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Retrieving incorrect information in event


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Inside the event, "PlayerEvent.BreakSpeed", returns incorrect blockPos information.


More on that...


While debugging, the first 3 passes through that event work out fine and return correct information.  The last pass through the event returns a BlockPos with the values of 0, 0, 0.


tested it with bare minimum amount of code.



public void onBlockStartBreak(PlayerEvent.BreakSpeed event){

BlockPos pos = event.pos;





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