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Posted

Basically I just can't load a texture.

 

This won't work:

 

bindTextureByName("/n1xx1/stuff/landpaint.png");

 

This will:

 

bindTextureByName("/terrain.png");

 

 

The file dimension are 96x96 and it's a png with alpha value. Also, it's not saying "missing texture" it just don't show up just like it's an empty texture.

 

But, if I put my texture in the / directory it just work fine.

 

Oh, and I'm using a zipped mod.

Posted

Do you have the png file in the right directory.

 

This is what I have in the code and the file structure.

%MCP%/src/common/x/y/z/textures.png

 

public static String BLOCK_PNG = "/x/y/z/textures.png";

 

Posted

Do you have the png file in the right directory.

 

This is what I have in the code and the file structure.

%MCP%/src/common/x/y/z/textures.png

 

public static String BLOCK_PNG = "/x/y/z/textures.png";

 

I already said I'm sure I have the texture. Actually it's not even saying "missing texture".

Posted

If your running it before compiling your mod and running it in a client as in you are running it in eclipse, you need to put the png in your minecraft.jar IN MCP with the specified path from your code (minecraft.jar/n1xx1/stuff/landpaint.png) After recompiling/reobf and trying to run it from the client/server make sure you have it in the mod file the same as it would be in the .jar

Posted

If your running it before compiling your mod and running it in a client as in you are running it in eclipse, you need to put the png in your minecraft.jar IN MCP with the specified path from your code (minecraft.jar/n1xx1/stuff/landpaint.png) After recompiling/reobf and trying to run it from the client/server make sure you have it in the mod file the same as it would be in the .jar

 

1) I'm not using eclipse. I use NetBeans.

2) I'm using my own builder that automatically make a zip file.

3) I put that zip file in the mods folder.

 

Anyway, I'll figure out alone.

Posted

Put this in your block.java file

    public String getTextureFile()
    {
            return "/YourMod/SpriteSheet.png";
    }

Also you need to set up a proxy first.

 

Please, read the topic before say any random stuff.

 

I'm talking about custom renders, not changing block texture.

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