Posted July 19, 201510 yr Hi everyone, I'm having some problems with getting my custom stair and slab blocks to work properly. I'll start with my stairs, since those are almost complete. The problem I'm having is a lighting issue as you can see in this screenshot: http://puu.sh/j5own/753e2aa570.jpg Stairs Class: public class ExtraStairsBlock extends BlockStairs { public ExtraStairsBlock(IBlockState modelState, String name) { super(modelState); setUnlocalizedName(name); setCreativeTab(ExpansionMod.tabBlocks); } } Stairs modelstate json: { "variants": { "facing=east,half=bottom,shape=straight": { "model": "em:mahogany_stairs" }, "facing=west,half=bottom,shape=straight": { "model": "em:mahogany_stairs", "y": 180, "uvlock": true }, "facing=south,half=bottom,shape=straight": { "model": "em:mahogany_stairs", "y": 90, "uvlock": true }, "facing=north,half=bottom,shape=straight": { "model": "em:mahogany_stairs", "y": 270, "uvlock": true }, "facing=east,half=bottom,shape=outer_right": { "model": "em:mahogany_outer_stairs" }, "facing=west,half=bottom,shape=outer_right": { "model": "em:mahogany_outer_stairs", "y": 180, "uvlock": true }, "facing=south,half=bottom,shape=outer_right": { "model": "em:mahogany_outer_stairs", "y": 90, "uvlock": true }, "facing=north,half=bottom,shape=outer_right": { "model": "em:mahogany_outer_stairs", "y": 270, "uvlock": true }, "facing=east,half=bottom,shape=outer_left": { "model": "em:mahogany_outer_stairs", "y": 270, "uvlock": true }, "facing=west,half=bottom,shape=outer_left": { "model": "em:mahogany_outer_stairs", "y": 90, "uvlock": true }, "facing=south,half=bottom,shape=outer_left": { "model": "em:mahogany_outer_stairs" }, "facing=north,half=bottom,shape=outer_left": { "model": "em:mahogany_outer_stairs", "y": 180, "uvlock": true }, "facing=east,half=bottom,shape=inner_right": { "model": "em:mahogany_inner_stairs" }, "facing=west,half=bottom,shape=inner_right": { "model": "em:mahogany_inner_stairs", "y": 180, "uvlock": true }, "facing=south,half=bottom,shape=inner_right": { "model": "em:mahogany_inner_stairs", "y": 90, "uvlock": true }, "facing=north,half=bottom,shape=inner_right": { "model": "em:mahogany_inner_stairs", "y": 270, "uvlock": true }, "facing=east,half=bottom,shape=inner_left": { "model": "em:mahogany_inner_stairs", "y": 270, "uvlock": true }, "facing=west,half=bottom,shape=inner_left": { "model": "em:mahogany_inner_stairs", "y": 90, "uvlock": true }, "facing=south,half=bottom,shape=inner_left": { "model": "em:mahogany_inner_stairs" }, "facing=north,half=bottom,shape=inner_left": { "model": "em:mahogany_inner_stairs", "y": 180, "uvlock": true }, "facing=east,half=top,shape=straight": { "model": "em:mahogany_stairs", "x": 180, "uvlock": true }, "facing=west,half=top,shape=straight": { "model": "em:mahogany_stairs", "x": 180, "y": 180, "uvlock": true }, "facing=south,half=top,shape=straight": { "model": "em:mahogany_stairs", "x": 180, "y": 90, "uvlock": true }, "facing=north,half=top,shape=straight": { "model": "em:mahogany_stairs", "x": 180, "y": 270, "uvlock": true }, "facing=east,half=top,shape=outer_right": { "model": "em:mahogany_outer_stairs", "x": 180, "uvlock": true }, "facing=west,half=top,shape=outer_right": { "model": "em:mahogany_outer_stairs", "x": 180, "y": 180, "uvlock": true }, "facing=south,half=top,shape=outer_right": { "model": "em:mahogany_outer_stairs", "x": 180, "y": 90, "uvlock": true }, "facing=north,half=top,shape=outer_right": { "model": "em:mahogany_outer_stairs", "x": 180, "y": 270, "uvlock": true }, "facing=east,half=top,shape=outer_left": { "model": "em:mahogany_outer_stairs", "x": 180, "y": 90, "uvlock": true }, "facing=west,half=top,shape=outer_left": { "model": "em:mahogany_outer_stairs", "x": 180, "y": 270, "uvlock": true }, "facing=south,half=top,shape=outer_left": { "model": "em:mahogany_outer_stairs", "x": 180, "y": 180, "uvlock": true }, "facing=north,half=top,shape=outer_left": { "model": "em:mahogany_outer_stairs", "x": 180, "uvlock": true }, "facing=east,half=top,shape=inner_right": { "model": "em:mahogany_inner_stairs", "x": 