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Posted

Hi there!

I'm trying to implement a custom player inventory that simply adds 2 custom slots where the crafting grid would normally be.  So far I'm at the point where the player can open the screen, but when I attempt to pick up an item from a slot it gets instantly put back.  I realize this is probably a server-client type of issue, but I can't figure out where my bug is and I've tried fixes from other related posts that I've seen but none of them seem to work.

 

In main mod file:

 

 

    @EventHandler
    public void init(FMLInitializationEvent event)
    {
        //Register GuiHandler
        NetworkRegistry.INSTANCE.registerGuiHandler(this, proxy);
    }

 

 

 

Client Proxy:

 

 

package com.the_salsa.spacemod;

import java.util.HashMap;
import java.util.Map;

import com.martin.firstmod.EntityMartMob;
import com.martin.firstmod.ModelMartMob;
import com.martin.firstmod.RenderMart;

import net.minecraft.client.model.ModelBiped;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.world.World;
import net.minecraftforge.client.MinecraftForgeClient;
import cpw.mods.fml.client.registry.RenderingRegistry;
import cpw.mods.fml.common.FMLCommonHandler;

public class ClientProxy extends CommonProxy
{
        public static final Map<Item, ModelBiped> armorModels = new HashMap<Item, ModelBiped>();
       
        /**
         * register Entity renderers
         */
        @Override
        public void registerRendering()
        {
                RenderingRegistry.registerEntityRenderingHandler(EntityBlasterBolt.class, new RenderBlasterBolt());
        }
       
        @Override
        public Object getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z)
        {
                if (ID == SpaceMod.GUI_CUSTOM_INV)
                {
                        return new GuiCustomPlayerInventory(player, player.inventory, ((ExtendedPropertiesPlayer) player.getExtendedProperties("ExtendedPropertiesPlayer")).inventory);
                }
               
                return null;
        }
       
        /**
         * register Item renderers
         */
        @Override
        public void registerItemRenders()
        {      
                MinecraftForgeClient.registerItemRenderer(SpaceMod.blasterPistol, new RenderBlasterPistol());
                MinecraftForgeClient.registerItemRenderer(SpaceMod.blasterRifle, new RenderBlasterRifle());
               
                armorModels.put(SpaceMod.maneuverGear, new ModelManeuverGear(1F));
                armorModels.put(SpaceMod.oxygenHelmet, new ModelOxygenHelmet(1F));
        }
}

 

 

 

Common Proxy:

 

 

package com.the_salsa.spacemod;

import cpw.mods.fml.common.network.IGuiHandler;
import net.minecraft.client.gui.GuiScreen;
import net.minecraft.client.model.ModelBiped;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.world.World;

public class CommonProxy implements IGuiHandler
{
        public void registerRendering()
        {}
       
        public void registerItemRenders()
        {}

        @Override
        public Object getServerGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z)
        {
                if (ID == SpaceMod.GUI_CUSTOM_INV)
                {
                        return new ContainerOxygenTanks(player, player.inventory, ((ExtendedPropertiesPlayer) player.getExtendedProperties("ExtendedPropertiesPlayer")).inventory);
                }
               
                return null;
        }

        @Override
        public Object getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z)
        {
                return null;
        }
}

 

 

 

Container:

 

 

package com.the_salsa.spacemod;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.Slot;
import net.minecraft.item.ItemArmor;
import net.minecraft.item.ItemStack;
import net.minecraft.util.IIcon;

public class ContainerOxygenTanks extends Container
{
       
        public ContainerOxygenTanks(EntityPlayer player, InventoryPlayer inventoryP, InventoryOxygenTanks inventoryO)
        {
                //oxygen tank slots
                int i;
        int j;

        for (i = 0; i < 1; ++i)
        {
            for (j = 0; j < 2; ++j)
            {
                this.addSlotToContainer(new SlotOxygenTanks(inventoryO, j + i * 2, 88 + j * 18, 26 + i * 18));
            }
        }
       
        for (i = 0; i < 4; ++i)
        {
            final int k = i;
            this.addSlotToContainer(new SlotArmor(player, inventoryP, inventoryP.getSizeInventory() - 1 - i, 8, 8 + i * 18, i));
        }

        for (i = 0; i < 3; ++i)
        {
            for (j = 0; j < 9; ++j)
            {
                this.addSlotToContainer(new Slot(inventoryP, j + (i + 1) * 9, 8 + j * 18, 84 + i * 18));
            }
        }

        for (i = 0; i < 9; ++i)
        {
            this.addSlotToContainer(new Slot(inventoryP, i, 8 + i * 18, 142));
        }
        }
       
