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Posted

Hi everyone, I'm having some problems with getting my custom stair and slab blocks to work properly.

 

I'll start with my stairs, since those are almost complete.

The problem I'm having is a lighting issue as you can see in this screenshot: http://puu.sh/j5own/753e2aa570.jpg

 

Stairs Class:

public class ExtraStairsBlock extends BlockStairs {

public ExtraStairsBlock(IBlockState modelState, String name) {
	super(modelState);
	setUnlocalizedName(name);
	setCreativeTab(ExpansionMod.tabBlocks);
}

}

 

Stairs modelstate json:

{
    "variants": {
        "facing=east,half=bottom,shape=straight":  { "model": "em:mahogany_stairs" },
        "facing=west,half=bottom,shape=straight":  { "model": "em:mahogany_stairs", "y": 180, "uvlock": true },
        "facing=south,half=bottom,shape=straight": { "model": "em:mahogany_stairs", "y": 90, "uvlock": true },
        "facing=north,half=bottom,shape=straight": { "model": "em:mahogany_stairs", "y": 270, "uvlock": true },
        "facing=east,half=bottom,shape=outer_right":  { "model": "em:mahogany_outer_stairs" },
        "facing=west,half=bottom,shape=outer_right":  { "model": "em:mahogany_outer_stairs", "y": 180, "uvlock": true },
        "facing=south,half=bottom,shape=outer_right": { "model": "em:mahogany_outer_stairs", "y": 90, "uvlock": true },
        "facing=north,half=bottom,shape=outer_right": { "model": "em:mahogany_outer_stairs", "y": 270, "uvlock": true },
        "facing=east,half=bottom,shape=outer_left":  { "model": "em:mahogany_outer_stairs", "y": 270, "uvlock": true },
        "facing=west,half=bottom,shape=outer_left":  { "model": "em:mahogany_outer_stairs", "y": 90, "uvlock": true },
        "facing=south,half=bottom,shape=outer_left": { "model": "em:mahogany_outer_stairs" },
        "facing=north,half=bottom,shape=outer_left": { "model": "em:mahogany_outer_stairs", "y": 180, "uvlock": true },
        "facing=east,half=bottom,shape=inner_right":  { "model": "em:mahogany_inner_stairs" },
        "facing=west,half=bottom,shape=inner_right":  { "model": "em:mahogany_inner_stairs", "y": 180, "uvlock": true },
        "facing=south,half=bottom,shape=inner_right": { "model": "em:mahogany_inner_stairs", "y": 90, "uvlock": true },
        "facing=north,half=bottom,shape=inner_right": { "model": "em:mahogany_inner_stairs", "y": 270, "uvlock": true },
        "facing=east,half=bottom,shape=inner_left":  { "model": "em:mahogany_inner_stairs", "y": 270, "uvlock": true },
        "facing=west,half=bottom,shape=inner_left":  { "model": "em:mahogany_inner_stairs", "y": 90, "uvlock": true },
        "facing=south,half=bottom,shape=inner_left": { "model": "em:mahogany_inner_stairs" },
        "facing=north,half=bottom,shape=inner_left": { "model": "em:mahogany_inner_stairs", "y": 180, "uvlock": true },
        "facing=east,half=top,shape=straight":  { "model": "em:mahogany_stairs", "x": 180, "uvlock": true },
        "facing=west,half=top,shape=straight":  { "model": "em:mahogany_stairs", "x": 180, "y": 180, "uvlock": true },
        "facing=south,half=top,shape=straight": { "model": "em:mahogany_stairs", "x": 180, "y": 90, "uvlock": true },
        "facing=north,half=top,shape=straight": { "model": "em:mahogany_stairs", "x": 180, "y": 270, "uvlock": true },
        "facing=east,half=top,shape=outer_right":  { "model": "em:mahogany_outer_stairs", "x": 180, "uvlock": true },
        "facing=west,half=top,shape=outer_right":  { "model": "em:mahogany_outer_stairs", "x": 180, "y": 180, "uvlock": true },
        "facing=south,half=top,shape=outer_right": { "model": "em:mahogany_outer_stairs", "x": 180, "y": 90, "uvlock": true },
        "facing=north,half=top,shape=outer_right": { "model": "em:mahogany_outer_stairs", "x": 180, "y": 270, "uvlock": true },
        "facing=east,half=top,shape=outer_left":  { "model": "em:mahogany_outer_stairs", "x": 180, "y": 90, "uvlock": true },
        "facing=west,half=top,shape=outer_left":  { "model": "em:mahogany_outer_stairs", "x": 180, "y": 270, "uvlock": true },
        "facing=south,half=top,shape=outer_left": { "model": "em:mahogany_outer_stairs", "x": 180, "y": 180, "uvlock": true },
        "facing=north,half=top,shape=outer_left": { "model": "em:mahogany_outer_stairs", "x": 180, "uvlock": true },
        "facing=east,half=top,shape=inner_right":  { "model": "em:mahogany_inner_stairs", "x": 180, "uvlock": true },
        "facing=west,half=top,shape=inner_right":  { "model": "em:mahogany_inner_stairs", "x": 180, "y": 180, "uvlock": true },
        "facing=south,half=top,shape=inner_right": { "model": "em:mahogany_inner_stairs", "x": 180, "y": 90, "uvlock": true },
        "facing=north,half=top,shape=inner_right": { "model": "em:mahogany_inner_stairs", "x": 180, "y": 270, "uvlock": true },
        "facing=east,half=top,shape=inner_left":  { "model": "em:mahogany_inner_stairs", "x": 180, "y": 90, "uvlock": true },
        "facing=west,half=top,shape=inner_left":  { "model": "em:mahogany_inner_stairs", "x": 180, "y": 270, "uvlock": true },
        "facing=south,half=top,shape=inner_left": { "model": "em:mahogany_inner_stairs", "x": 180, "y": 180, "uvlock": true },
        "facing=north,half=top,shape=inner_left": { "model": "em:mahogany_inner_stairs", "x": 180, "uvlock": true }
    }
}

