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[Solved | 1.7.10] How to detect Right Clicks with items?


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Posted

Hey, I'm having some issues with detecting right clicks with an item.

 

Here is the code I'm using:

 

public ItemStack onItemRightClick(ItemStack itemstack, World par2World, EntityPlayer par3EntityPlayer)
{
        if(itemstack.stackTagCompound.getInteger("enabled") == 1)
        {
        	itemstack.stackTagCompound.setInteger("enabled", 0);
		System.out.println("Was Enabled, now Disabled");
             return null;
        }
        else
        {
        	itemstack.stackTagCompound.setInteger("enabled", 1);
		 System.out.println("Was Disabled, now Enabled");
		 return null;
        }
}

 

Minecraft successfully loads, but right clicking the item crashes the game. (But it does detect the right click as sysout prints to console)

 

Any help would be appreciated.

Posted

Show your crash report. If it is a NullPointerException, they are easy to diagnose.

Posted

Wait... Why are you returning null??? You have to return the itemstack provided (I'm pretty sure). I think that's why if it is a null pointer. Problem solved.

Posted
  On 7/12/2015 at 4:22 AM, Awesome_Spider said:

Wait... Why are you returning null??? You have to return the itemstack provided (I'm pretty sure). I think that's why if it is a null pointer. Problem solved.

No, you can return null to set the current item to nothing. EDIT: I stand corrected :P

 

@OP Your problem is you are using the NBT tag directly without checking if it exists - ItemStacks generally do not have an NBT tag until you give them one.

if (!itemstack.hasTagCompound()) {
   itemstack.setTagCompound(new NBTTagCompound());
}

Posted

@AwesomeSpider Thanks, switching it to return itemstack fixed it. Yea, it was a nullpointer exception.

 

@coolAlias I have created the NBT tag further in the code with this:

 

if(itemstack.stackTagCompound == null){
		 itemstack.stackTagCompound = new NBTTagCompound();
		 itemstack.stackTagCompound.setInteger("timer", 24000);
		 itemstack.stackTagCompound.setInteger("enabled", 0);
		 }

 

 

Thanks for the help.

 

That's inside onUpdate.

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