just metadata and side as parameters but there's another version of the method.


Also, thanks, I'll keep those two classes in mind for the future. :)

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