PSmithgamer Posted July 27, 2015 Posted July 27, 2015 Well, I've been trying to make a custom log for a tree structure I am spawning in. I've copied and pasted all the .json files that the oak log had and edited them to what I think makes it work. Although. this seems not the case. In the console it will say " [Client thread/ERROR] [FML]: Model definition for location am:mango_wood#normal not found" I have no idea of this, I'm checked my files and the order of them but I can't find anything so I was wondering if anyone could help me with this problem. mango_wood.json blockstate Reveal hidden contents { "variants": { "axis=y": { "model": "am:mango_wood" }, "axis=z": { "model": "am:mango_wood_side" }, "axis=x": { "model": "am:mango_wood_side", "y": 90 }, "axis=none": { "model": "am:mango_wood_bark" } } } mango_wood_bark.json models, block Reveal hidden contents { "parent": "block/cube_all", "textures": { "all": "am:blocks/mango_wood" } } mango_wood_side.json models, block Reveal hidden contents { "parent": "block/column_side", "textures": { "end": "am:blocks/mango_wood_top", "side": "am:blocks/mango_wood" } } mango_wood.json models, block Reveal hidden contents { "parent": "block/cube_column", "textures": { "end": "am:blocks/mango_wood_top", "side": "am:blocks/mango_wood" } } mango_wood.json models, item Reveal hidden contents { "parent": "am:block/mango_wood", "display": { "thirdperson": { "rotation": [ 10, -45, 170 ], "translation": [ 0, 1.5, -2.75 ], "scale": [ 0.375, 0.375, 0.375 ] } } } Files Reveal hidden contents Quote
TheGreyGhost Posted July 27, 2015 Posted July 27, 2015 Hi You might find this tutorial project useful (MBE03) https://github.com/TheGreyGhost/MinecraftByExample Also perhaps this troubleshooting guide http://greyminecraftcoder.blogspot.com.au/2015/03/troubleshooting-block-and-item-rendering.html -TGG Quote
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