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[1.8] [Solved]Using shaders in workspace works fine but crashes when compiled?


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Posted

Which line is 150?

 

Your reflection probably won't work on obfuscated clients since the method is present with its SRG name (EntityRenderer#func_175069_a) rather than its MCP (deobfuscated) name. FML's ReflectionHelper and ObfuscationReflectionHelper will help with this.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted

Ah, I wasn't entirely sure what ObfuscationReflectionHelper was for. Thanks for informing me.

 

ReflectionHelper won't automatically obfuscate/deobfuscate names for you, but it does let you provide both the MCP and SRG names of a field/method to save you the trouble of using reflection on both names individually.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted

I am new to MCPbot so I am not really sure what I am doing I get [19:47] <Shocky> Use .r to make a factoid. Then type ?factoidname to see what it does. If the factoid already exists consider making a local, channel factoid using .r . factoidname

[19:47] -MCPBot_Reborn- You need to register your nick before using the bot.

 

I am not sure how to register a nick.

BioWarfare Mod: http://goo.gl/BYWQty

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