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[1.8] Custom structure spawning [[Solved]]


PSmithgamer

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I'm currently trying to make trees spawn in my world, so I made a new class to write it in (below).

 

 

package com.PSmithgamer.Alkia.WorldGeneration;

 

import java.util.Random;

 

import net.minecraft.init.Blocks;

import net.minecraft.util.BlockPos;

import net.minecraft.world.World;

import net.minecraft.world.gen.feature.WorldGenerator;

 

public class WorldGenTree extends WorldGenerator{

 

public boolean generate1(World par1World, Random par2Random, int par3, int par4, int par5)

{

while (par1World.isAirBlock(pos(par3, par4, par5)) && par4 > 2)

    {

        --par4;

    }

 

par1World.setBlockState(pos(par3, par4, par5), Blocks.log.getDefaultState());

par1World.setBlockState(pos(par3, par4+1, par5), Blocks.log.getDefaultState());

par1World.setBlockState(pos(par3,par4+2,par5), Blocks.log.getDefaultState());

   

    return true;

}

 

private BlockPos pos(int par3, int par4, int par5) {

BlockPos pos = new BlockPos(par3, par4, par5);

return null;

}

 

}

 

It keeps coming up with errors, and I'm really confused by it. I know the code might not be very efficient, I'm still fairly new so if its something really easy and I'm missing it - sorry.

 

The error is connected to the class name (public class WorldGenTree extends WorldGenerator),  "The type WorldGenTree must implement the inherited abstract method WorldGenerator.generate(World, Random, BlockPos)"

 

Below is also the file I actually generate it in.

 

package com.PSmithgamer.Alkia.WorldGeneration;

 

import java.util.Random;

 

import com.PSmithgamer.Alkia.init.AlkiaBlocks;

 

import net.minecraft.block.Block;

import net.minecraft.block.state.IBlockState;

import net.minecraft.util.BlockPos;

import net.minecraft.world.World;

import net.minecraft.world.chunk.IChunkProvider;

import net.minecraft.world.gen.feature.WorldGenMinable;

import net.minecraftforge.fml.common.IWorldGenerator;

 

public class WorldOreGen implements IWorldGenerator {

 

@Override

public void generate(Random random, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator,IChunkProvider chunkProvider) {

switch(world.provider.getDimensionId()){

 

case -1:

GeneratorNether(world, chunkX * 16, chunkZ * 16, random);

break;

case 0:

GeneratorOverworld(world, chunkX * 16, chunkZ * 16, random);

break;

case 1:

GeneratorEnd(world, chunkX * 16, chunkZ * 16, random);

break;

}

 

}

 

private void addOre(Block block, Block blockspawn, Random random, World world, int posX, int posZ, int minY, int maxY,

int minVain, int maxVain, int spawnChance)

{

for(int i = 0; i < spawnChance; i++)

{

int defaultChunkSize = 16;

int Xpos = posX + random.nextInt(defaultChunkSize);

int Ypos = minY + random.nextInt(maxY - minY);

int Zpos = posZ + random.nextInt(defaultChunkSize);

 

IBlockState state = block.getDefaultState();

BlockPos blockPos = new BlockPos(Xpos, Ypos, Zpos);

 

new WorldGenMinable(state, maxVain).generate(world, random, blockPos);

}

}

private void addtree(Block blockspawn, Random random, World world, int posX, int posZ, int spawnChance)

{

int defaultChunkSize = 16;

int Xpos = posX + random.nextInt(defaultChunkSize);

int Ypos = random.nextInt(80);

int Zpos = posZ + random.nextInt(defaultChunkSize);

 

(new WorldGenTree()).generate1(world, random, Xpos, Ypos, Zpos);

}

 

private void GeneratorEnd(World world, int i, int j, Random random) {

 

}

 

private void GeneratorOverworld(World world, int i, int j, Random random) {

addOre(AlkiaBlocks.sodalite_ore, net.minecraft.init.Blocks.stone, random, world, i, j, 10, 45, 4, 10, 20);

addtree(net.minecraft.init.Blocks.air, random, world, i, j, 50);

}

 

private void GeneratorNether(World world, int i, int j, Random random) {

 

}

 

}

 

 

 

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