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Posted

Hey, I'm currently having an issue where if you hold right click for longer than maybe half a second, the if statement I use to detect right clicks is constantly activating. Here is my if statement:

 

public ItemStack onItemRightClick(ItemStack itemstack, World par2World, EntityPlayer par3EntityPlayer)
{
        if(itemstack.stackTagCompound.getInteger("enabled") == 1)
        {
        	itemstack.stackTagCompound.setInteger("enabled", 0);
		System.out.println("Was Enabled, now Disabled");
             		return itemstack;
        }
        else
        {
        	itemstack.stackTagCompound.setInteger("enabled", 1);
		 System.out.println("Was Disabled, now Enabled");
		 return itemstack;
        }
}

 

I was wondering if there was something similar to onItemRightClick but instead detects the opposite, when I'm not right clicking with the item (Which I would then make a variable that utilizes it).

you could store when it was last pressed and then ignore it for a specific amount of time(ticks or time(for laggy servers)).

I don't know whether it's the preferred way to do it in Minecraft, but I know OpenGL has its own I/O system for that kind of thing

catch(Exception e)

{

 

}

Yay, Pokémon exception handling, gotta catch 'em all (and then do nothing with 'em).

Then you can use the tick update event for the player

catch(Exception e)

{

 

}

Yay, Pokémon exception handling, gotta catch 'em all (and then do nothing with 'em).

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