 

----------

 

My second problem I'm having is with custom slabs. These seem a lot harder than stairs, or I might be doing something wrong.

Everything seems fine with the textures. The only problem I'm having is that I can't seem to get two slabs to stack onto each other to become a double slab.

 

Custom Slab class:

public class ExtraSlabBlock extends BlockSlab {

private boolean isDouble;

public ExtraSlabBlock(String name, boolean isDouble) {
	super(Material.wood);

	String newname = "";
	if(isDouble) newname += "double_";
	setUnlocalizedName(newname+name);

	if(!isDouble) setCreativeTab(ExpansionMod.tabBlocks);
	this.isDouble = isDouble;

	IBlockState iblockstate = this.blockState.getBaseState();
        if (!this.isDouble())
        {
            iblockstate = iblockstate.withProperty(HALF, BlockSlab.EnumBlockHalf.BOTTOM);
        }
        this.setDefaultState(iblockstate);
        
        this.useNeighborBrightness = !this.isDouble();
}

@Override
protected BlockState createBlockState()
    {
        return new BlockState(this, new IProperty[] {HALF});
    }

@Override
    public final IBlockState getStateFromMeta(final int meta) {
        IBlockState blockState = this.getDefaultState();
        if (!this.isDouble()) {
            EnumBlockHalf value = EnumBlockHalf.BOTTOM;
            if ((meta &  != 0) {
                value = EnumBlockHalf.TOP;
            }

            blockState = blockState.withProperty(HALF, value);
        }

        return blockState;
    }

@Override
public int getMetaFromState(IBlockState state)
    {
	if (this.isDouble()) {
           return 0;
        }

        if ((EnumBlockHalf) state.getValue(HALF) == EnumBlockHalf.TOP) {
            return 8;
        } else {
            return 0;
        }
    }

public String getId()
  {
    return isDouble() ? "slab_double" : "slab";
  }

@Override
public boolean isDouble()
    {
        return isDouble;
    }

@Override
public String getUnlocalizedName(int meta) {
	return getUnlocalizedName();
}

@Override
public IProperty getVariantProperty() {
	return null;
}

@Override
public Object getVariant(ItemStack stack) {
	return null;
}

}

 

Slab modelstate json:

{
    "variants": {
        "half=bottom": { "model": "em:mahogany_half_slab" },
        "half=top": { "model": "em:mahogany_upper_slab" }
    }
}

 

Slab registering:

...
public static Block mahogany_slab;
public static Block double_mahogany_slab;
...
mahogany_slab = new ExtraSlabBlock("mahogany_slab", false);
double_mahogany_slab = new ExtraSlabBlock("mahogany_slab", true);
...
GameRegistry.registerBlock(mahogany_slab, mahogany_slab.getUnlocalizedName().substring(5));
GameRegistry.registerBlock(double_mahogany_slab, double_mahogany_slab.getUnlocalizedName().substring(5));
...
registerRender(mahogany_slab);
registerRender(double_mahogany_slab);
...

  • Author

Although I indeed forgot to Override isFullCube() in both classes, it didn't solve my problems :(

Thanks for the suggestion though, I'm hoping someone sees what I'm doing wrong.

 

- Krikke

  • Author

Thanks, that solved my Stairs issue. Now I just need to find a way to make slabs stack to become a double_slab.

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