Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

[1.8] [SOLVED] How to add a block which is placed based on player facing

Featured Replies

Posted

Hi

 

I recently started modding with forge and until now everything works fine. However, I encountered a problem when i tried to add a specific block. This block should have the ability to be placed in the direction which the player is facing (like a furnace or door). I already added several blocks but none of them has multiple textures. I tryed to copy all the .json files from the furnace and edit them like this:

 

atmospheric_extractor.json in blockstates

 

 

{
    "variants": {
        "facing=north": { "model": "lifecraft:atmospheric_extractor" },
        "facing=south": { "model": "lifecraft:atmospheric_extractor", "y": 180 },
        "facing=west":  { "model": "lifecraft:atmospheric_extractor", "y": 270 },
        "facing=east":  { "model": "lifecraft:atmospheric_extractor", "y": 90 }
    }
}

 

 

atmospheric_extractor.json in models/block

 

 

{
    "parent": "block/orientable",
    "textures": {
        "top": "lifecraft:blocks/machine_top",
        "front": "lifecraft:blocks/atmospheric_extractor_off",
        "side": "lifecraft:blocks/aluminium_block"
    }
}

 

 

atmospheric_extractor.json in models/items

 

 

{
    "parent": "lifecraft:block/atmospheric_extractor",
    "display": {
        "thirdperson": {
            "rotation": [ 10, -45, 170 ],
            "translation": [ 0, 1.5, -2.75 ],
            "scale": [ 0.375, 0.375, 0.375 ]
        }
    }
}

 

 

 

When I start up the game the block renders just with the standard texture. I don't expect the block to rotate to a specific orientation with my code but i can't even get it rendered. :P

 

I would be happy if someone could help me with my project.

 

Here are some of the .java files: (If you need further information feel free to ask and i will post it.)

 

 

 

Lifecraft.java:

 

 

package com.flup52.lifecraft;

import com.flup52.lifecraft.generation.OreGenerator;
import com.flup52.lifecraft.init.LifeCraftBlocks;
import com.flup52.lifecraft.init.LifeCraftItems;
import com.flup52.lifecraft.init.LifeCraftRecipes;
import com.flup52.lifecraft.proxy.CommonProxy;

import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.Mod.EventHandler;
import net.minecraftforge.fml.common.SidedProxy;
import net.minecraftforge.fml.common.event.FMLInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPostInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
import net.minecraftforge.fml.common.registry.GameRegistry;

@Mod(modid = Reference.MODID, name = Reference.MOD_NAME, version = Reference.VERSION)
public class Lifecraft
{
@SidedProxy(clientSide = Reference.CLIENT_PROXY_CLASS, serverSide = Reference.SERVER_PROXY_CLASS)
public static CommonProxy proxy;

public static final LifeCraftTab tabLifeCraft = new LifeCraftTab("tabLifeCraft");

    @EventHandler
    public void preInit(FMLPreInitializationEvent event)
    {
    	LifeCraftBlocks.Init();
    	LifeCraftBlocks.Register();
    	LifeCraftItems.Init();
    	LifeCraftItems.Register();
    	GameRegistry.registerWorldGenerator(new OreGenerator(), 0);
    }
    
    @EventHandler
    public void init(FMLInitializationEvent event)
    {
	proxy.RegisterRenders();
	LifeCraftRecipes.RegisterRecipes();
    }
    
    @EventHandler
    public void postInit(FMLPostInitializationEvent event)
    {
    	
    }
}

 

 

 

LifeCraftBlocks.java

 

 

package com.flup52.lifecraft.init;

import com.flup52.lifecraft.Lifecraft;
import com.flup52.lifecraft.Reference;
import com.flup52.lifecraft.blocks.LifeCraftBlock;

import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.client.Minecraft;
import net.minecraft.client.resources.model.ModelResourceLocation;
import net.minecraft.item.Item;
import net.minecraftforge.fml.common.registry.GameRegistry;

public class LifeCraftBlocks {

public static Block atmospheric_extractor;
public static Block aluminium_ore;
public static Block aluminium_block;

public static void Init() {
	atmospheric_extractor = new LifeCraftBlock(Material.iron, 5F, 30F, "pickaxe", 1).setUnlocalizedName("atmospheric_extractor").setCreativeTab(Lifecraft.tabLifeCraft);
	aluminium_ore = new LifeCraftBlock(Material.rock, 3F, 15F, "pickaxe", 1).setUnlocalizedName("aluminium_ore").setCreativeTab(Lifecraft.tabLifeCraft);
	aluminium_block = new LifeCraftBlock(Material.iron, 5F, 30F, "pickaxe", 1).setUnlocalizedName("aluminium_block").setCreativeTab(Lifecraft.tabLifeCraft);
}

public static void Register() {
	//Also creative tab sorting!
	GameRegistry.registerBlock(atmospheric_extractor, atmospheric_extractor.getUnlocalizedName().substring(5));
	GameRegistry.registerBlock(aluminium_ore, aluminium_ore.getUnlocalizedName().substring(5));
	GameRegistry.registerBlock(aluminium_block, aluminium_block.getUnlocalizedName().substring(5));
}

public static void RegisterRenders() {
	RegisterRender(atmospheric_extractor);
	RegisterRender(aluminium_ore);
	RegisterRender(aluminium_block);
}

public static void RegisterRender(Block block) {
	Item item = Item.getItemFromBlock(block);
	Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(item, 0, new ModelResourceLocation(Reference.MODID + ":" + item.getUnlocalizedName().substring(5), "inventory"));
}
}

 

 

 

LifeCraftBlock.java

 

 

package com.flup52.lifecraft.blocks;

import net.minecraft.block.Block;
import net.minecraft.block.material.Material;

public class LifeCraftBlock extends Block{

public LifeCraftBlock(Material materialIn, float hardness, float resistance, String toolClass, int harvestLevel) {
	super(materialIn);
	setHardness(hardness);
	setResistance(resistance);
	setHarvestLevel(toolClass, harvestLevel);
}

}

 

 

 

 

 

 

  • Author

@TheGreyGhost

 

Hi

 

A lot of necessary stuff is missing from your code.

 

This tutorial project has an example of blocks which can be placed facing different directions

 

https://github.com/TheGreyGhost/MinecraftByExample

 

(see MBE03)

 

-TGG

 

Thanks very much it works!

I even found the reason why it wasn't rendering: I forgot the .json ending! :P

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.