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Mob spawned only on client side?


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My first suspicion would be that you got some part of common code into a client-side only class. Therefore, what I would want to see is *where* your mod code resides (or what it overrides).


Be especially suspicious of any existential code sharing a location with rendering / texturing. Only the client needs to worry about drawing pictures, but both server *and* client need to know existence, position etc.


Oh, another thing: The goat may exist in both your client and server, but the problem could be with your friend's installation of your mod (or a conflicting mod). You should do some careful debugging/logging of goat spawning on all three to see where the ball is actually being dropped.


The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.

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