        @Override
        public boolean canInteractWith(EntityPlayer player)
        {
                return true;
        }
       
        /**
     * Called when a player shift-clicks on a slot. You must override this or you will crash when someone does that.
     */
        @Override
    public ItemStack transferStackInSlot(EntityPlayer p_82846_1_, int p_82846_2_)
    {
        ItemStack itemstack = null;
        Slot slot = (Slot)this.inventorySlots.get(p_82846_2_);

        if (slot != null && slot.getHasStack())
        {
            ItemStack itemstack1 = slot.getStack();
            itemstack = itemstack1.copy();

            if (p_82846_2_ == 0)
            {
                if (!this.mergeItemStack(itemstack1, 9, 45, true))
                {
                    return null;
                }

                slot.onSlotChange(itemstack1, itemstack);
            }
            else if (p_82846_2_ >= 1 && p_82846_2_ < 5)
            {
                if (!this.mergeItemStack(itemstack1, 9, 45, false))
                {
                    return null;
                }
            }
            else if (p_82846_2_ >= 5 && p_82846_2_ < 9)
            {
                if (!this.mergeItemStack(itemstack1, 9, 45, false))
                {
                    return null;
                }
            }
            else if (itemstack.getItem() instanceof ItemArmor && !((Slot)this.inventorySlots.get(5 + ((ItemArmor)itemstack.getItem()).armorType)).getHasStack())
            {
                int j = 5 + ((ItemArmor)itemstack.getItem()).armorType;

                if (!this.mergeItemStack(itemstack1, j, j + 1, false))
                {
                    return null;
                }
            }
            else if (p_82846_2_ >= 9 && p_82846_2_ < 36)
            {
                if (!this.mergeItemStack(itemstack1, 36, 45, false))
                {
                    return null;
                }
            }
            else if (p_82846_2_ >= 36 && p_82846_2_ < 45)
            {
                if (!this.mergeItemStack(itemstack1, 9, 36, false))
                {
                    return null;
                }
            }
            else if (!this.mergeItemStack(itemstack1, 9, 45, false))
            {
                return null;
            }

            if (itemstack1.stackSize == 0)
            {
                slot.putStack((ItemStack)null);
            }
            else
            {
                slot.onSlotChanged();
            }

            if (itemstack1.stackSize == itemstack.stackSize)
            {
                return null;
            }

            slot.onPickupFromSlot(p_82846_1_, itemstack1);
        }

        return itemstack;
    }
}

 

 

 

GuiContainer:

 

 

package com.the_salsa.spacemod;

import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.RenderHelper;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.resources.I18n;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.util.ResourceLocation;

import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;

public class GuiCustomPlayerInventory extends GuiContainer
{
        /** x size of the inventory window in pixels. Defined as float, passed as int */
        private float xSize_lo;
        /** y size of the inventory window in pixels. Defined as float, passed as int. */
        private float ySize_lo;  
        private static final ResourceLocation iconLocation = new ResourceLocation(SpaceMod.MODID, "textures/gui/customInventory.png");
        private final InventoryOxygenTanks inventory;

        public GuiCustomPlayerInventory(EntityPlayer player, InventoryPlayer inventoryPlayer, InventoryOxygenTanks inventoryCustom)
        {
                super(new ContainerOxygenTanks(player, inventoryPlayer, inventoryCustom));
                this.inventory = inventoryCustom;
                // if need the player for something later on, store it in a local variable here as well
        }

        /**
         * Draws the screen and all the components in it.
         */
        @Override
        public void drawScreen(int par1, int par2, float par3)
        {
                super.drawScreen(par1, par2, par3);
                this.xSize_lo = (float)par1;
                this.ySize_lo = (float)par2;
        }

