Posted July 22, 201510 yr hello, I want to save data to player and I use IEEP. So far, so good. The data survive logout and death. But when I go from death screen directly to title screen the data is lost. How can I fix this? IEEP: public class PlayerInformation implements IExtendedEntityProperties { public final static String EXT_PROP_NAME = "PlayerInformation"; private final EntityPlayer player; private HashMap<String, Boolean> layerBools = new HashMap<String, Boolean>(); private HashMap<String, Boolean> questBools = new HashMap<String, Boolean>(); private HashMap<String, Integer> questNums = new HashMap<String, Integer>(); public PlayerInformation(EntityPlayer player) { this.player = player; for (String s : BlockedLayers.names) { questBools.put(s, false); questNums.put(s + "Num", 0); } for (String s : BlockedLayers.layer) { layerBools.put(s, false); } } public static final void register(EntityPlayer player) { player.registerExtendedProperties(PlayerInformation.EXT_PROP_NAME, new PlayerInformation(player)); } public static final PlayerInformation get(EntityPlayer player) { return (PlayerInformation) player.getExtendedProperties(EXT_PROP_NAME); } @Override public void saveNBTData(NBTTagCompound compound) { NBTTagCompound properties = new NBTTagCompound(); for (Entry<String, Boolean> entry : layerBools.entrySet()) { properties.setBoolean(entry.getKey(), entry.getValue()); } for (Entry<String, Boolean> entry : questBools.entrySet()) { properties.setBoolean(entry.getKey(), entry.getValue()); } for (Entry<String, Integer> entry : questNums.entrySet()) { properties.setInteger(entry.getKey(), entry.getValue()); } compound.setTag(EXT_PROP_NAME, properties); } @Override public void loadNBTData(NBTTagCompound compound) { NBTTagCompound properties = (NBTTagCompound) compound .getTag(EXT_PROP_NAME); for (Entry<String, Boolean> entry : layerBools.entrySet()) { entry.setValue(properties.getBoolean(entry.getKey())); } for (Entry<String, Boolean> entry : questBools.entrySet()) { entry.setValue(properties.getBoolean(entry.getKey())); } for (Entry<String, Integer> entry : questNums.entrySet()) { entry.setValue(properties.getInteger(entry.getKey())); } } private static final String getSaveKey(EntityPlayer player) { return player.getCommandSenderName() + ":" + EXT_PROP_NAME; } public static final void loadProxyData(EntityPlayer player) { PlayerInformation playerData = PlayerInformation.get(player); NBTTagCompound savedData = ServerProxy .getEntityData(getSaveKey(player)); if (savedData != null) { playerData.loadNBTData(savedData); } } public static final void saveProxyData(EntityPlayer player) { PlayerInformation playerData = PlayerInformation.get(player); NBTTagCompound savedData = new NBTTagCompound(); playerData.saveNBTData(savedData); ServerProxy.storeEntityData(getSaveKey(player), savedData); } @Override public void init(Entity entity, World world) { } public HashMap<String, Boolean> getLayerBools() { return layerBools; } public HashMap<String, Boolean> getQuestBools() { return questBools; } public HashMap<String, Integer> getQuestNums() { return questNums; } } SyncHandler: public class SyncHandler { @SubscribeEvent public void onLivingDeathEvent(LivingDeathEvent event) { if (!event.entity.worldObj.isRemote && event.entity instanceof EntityPlayer) { EntityPlayer player = (EntityPlayer) event.entity; NBTTagCompound playerData = new NBTTagCompound(); ((PlayerInformation) (player .getExtendedProperties(PlayerInformation.EXT_PROP_NAME))) .saveNBTData(playerData); ServerProxy.storeEntityData(player.getCommandSenderName(), playerData); PlayerInformation.saveProxyData((EntityPlayer) event.entity); } } @SubscribeEvent public void onEntityConstructing(EntityConstructing event) { if (event.entity instanceof EntityPlayer) { EntityPlayer player = (EntityPlayer) event.entity; if (PlayerInformation.get((EntityPlayer) event.entity) == null) { PlayerInformation.register(player); } } } @SubscribeEvent public void respawn(EntityJoinWorldEvent event) { if (!event.entity.worldObj.isRemote && event.entity instanceof EntityPlayer && !event.entity.isDead) { EntityPlayer player = (EntityPlayer) event.entity; NBTTagCompound playerData = ServerProxy.getEntityData(player .getCommandSenderName()); if (playerData != null) { (player.getExtendedProperties(PlayerInformation.EXT_PROP_NAME)) .loadNBTData(playerData); } PlayerInformation props = PlayerInformation.get(player); } } } Proxy: public class ServerProxy extends CommonProxy implements IGuiHandler { private static final Map<String, NBTTagCompound> extendedEntityData = new HashMap<String, NBTTagCompound>(); @Override public Object getServerGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) { return null; } @Override public Object getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) { return null; } public static void storeEntityData(String name, NBTTagCompound compound) { extendedEntityData.put(name, compound); } public static NBTTagCompound getEntityData(String name) { return extendedEntityData.remove(name); } }
July 22, 201510 yr In simpler words: You are outdated. * IEEP class is cool. * Clonning data is not cool. What you need: IEEP = hold data. EntityConstructing = assign data. PlayerEvent.Clone = clone data on player re-creation (e.g death). Example: @SubscribeEvent public void onPlayerClonning(PlayerEvent.Clone event) { IEEP ieepNew = IEEP.get(event.entityPlayer); IEEP ieepOld = IEEP.get(event.original); ieepNew.setSomething(ieepOld.getSomething()); } Everything else is old "technique" and you don't need it. In case you need synchronization - you might wanna look at FML's PlayerEvent#, like: PlayerRespawnEvent, PlayerChangedDimensionEvent. 1.7.10 is no longer supported by forge, you are on your own.
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