180, "uvlock": true }, "facing=west,half=top,shape=inner_right": { "model": "em:mahogany_inner_stairs", "x": 180, "y": 180, "uvlock": true }, "facing=south,half=top,shape=inner_right": { "model": "em:mahogany_inner_stairs", "x": 180, "y": 90, "uvlock": true }, "facing=north,half=top,shape=inner_right": { "model": "em:mahogany_inner_stairs", "x": 180, "y": 270, "uvlock": true }, "facing=east,half=top,shape=inner_left": { "model": "em:mahogany_inner_stairs", "x": 180, "y": 90, "uvlock": true }, "facing=west,half=top,shape=inner_left": { "model": "em:mahogany_inner_stairs", "x": 180, "y": 270, "uvlock": true }, "facing=south,half=top,shape=inner_left": { "model": "em:mahogany_inner_stairs", "x": 180, "y": 180, "uvlock": true }, "facing=north,half=top,shape=inner_left": { "model": "em:mahogany_inner_stairs", "x": 180, "uvlock": true } } } ---------- My second problem I'm having is with custom slabs. These seem a lot harder than stairs, or I might be doing something wrong. Everything seems fine with the textures. The only problem I'm having is that I can't seem to get two slabs to stack onto each other to become a double slab. Custom Slab class: public class ExtraSlabBlock extends BlockSlab { private boolean isDouble; public ExtraSlabBlock(String name, boolean isDouble) { super(Material.wood); String newname = ""; if(isDouble) newname += "double_"; setUnlocalizedName(newname+name); if(!isDouble) setCreativeTab(ExpansionMod.tabBlocks); this.isDouble = isDouble; IBlockState iblockstate = this.blockState.getBaseState(); if (!this.isDouble()) { iblockstate = iblockstate.withProperty(HALF, BlockSlab.EnumBlockHalf.BOTTOM); } this.setDefaultState(iblockstate); this.useNeighborBrightness = !this.isDouble(); } @Override protected BlockState createBlockState() { return new BlockState(this, new IProperty[] {HALF}); } @Override public final IBlockState getStateFromMeta(final int meta) { IBlockState blockState = this.getDefaultState(); if (!this.isDouble()) { EnumBlockHalf value = EnumBlockHalf.BOTTOM; if ((meta & != 0) { value = EnumBlockHalf.TOP; } blockState = blockState.withProperty(HALF, value); } return blockState; } @Override public int getMetaFromState(IBlockState state) { if (this.isDouble()) { return 0; } if ((EnumBlockHalf) state.getValue(HALF) == EnumBlockHalf.TOP) { return 8; } else { return 0; } } public String getId() { return isDouble() ? "slab_double" : "slab"; } @Override public boolean isDouble() { return isDouble; } @Override public String getUnlocalizedName(int meta) { return getUnlocalizedName(); } @Override public IProperty getVariantProperty() { return null; } @Override public Object getVariant(ItemStack stack) { return null; } } Slab modelstate json: { "variants": { "half=bottom": { "model": "em:mahogany_half_slab" }, "half=top": { "model": "em:mahogany_upper_slab" } } } Slab registering: ... public static Block mahogany_slab; public static Block double_mahogany_slab; ... mahogany_slab = new ExtraSlabBlock("mahogany_slab", false); double_mahogany_slab = new ExtraSlabBlock("mahogany_slab", true); ... GameRegistry.registerBlock(mahogany_slab, mahogany_slab.getUnlocalizedName().substring(5)); GameRegistry.registerBlock(double_mahogany_slab, double_mahogany_slab.getUnlocalizedName().substring(5)); ... registerRender(mahogany_slab); registerRender(double_mahogany_slab); ...
July 21, 201510 yr Hi Override the isFullCube() boolean in your block class and return false. Development of Plugins [2012 - 2014] Development of Mods [2012 - Current]
July 21, 201510 yr Author Although I indeed forgot to Override isFullCube() in both classes, it didn't solve my problems Thanks for the suggestion though, I'm hoping someone sees what I'm doing wrong. - Krikke
July 21, 201510 yr Hi Try setting useNeighborBrightness = true in your block's constructor http://www.minecraftforge.net/forum/index.php/topic,32060.msg167789.html#msg167789 -TGG
July 21, 201510 yr Author Thanks, that solved my Stairs issue. Now I just need to find a way to make slabs stack to become a double_slab.
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