        /**
         * Draw the background layer for the GuiContainer (everything behind the items)
         */
        @Override
        protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3)
        {
                GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
                this.mc.getTextureManager().bindTexture(iconLocation);

                int k = (this.width - this.xSize) / 2;
                int l = (this.height - this.ySize) / 2;

                this.drawTexturedModalRect(k, l, 0, 0, this.xSize, this.ySize);
                int i1;
                drawPlayerModel(k + 51, l + 75, 30, (float)(k + 51) - this.xSize_lo, (float)(l + 75 - 50) - this.ySize_lo, this.mc.thePlayer);
        }

        /**
         * Copied straight out of vanilla - renders the player model on screen
         */
        public static void drawPlayerModel(int par0, int par1, int par2, float par3, float par4, EntityLivingBase par5EntityLivingBase)
        {
                GL11.glEnable(GL11.GL_COLOR_MATERIAL);
                GL11.glPushMatrix();
                GL11.glTranslatef((float)par0, (float)par1, 50.0F);
                GL11.glScalef((float)(-par2), (float)par2, (float)par2);
                GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);

                float f2 = par5EntityLivingBase.renderYawOffset;
                float f3 = par5EntityLivingBase.rotationYaw;
                float f4 = par5EntityLivingBase.rotationPitch;
                float f5 = par5EntityLivingBase.prevRotationYawHead;
                float f6 = par5EntityLivingBase.rotationYawHead;

                GL11.glRotatef(135.0F, 0.0F, 1.0F, 0.0F);
                RenderHelper.enableStandardItemLighting();
                GL11.glRotatef(-135.0F, 0.0F, 1.0F, 0.0F);
                GL11.glRotatef(-((float)Math.atan((double)(par4 / 40.0F))) * 20.0F, 1.0F, 0.0F, 0.0F);

                par5EntityLivingBase.renderYawOffset = (float)Math.atan((double)(par3 / 40.0F)) * 20.0F;
                par5EntityLivingBase.rotationYaw = (float)Math.atan((double)(par3 / 40.0F)) * 40.0F;
                par5EntityLivingBase.rotationPitch = -((float)Math.atan((double)(par4 / 40.0F))) * 20.0F;
                par5EntityLivingBase.rotationYawHead = par5EntityLivingBase.rotationYaw;
                par5EntityLivingBase.prevRotationYawHead = par5EntityLivingBase.rotationYaw;

                GL11.glTranslatef(0.0F, par5EntityLivingBase.yOffset, 0.0F);

                RenderManager.instance.playerViewY = 180.0F;
                RenderManager.instance.renderEntityWithPosYaw(par5EntityLivingBase, 0.0D, 0.0D, 0.0D, 0.0F, 1.0F);

                par5EntityLivingBase.renderYawOffset = f2;
                par5EntityLivingBase.rotationYaw = f3;
                par5EntityLivingBase.rotationPitch = f4;
                par5EntityLivingBase.prevRotationYawHead = f5;
                par5EntityLivingBase.rotationYawHead = f6;

                GL11.glPopMatrix();
                RenderHelper.disableStandardItemLighting();
                GL11.glDisable(GL12.GL_RESCALE_NORMAL);
                OpenGlHelper.setActiveTexture(OpenGlHelper.lightmapTexUnit);
                GL11.glDisable(GL11.GL_TEXTURE_2D);
                OpenGlHelper.setActiveTexture(OpenGlHelper.defaultTexUnit);
        }
}

 

 

 

Opening the GUI (verified receiving packet works):

 

 

	public void handleOpenGui(OxygenInventoryPacket message, EntityPlayer player)
	{
		System.out.println("[PACKET] received open gui packet");
		player.openGui(SpaceMod.instance, message.guiId, player.worldObj, (int) player.posX, (int) player.posY, (int) player.posZ);
	}

 

 

 

Can anyone help me out?  Thanks!

Posted

@Override

        public Object getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z)

        {

                return null;

        }

 

should be returning the Gui to open

 

and use

player.openGui(mod.instance, GUI_ID, world, x, y, z);

to open the gui

 

 

Posted

I override the getGuiClientElement method in my client proxy and I already use the exact method you suggested to open the GUI... Opening it isn't the problem. It's picking up items while inside the GUI!

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