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Posted

Hello

 

I want to remove a chest and replace it later.

 

I save its metadata, chunkposition, World and TileEntity. Next I initialize a timer I decrease with world ticks.

I do world.setBlock(chunkpositionXYZ, Blocks.air,0, 7) (==> 0 is metadata and 7 to mark for update)

then world.removeTileEntity(chunkposXYZ)

 

When timer is under 0, I do world.setBlock(savedChunkPosXYZ, Blocks.chest, savedMetadata, 7)

then world.setTileEntity(savedChunkPosXYZ, savedTileEntity)

 

The problem is my chest is always empty :/

I have tried to do removeTileEntity beetween setBlock and setTileEntity when timer < 0, because setBlock a new chest will create a new tileEntity, but it doesn't work neither.

 

How can I do for fixing it ?

  • Author

It works, thanks :)

I thought it was faster by just saving the reference, am I wrong ?

If not why can't we use that ?

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