Posted July 20, 201510 yr Hello I want to remove a chest and replace it later. I save its metadata, chunkposition, World and TileEntity. Next I initialize a timer I decrease with world ticks. I do world.setBlock(chunkpositionXYZ, Blocks.air,0, 7) (==> 0 is metadata and 7 to mark for update) then world.removeTileEntity(chunkposXYZ) When timer is under 0, I do world.setBlock(savedChunkPosXYZ, Blocks.chest, savedMetadata, 7) then world.setTileEntity(savedChunkPosXYZ, savedTileEntity) The problem is my chest is always empty I have tried to do removeTileEntity beetween setBlock and setTileEntity when timer < 0, because setBlock a new chest will create a new tileEntity, but it doesn't work neither. How can I do for fixing it ?
July 20, 201510 yr Author It works, thanks I thought it was faster by just saving the reference, am I wrong ? If not why can't we use that ?
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.