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Posted

Im currently working on a very fragile glass block which is supposed to break when right clicked or when entities touch it.

 

I already started on the first bit but its just not working.

Maybe its just a really dumb mistake of mine but I need some help.

 

How can I fix the code for the right click breaking?

How can I detect whether an entity is touching the block?

How can I detect if the item entity is touching the ground?

 

Thanks! :)

 

UnstableGlass.java:

 

protected UnstableGlass(Material materialIn, boolean ignoreSimilarityIn) {

super(materialIn, ignoreSimilarityIn);

 

}

   

    public int quantityDropped(Random random)

    {

        return 0;

    }

 

    @SideOnly(Side.CLIENT)

    public EnumWorldBlockLayer getBlockLayer()

    {

        return EnumWorldBlockLayer.TRANSLUCENT;

    }

 

    public boolean isFullCube()

    {

        return false;

    }

 

    protected boolean canSilkHarvest()

    {

        return true;

    }

 

    public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer entityplayer, int par6, float par7, float par8, float par9)

    {

    BlockPos newBlockPos = new BlockPos(x, y, z);

    world.setBlockToAir(newBlockPos);

    return true;

    }

   

   

   

   

}

Posted

Which overload of onEntityCollidedWithBlock did you override? onEntityCollidedWithBlock(World, BlockPos, Entity) is only called for the Block under an Entity, onEntityCollidedWithBlock(World, BlockPos, IBlockState, Entity) is called for any Block that an Entity collides with.

 

For an Entity to collide with your Block on any given side, its bounding box needs to be inset by at least 0.01 on that side.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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